McQ (@McQuiry) profile picture

I make skins for Sbox and RUST.

Joined August 2021
Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)Photo by McQ (@McQuiry)
wip highpoly @playrust
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A bit of sculpting #zbrush #sculpt
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sculpt practice
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sketch
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I hadn’t planned to share this quite so soon, but you guys are observant. Today was my final day at @FcpnchStds working on @playrust. Nearly thirteen years ago, I discovered a game called Rust. Nearly eleven years ago, I was given the incredible opportunity to work on it by @garrynewman and @Helkus I joined Facepunch from the community and worked my way up to COO and Executive Producer on Rust, originally from QA. Today, I’m stepping away and returning to where I started: as part of the community. Rust and Facepunch have consumed a huge part of my life. I’ve loved it, fought for it and given it everything I had. Leaving has been one of the hardest decisions I’ve ever made, but I’m incredibly proud of what we’ve achieved. I've live my 10 year old dream. Rust has one of the best development teams in the industry. For more than a decade, they’ve delivered monthly updates without fail, constantly improving, experimenting and pushing the game forwards. I’m proud of the culture we built and the legacy I leave behind. Rust is currently reaching some of the highest numbers in its 13 year history across multiple platforms. Rust Mobile is also well underway, and I’m incredibly proud to have worked so closely with that team and helped bring Rust to an entirely new audience. It's not always easy running a game of this scale, but I fucking loved it. Rust has made gaming history. None of this would exist without the community. A game is nothing without the people who play it, support it, create content around it, run servers, make mods, report issues and continue play. You’ve challenged us, frustrated us, inspired us and helped shape Rust into what it is today. I’ll always be grateful for that. Looking at you /r/playrust - you're a confusing bunch. I don’t have another job or some big new adventure lined up, but I can't wait to see what next sparks my passion. The years I dedicated to Rust inevitably took time away from other parts of my life. Now it’s time to give some of that time back into the areas I sacrificed. Thank you to everyone at Facepunch, our partners, the creators, server owners, admins, modders, mappers, [you] and the tens millions of players who made this journey possible. I’ll still be around. Just back in the community where it all began. 🫡 It's being a wild ride. 🩷🩷🩷
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McQ retweeted
Hello, dear @ryuken_se 😉 Did you really think that blocking me on Steam would silence me? It won’t. There have been ongoing discussions about AI being used in your work. Instead of quietly improving your skills (especially with only two royalty-earning accepted skins), you keep trying to convince both the community and @valvesoftware that everything is purely the result of your own craftsmanship. But people aren’t stupid. I’m all for fair competition and genuine skill. You can fool yourself, but you won’t fool everyone else. Creators like this damage the reputation of the CS Workshop because aspiring artists see the work of an accepted creator and think, “If he can do it, then so can we.” Instead of responding to my comment, you chose to delete it and block me. Everyone can draw their own conclusions. @CounterStrike please be careful with creators like this. Thank you for reading. I’d be interested to hear your thoughts in the comments.
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My first skin accepted into @s8box , made together with @LittleRangerOMG . Thanks, @garrynewman !
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Star Wars: Galactic Racer™ launches worldwide on October 6th. Pre-order today for PlayStation 5, Xbox Series X|S, and PC.
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Oh damn...
Welcome @anthropicai as a Corporate Patron sponsor of the Blender Foundation’s Development Fund! This support will be dedicated towards general Blender core development. More details at blender.org/press/anthropic-… #b3d #DevFund
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4 hours until the s&box launch on Steam 😎 – at Birmingham, England
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Competition raises the value of the top
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