#gamedev, he/him, exHead of Online Evangelism @ Unity, now at Thousand Ant working on new game prototypes

Brooklyn, New York
Joined December 2013
just dropped a new small game on @itchio Crash Miner is a brick-breaking action roguelite about mining deep into dangerous worlds, assembling powerful weapon synergies, surviving escalating enemy waves, then grappling and climbing back out to extract before you're overwhelmed
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make smaller indie games for faster feedback youtu.be/angWkMYl09U
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Matt Mirrorfish retweeted
nephew has rejected formulaic replication for abstraction
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Matt Mirrorfish retweeted
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Matt Mirrorfish retweeted
just dropped a new small game on @itchio Crash Miner is a brick-breaking action roguelite about mining deep into dangerous worlds, assembling powerful weapon synergies, surviving escalating enemy waves, then grappling and climbing back out to extract before you're overwhelmed
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whoops caught myself
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Matt Mirrorfish retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
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I just pushed a big update to my game Pack Ripper and added endless mode and redesigned many of the cards (free on @itchio) Rip card packs and build a magic binder that loops, jumps and replays over the grid to help you pay rent and not get evicted #screenshotsaturday
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