
#gamedev, he/him, exHead of Online Evangelism @ Unity, now at Thousand Ant working on new game prototypes
Brooklyn, New York
Joined December 2013
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just dropped a new small game on @itchio
Crash Miner is a brick-breaking action roguelite about mining deep into dangerous worlds, assembling powerful weapon synergies, surviving escalating enemy waves, then grappling and climbing back out to extract before you're overwhelmed
make smaller indie games for faster feedback
youtu.be/angWkMYl09U
Matt Mirrorfish retweeted
just dropped a new small game on @itchio
Crash Miner is a brick-breaking action roguelite about mining deep into dangerous worlds, assembling powerful weapon synergies, surviving escalating enemy waves, then grappling and climbing back out to extract before you're overwhelmed
playable here for free in browser, looking for honest critical feedback, thanks! mattmirrorfish.itch.io/crash…
Matt Mirrorfish retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
I just pushed a big update to my game Pack Ripper and added endless mode and redesigned many of the cards (free on @itchio)
Rip card packs and build a magic binder that loops, jumps and replays over the grid to help you pay rent and not get evicted
#screenshotsaturday
I added endless mode and redesigned many of the cards, including nerfing some degenerate combos in my game Pack Ripper on @itchio, I'm looking for player feedback. Try to break the game!
Patch notes:
mattmirrorfish.itch.io/pack-…




