Marc retweeted
I was trying to explain last night why Zelda Ocarina of Time is such an interesting phenomenon to me. You can revisit your childhood home or return to your hometown, but time doesn’t wait for anyone. The people have changed, the places are different & eventually you have to accept that you can never experience those things the way you did when you were younger. Video games have always felt different. You can return to your childhood games years later & it’s all still there. The same places, the same people, the same music, the same details you remember from childhood. Nothing has moved on without you. I think that’s what makes it so emotional. Life keeps moving forward, but the worlds we grew up in remain preserved exactly as we left them. The real world doesn’t let us go back, but sometimes the worlds we grew up in let us feel like we never had to leave.
Long rant I know but I don’t feel like I properly worded how I felt on stream last night so if you read this whole thing, thanks :) I hope you have a game as special to you as OOT is to me 💚
Marc retweeted
It hasn't been a great night for the Right.
I would care about their hurt feelings if they hadn't been asshole for the last.... forever.
Marc retweeted
this is why lula won, cus the cia's best agents are now medically stupid.
BRAZIL IS ERUPTING 🔥
Thousands of people chanting, “Lula is a thief his place is prison”
@lucaspavanato @nikolas_dm @FlavioBolsonaro
RT @Genki_JPN: Final Fantasy Resonance has reached over 41k peak concurrent players on Steam which is now the most for any single player Fi…
Marc retweeted
EA has to be the luckiest company
Imagine being anti-gamer, evil, and voted worst company multiple years in a row, but now you got a small army of idiots defending you for FREE
FOR FREE
Marc retweeted
Reminder:
- EA cancelled the Single Player Dragon Age 4 in development from 2015-2017
- Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again.
- After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations.
- Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released.
- This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around.
We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up.
The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too.
Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game.
EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn.
People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
Marc retweeted
EA IN A NUTSHELL:
KILLED MASS EFFECT.
KILLED DRAGON AGE.
KILLED DEAD SPACE.
KILLED MEDAL OF HONOR.
KILLED NEED FOR SPEED.
KILLED BURNOUT.
KILLED TITANFALL.
KILLED MIRROR’S EDGE.
KILLED ANTHEM.
KILLED SPORE.
KILLED SSX.
KILLED ARMY OF TWO.
KILLED SIMCITY.
KILLED COMMAND & CONQUER.
Marc retweeted
Here’s to long days with good friends.
#DayofFriendship #DragonAge
































