
We've been dormant for a while, but I expect we're about to hit the ground running. Can't wait to show off what's next.
The Minigame Collection
After a long, long time, we're back to releasing content for players, this time... in Fortnite.
Unlock cosmetics, titles, complete challenges and events or just have fun across 4 minigames (for now). This has been a long time in the making, so we hope you enjoy it.
We will share more on each of the minigames as we get closer to launch, so keep a lookout!
The Minigame Collection launches in Fortnite on Friday, October 16 at 7pm UTC.
Christmas morning 2001: I was 12 years old, unboxing my first Xbox, stepping onto the ring and falling in love with Halo.
Twenty-plus years later I poured over a thousand unpaid hours into Survive the Undead alongside people who became real friends. Seeing it land in an official matchmaking playlist felt like the ultimate thank-you from my favorite franchise.
(This is just me speaking, not the The Forge Falcons as a whole)
A ban under the circumstances is understandable—permanent still feels harsh—but the complete radio silence from Halo Studios is what truly hurts. Slamming the door without a single parting word on a group that gave so much to make Infinite better… it just feels cold.
I’m still incredibly proud to be a Forge Falcon and can’t wait to show the world our next projects.
Halo Infinite taught us some hard, valuable lessons: quality matters, passion shows, and communication is everything.
Thank you, Halo, for two decades of memories.
MaxBloodBath retweeted
I’ve put together a comprehensive Halo Infinite Forge Music Reference Library — a Notion page listing every available in-game track.
Whether you’re building a cinematic intro or an intense arena fight, this will help you find the perfect soundtrack 🎧
I'll be updating it over time with notes on mood, tempo, and where they work best.
👉 Check it out here: tinyurl.com/forge-music
#HaloInfinite #Haloinfiniteforge @Halo
I've been excited to get this one out to everyone for a while now! Looking forward to seeing what people create with this
A thank you, from us to you!
We have now published the Survive the Undead canvas, allowing everyone and anyone to make their own, unique Survive the Undead experience!
Use this Canvas: halowaypoint.com/en-gb/halo-…
Video Guide: youtube.com/watch?v=LkIPleE1…
Can't wait for everyone to get their hands on this update!
Survive The Undead | Conquer The Horde
Our biggest content update for Survive the Undead EVER, adding a bunch of new content for players:
⚪️ 2 Brand New Maps:
- Swamp of The Dead
- Isolation of The Dead
⚪️ 3 Overhauled Maps
- Creek of The Fallen
- Mines of The Wicked
- Lab of The Languished
⚪️ 2 Brand New Modes
- STU: Quantum Rush
- STU: Brutal Edition
⚪️ Final Version of Survive The Undead Base Mode
⚪️ New Weapons
⚪️ Bug Fixes & Balancing Changes
⚪️ Easter Eggs
This marks the final content update we will be releasing for Survive the Undead, giving players a total of 3 modes to play across 9 total maps.
Releasing next week, Friday, March 7.
Thank you to our players for going on this journey with us for the last 2 years, making Survive the Undead as great as it is today, would not have been possible without you.
Excited for this to finally be revealed! It’s been a great couple years achieving some big things in Forge with an incredible team. It’s going to be fun learning something new along side @Prim27_TFF & @EliteFalcon_TFF. Can’t wait til we can start showing off what’s next.
Our Journey Continues... In Unreal Engine For Fortnite.
With a dedicated Halo Forge team and now a newly formed UEFN team. We look forward to bringing content to more players then ever before across Halo & Fortnite.
With multiple projects in the works for Halo. And with brand new experiences built from the ground up in Unreal in the works, we cannot wait to start making content for more players across multiple IP's.
Keep an eye out for our article that will be dropping soon for all the details people might want to see, but for now. We'll see you in Fortnite.
Can't wait until everyone can play this!
Helljumpers | Overview
This is the overview you've been waiting for, learn everything you need to know about Helljumpers and prepare to drop.
A little shorter than expected, but trust us, that's for good reason. Enjoy the overview, enjoy the trailer and we will see you all, at HCS Worlds.
We look forward to finally bringing the Helldivers 2 experience to Halo Infinite.
Can’t wait to see everyone there!
WE'RE GOING TO WORLDS! 🌎🔜
We will be doing our very own panel at worlds, taking a deep dive into The Forge Falcons, speaking on how we do things, taking a look back on our work and really shedding light on the inner workings of our team.
There will be some exciting and big announcements, reveals and premieres during our panel. This is going to be a fun & engaging panel that is different from panels you've seen before. So we hope you're excited!
Speakers: @BB125265 @MaxBloodBath @dustinramirez27
MaxBloodBath retweeted
Make his finest asset yours
Follow & Repost with #XboxCheekyControllerSweepstakes for a chance to win a custom Xbox Series X console & 2 Cheeky Controllers designed by Deadpool.
Ages 18+. Ends 8/11/24. Rules: xbx.lv/4cxoA4B
@Marvel Studios' Deadpool and Wolverine, in theaters July 26

ALT Image of a custom ‘Deadpool & Wolverine’ Xbox Series X console with two katanas attached to the backside and a Deadpool-themed covering, set in an industrial scene. Two Deadpool-themed controllers flank the console: one facing forward and the other backward, revealing a cushion shaped like Deadpool’s buttocks attached to it. The Xbox logo is visible in the bottom left, and the ‘Marvel Studios Deadpool & Wolverine’ logo along with text reading “in theaters July 26” is in the bottom right corner. In the middle, there is text reading “© 2024 20th Century Studios ©&™ 2024 MARVEL” next to the Marvel logo.
We've done our best to make the game mode as easy to understand as possible, but there are some limitations for what we can do with Forge. Hope this guide helps to fill in any gaps for everyone trying this out for the first time.
This one is extra special for me. The block-out for this map was my first undertaking in Infinite's Forge over a year ago and the team really brought it to another level over the last several weeks. Can't wait to get it out to everyone!
Reclaimer | Battle Royale
Reclaimer Battle Royale is our second Halo Infinite Battle Royale, it is a reimagining of Rebirth Island from Call Of Duty: Warzone.
With a Halo aesthetic and some layout changes, it makes for a new, fresh take on Alcatraz Island, but still feels familiar.
We will share more soon, but here's your first look at our second Halo Infinite Battle Royale, get ready to drop, Spartans!
MaxBloodBath retweeted
The Forge Falcons Graphic Designers Team
Creativity, at it's finest
Graphic Design Team Lead: @OutletChief729
Graphic Designers: @ManmightyFN @PURPL_MUNKII @BB125265 @Goosewasinuse
We are incredibly grateful to these amazing artists. The passion they show in their work is truly incredible & seeing it all come together for our projects is amazing. We look forward to 2024 with this talented team!
Render made by: @ManmightyFN
9 days 😁
Fun Fact:
We made our Halo Infinite Battle Royale in just under 23 days.
Inheritor Battle Royale was a huge challenge for the team. So much coordination, teamwork and consistency made the impossible, possible. And the outcome was incredible.
And as a thank you, we will be pushing a festive update out for Inheritor Battle Royale on the 22nd December. So get ready to drop, again & please. Be ready for the snow.
Just a few more days. Hope everyone enjoys it!
Survive The Undead 2.0 | Final Overview
This is everything that you will need to know about our new Halo Infinite PvE experience, Survive The Undead 2.0, so lets get into it:
Forge AI:
For Survive The Undead 2.0, we obviously wanted to use Forge AI. This was a challenge at first due to the way we had things set up. So a whole new wave system was made.
The enemies you will be facing off against range from, Elites, Brutes, Chieftains, Skimmers & More. Giving the player a much harder challenge but also a much more enjoyable one.
Completely New Wave System:
As mentioned before. We made a whole new wave system so that Forge AI would flow well & be well balanced for this experience.
Because of this new system, we have doubled the maximum wave difficulty. Now the max difficulty will cap out at Wave 30. Meaning every wave before that will get harder each wave. With more enemies & harder enemies.
Player Revive Mechanic:
For Survive The Undead 2.0, we wanted a way for players to be able to revive fallen allies without having to wait until the end of the wave or, making their way to the player buy back machine in spawn room.
Whilst 2.0 still has these 2 mechanics, players can now capture a hill on the location of fallen allies. This takes 5 seconds to capture. After that the fallen player will return with starting weapons and have short-term immunity.
New Perk System:
All perks have had a overhaul, they still do what they did in Survive The Undead 1.0, and all look the same. But the new way we give the player buffs/perks overtime is much more varied.
Now, to max out 1 perk. It will cost the player 2,400 points. As there is a 4-tiered system per-perk. That cost 600 each. This was done for more dynamic gameplay and balancing reasons. And plays much, much better.
Doomfruit Sandwich for example gives more damage with each purchase, for a maximum of 4 purchases. And the same goes for every other perk. If that's more health, more speed or vampirism.
Boss Waves:
With Survive The Undead 2.0, we have added Boss Waves. These are more challenging waves with less, but much more difficult enemies.
After beating Boss Waves though, players will be rewarded with a 'Round Generator'. This powerup refills players ammo, every single player.
Legendary Drops:
Legendary drops are a completely new mechanic we have added to Survive The Undead 2.0. These drops offer incredible buffs from, invincibility, infinite ammo with bottomless clip, 50% discounts on everything & more.
As you'd expect, these drops are EXTREMELY rare. So don't expect them every single game. They are very powerful but are balanced out by the rarity of them. But make sure to keep a look out!
Map Overhauls:
All maps have received overhauls in some form. Some smaller but some others, like Creek Of The Fallen are practically, completely new maps.
Survive The Undead 2.0 has much more enemies and therefore maps needed redesigning and balancing for that. Don't worry though, Night Of The Undead looks exactly the same but has received a few balancing changes.
New Mystery Weapons Wall Buy:
Survive The Undead 2.0 brings a completely new weapon buy mechanic. In the form of a wall buy. Costing 500 points and giving the player a random weapon, this is more of a gamble.
To balance this out and to make it much more of a gamble, the moment you buy it for 500 points, it will swap the weapon you currently have in your hand, so make sure you have points to spare!
New Weapon Mixer:
Much like the mystery weapons wall buy, our weapon mixer has received the same treatment. But for 2,500 you are guaranteed a powerful weapon.
Much like the mystery weapons wall buy too, it will swap out the gun you're currently holding. This again was done for balancing reasons as now it's much more rare to get a fully-automatic rocket launcher, but you are still guaranteed a powerful weapon nonetheless.
Scripted Easter Eggs:
There are scripted easter eggs in Survive The Undead 2.0, these of course will be completely down to you, the player to find & use to your advantage!
New Equipment Wall Buys:
In Survive The Undead 1.0, there was only 1 equipment buy that was very much needed. But we felt this stripped the player of their freedom of play.
So for Survive The Undead 2.0, we still have cloaked enemies, but they are not anywhere near as strong as 1.0. And on top of that we have added multiple equipment wall buys for the players to have full freedom in how they play.
New Drops:
Of course, we have added legendary drops, but we have also added some new regular drops. What those are though. You will have to wait and see to find out!
Overall:
Survive The Undead 2.0 is what we consider the ultimate Halo PvE experience. With so much variety and different ways to play. The unmatched player choice and the 6 maps that will be available on launch. We really cannot wait for you all to play this incredible experience.
Survive The Undead 2.0 drops on Friday, 24th November alongside 6 maps. So be ready! Because it is amazing!
See you soon, Spartans.
Less than 2 days until Forge AI. This map already plays so well. It’s going to be ridiculous fun.
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Still plenty to do to get this across the finish line, but I’m looking forward to getting this in the community’s hands
This one was a lot of fun to work on. The play space is a bit more open than the rest of the undead maps. Nice change of pace imo
🚨Installation Of The Dead | Official Trailer🚨
Our final Survive The Undead experience is now here. And the playlist, is now complete. ENJOY!
Please like and share, Spartans! #HaloInfinite
This is my favorite undead map so far. Hope everyone enjoys!
🚨Station Of The Lost | Official Trailer🚨
The second experience in our content spree. This too leverages the Survive The Undead mode.
Please do like and share! #HaloInfinite

















