Front-end Development and UI Design. And a bit of anime, manga, video games and game making (especially VFX).

Narnia
Joined March 2009
Max Starka retweeted
Just a few years ago, management could comfortably wait out a two-week sprint to get a feature shipped. Today, there’s growing impatience when a feature takes more than 24 hours to deliver. 🥲 The pressure on software engineers right now is crazy, and I don’t think we’re talking about it enough. I can barely get two sentences into explaining my implementation plan before someone interrupts with: “Just give it to Claude to do!” “Sir, we need to think about…” “That’s what Claude is there for. Let it do the heavy lifting!” A task gets assigned, and barely 10 minutes later: “Why is it taking so long? Aren’t you using Claude properly? This should take a minute or two!” Somehow, the existence of AI has created this assumption that software engineering is now just a matter of writing a prompt and watching features magically appear. Nobody wants to hear about architecture, edge cases, testing, security, or the implications of a poorly thought-out implementation. Just ship it. And ship it NOW. AI has become both a blessing and a curse. Something I genuinely expected to reduce my workload has instead increased it. The productivity gains are real, but so are the expectations that come with them. We’ve made development faster, but somehow, we’ve also made every delivery feel slower. And that’s the irony nobody seems to be talking about. Omo mehn, I’m just exhausted, might as well just resign, but it seems it’s the same everywhere😪
I want to talk about something that’s really been stressing me out and draining me mentally.
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Max Starka retweeted
Hi, everyone! I'm still working hard on the Katana ZERO DLC. We made it bigger. It's the size of a full sequel, plus a soundtrack of over 30+ new songs. More updates to come. Thanks for your continued support!
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Burnout 3 is underrated as one of the very, very best games of all time because you can show Burnout 3 footage to people two decades later and their reaction will still be "hell yeah, this rules. I wanna play this right now."
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I'm a freelancer and always open to more work, especially in this vein 👇 xitter.cf/oldmanofthefire/status…
Hey friends, I just lost my job—I’m looking for new work! See a thread of my work below 🧵 I’m an artist and programmer. As an art director I’ve lead art teams on projects for Netflix, Apple, Sony, and more. If you’d be so kind, please share this to get the word out!
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Max Starka retweeted
This is bad for humankind as a whole X 0head take> "BUT PRIME, THINK ABOUT THE LONELY PEOPLE" This will only serve to create a greater chasm betwixt the lonely and the rest. This will create an entire lonelier generation. AI's super danger is that it creates in you more and more selfish longings whether you realize it or not. This shit is dangerous and evil.
Last year we launched Tolan, inspired by a vision of AI that sees you and believes in you, not one that books restaurant reservations for you. Your Tolan shows up for you at 3am when you’re alone with your newborn. On your commute when you’re anxious about the day ahead. When you just finished a new show and none of your friends have watched it yet. The people who love Tolan are parents. Caregivers. Moms in Dallas and Dads in Atlanta. People who aren’t trying to optimize and be more productive, but who simply want to feel seen and supported in their aspirations. This month more than 250k people will spend time with their Tolan. Those users have exchanged billions of messages across more than 70m conversations over the last year. Today, we're announcing $30m in additional capital from @mignano and @usv, with @khoslaventures and @rabois doubling down, bringing our total capital raised to $60m. To celebrate, we made a short film celebrating some of the ways that Tolans show up :)
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Max Starka retweeted
Portal jumping through gaussian splat worlds with WebGPU. real time. sound on.
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Max Starka retweeted
The memory unit economics of Apple Silicon are insane. When you realise LLM inference is massively memory-bound (even at high concurrency!), you find that $ per memory bandwidth ($/GB/s) is the most important metric for inference. M5 Ultra: $5499, 96GB @ 1.2TB/s, $4.5/GB/s DGX Spark: $6950, 128GB @ 273GB/s, $25.5/GB/s DGX Station: ~$150K, 252GB @ 7.1TB/s (HBM3e), $21.1/GB/s M5 Ultra has 5.6x better $/GB/s than DGX Spark and 4.7x better $/GB/s than DGX Station. I am surprised Apple didn't increase their prices more (maybe they will so might be a good time to buy...) I expect 512GB M5 Ultra Mac Studio to start at $15899 (following the usual +$25/GB incremental memory price). That's a crazy good price for that much high speed memory. With RDMA over Thunderbolt 5 you get single digit microsecond latency and you can connect up to 5 Thunderbolt 5 cables between Macs for 400Gb/s network bandwidth (same as ConnectX-7). Thunderbolt 5 cables are ~$25 each. The main problem is the software on Apple Silicon is not great. There are about 30 competing inference engines, each supporting a small set of models, and quite unstable. The ecosystem around MLX is immature and limited (e.g. no Dynamo, LMCache, llm-d, ...). In our experience, more serious customers like Governments and Enterprises are put off by that and want something stable with an ecosystem of tools and software to run inference in production.
My mind is blown by how far ahead Apple is with local LLMs. The new Mac Studio M5 Ultra will have a 512 GB model for around 15-20k. You can chain 6 of them together using thunderbolt 5 and this have over 3 TB of ram and a massive amount of CPU and GPU cores. This means you can run a frontier model with over 2 trillion parameters locally for around 100kish. Nivida is around 500k for the same capability.
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Max Starka retweeted
hey. here's a little demo of the most meaningful improvement to my productivity since speech-to-text.
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Max Starka retweeted
Thorsten Ball
@thorstenballOct 19
I often get emails from junior engineers asking me what to do. Here's what I just wrote to one of them
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Max Starka retweeted
Лучшее, что я видел за последнее время — чел пилит ASCII MMORPG, в которой вся графика состоит из букв и символов. Да, буквально весь мир, персонажи, окружение и спецэффекты нарисованы разноцветным текстом. Автор сейчас экспериментирует с магией, визуалом и боссами. Я прям залип на то, как из нескольких десятков символов получается такая красота. Буквально сны при температуре 37,2. Via: tiktok.com/@Ansenjeo
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Max Starka retweeted
I've myself been programming since I was 11, so 33 years and counting for me. Professionally for 29 years, since landing my first full-time software development gig at 15 The work has never been boring: bootloaders, kernels, device drivers, compilers, interpreters, virtual machines, graph databases, query engines, blockchains, tactical robotics, hundreds of libraries in dozens of languages, and many a website and app Recently, a twenty-something friend expressed surprise that I'd managed to adapt to the new way of working, herding instead of hacking. I was somewhat taken aback by his surprise, until I realized that he couldn't really have a personal intuition of the sheer immensity of the change that already took place in computing over the past 40+ years There haven't existed many other professions with the rate of change that software engineering has been subject to. The only constant has been change, and a substantial portion of the work has been continuous learning, every year and every day To a first approximation, then, those of us who make it to becoming graybeards in our field have already passed through a harsh filter that weeded out anybody constitutionally ill-suited to riding the curve. And what a wild ride it's been, and that was just the prelude! Personally, this year has seen the single largest change to my own way of working for decades, but the magnitude of that change is still less than that of the previous three decades put together. And as a fan of individual superempowerment, nothing makes me happier than gaining a more powerful lever with which to move the world May we all aspire to Alan Kay's neuroplasticity at age 85+ and be inspired by his continuing efforts to rebuild computing from the ground up. Remember, the best way to predict the future is to create it!
Intoxicating. I’ve been programming for 45 years, since so was 10. I’ve been a pro game coder for 33 years. Everything from hand coded assembly to UE 5.8. The paradigm shift to agentic coding is intoxicating. It is the biggest productivity jump I have ever experienced.
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Max Starka retweeted
BMW invested in Rive for 3 reasons: faster time to market, lower cost, and higher-quality experiences. I built this unofficial demo with the Rive CLI in 24 hours. The same experience runs natively on a car GPU, a phone, a kiosk, a console, and of course the web: rive-vehicle-interface-i8bka…
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Max Starka retweeted
really feels like AI may be on the cusp of something now that's it's reverse engineering things.
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Max Starka retweeted
Today, I wanted to know how much money I've spent, so I vibe-coded a financial report that connects to all of my accounts. Since my wife wanted to see the report, I also vibe-coded a messaging app and sent her the PDF. Before opening the file, she vibe-coded a PDF viewer and made it run on her vibe-coded operating system. I think we did a great job, so I'm now vibe-coding a GitHub clone to share the code and prompts we used. I hope you vibe-code a browser to download it all when ready.
It is the beginnings of the end of software AI is starting to become good enough at reverse engineering and improving almost anything The latest models were a step-change in capabilities that flew under the radar
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Max Starka retweeted
Found this gem on reddit Merge multiple internet connections for a single download Meet Plexo - github.com/anmolkapil/plexo/
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Max Starka retweeted
i think the coolest thing about rea is everyone contributing what they're working on i'm seeing people work on agriculture tech, cars, drones & all manner of consoles rea today isn't perfect but together we're putting it all together thank you to all our contributors!
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Max Starka retweeted
Been working on a custom tool for pixel art normal map and luminance mask generation/editing. Thinking of releasing it for free under an open-source license. Would any gamedevs be interested in this?
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Max Starka retweeted
Dedem gözlüğümü şarja taktığımı gördü. Yakında o kabloyu götünüze de sokacaksınız dikkat edin diyo.
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in the excellent "The Reverse Centaur's Guide to Life After AI", @doctorow makes an excellent point: LLMs are exhausting to work with because they generate statistically likely text which means mistakes *look* right, so you have to be operating at an intense level to catch them
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HISTORIC BREAKTHROUGH: PLAYSTATION CONTROLLER CALIBRATION UNLOCKED WE DID IT AGAIN. After our Xbox calibration breakthrough, we went after generations of official PlayStation controllers. PS1. PS2. PS3. PS4. PS5. DualSense Edge. Access Controller. , Navigation Contoller , PS VR Contoller Thanks to @driftguardapp /Lewy20041 & ModyfikatorCasper members of team DriftGuard 🫡 driftguard.app Different generations. Different architectures. One calibration ecosystem. From PS3 onward, we can access controller calibration functions: stick centers, X/Y ranges and, on supported models, triggers. Now our research reaches back to PS1 and PS2 uncovering how their built-in adaptive calibration behaves, and how replacement analog hardware interacts with it. Decades of PlayStation controller calibration investigated, tested and brought into the DriftGuard ecosystem. Xbox 🤝 PlayStation. Two major breakthroughs. One ongoing mission.
HISTORIC BREAKTHROUGH: UNPATCHABLE CALIBRATION We cracked it! Massive thanks to Lewy20041 & @driftguardapp for this historic hardware discovery. We have unlocked ultimate manual & automatic joystick Calibration for any Xbox Contoller 🎮 It is UNPATCHABLE and PERMANENT written directly into the controller's memory forever. It cannot block this.
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