MetallCore999 (@MetallCore999) profile picture

I'm a solo developer, working on active ragdoll game on Unity https://teapaw.org/t.co/7b9XVYDd7H🎮 #madewithunity #gamedev

Joined March 2019
Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)Photo by MetallCore999 (@MetallCore999)
I am very tired of fighting with camera collision in small and tight spaces. So, let's see through walls! The shader works with splitscreen mode independently. As always, shader is made with ASE 👀 #madewithunity #gamedev #IndieGameDev #indiegame #indiedev #AmplifyShaderEditor
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Procedural counterattacks with broken limbs! Violent? Yeah, a little... 🦴🦴🦴 #madewithunity #gamedev #IndieGameDev #Unity3D #indiegame #indiedev #screenshotsaturday
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Added some guns with physics effects! Poison, Bubble, Freeze, Glue 🤪 #madewithunity #gamedev #IndieGameDev #indiegame #indiedev #screenshotsaturday
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Decal shader for default Particle System created with ASE! Bullet holes, wall cracks and of course blood. It's the built-in Particle System, so I can use gravity, collisions etc. #madewithunity #gamedev #IndieGameDev #indiegame #indiedev #ShaderMagic #AmplifyShaderEditor
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I finally managed to get NavMesh to respect ragdoll physics! Now NPCs can jump over, use moving platforms and elevators, walk on dynamic objects and even non-kinematic rigidbodies! Yay! 🤸 #madewithunity #gamedev #IndieGameDev #Unity3D #indiegame #indiedev
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I improved procedural dances based on audio visualization of any user's mp3 files! Please, turn on the sound in the video ;) #madewithunity #gamedev #indiegames #indiedev
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Wallrun and ragdoll. Hey Prince of Persia! I miss you my old friend! #madewithunity #IndieGameDev #Unity3D #indiegame #indiedev #screenshotsaturday
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Сhanged the water shader! Now it has become more stylized, also improved GPU ripples and water physics. Yo-ho-ho!🌊🌊🌊 #madewithunity #IndieGameDev #unity3d #indiegame #indiedev #screenshotsaturday #AmplifyShaderEditor
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Improved procedural climbing. Now the character can climb Rigidbody objects! Yay! in addition, improved input and detection. The floor is lava! 🧗 #madewithunity #IndieGameDev #unity3d #indiegame #indiedev
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Vertex Color + Texture Array + ASE = Customizable material. Well, I really don't like dealing with UV, so I decided to make a surface material that can be easily used for my needs 🖌️ #madewithunity #IndieGameDev #unity3d #indiegame #AmplifyShaderEditor
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I made the characters more alive with a procedural expression shader made in ASE. It's not a texture or a sprite! So I get smooth transitions 🤪 #madewithunity #indiedev #unity3d #AmplifyShaderEditor
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Procedural stylized sky and clouds in one skybox shader with ASE! ⛅️ #madewithunity #indiedev #unity3d #AmplifyShaderEditor
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Who said a bicycle can't ride on waves? 🍌🚲🍌 #madewithunity #unity3d #indiedev #indiegame
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Nice when there is someone who can "clean up" after you :) P. S. new demo is soon ;) #madewithunity #gamedev #indiegames
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Today even the enemies behave strangely! I wish you all great love and goodness! ❤️ #ValentinesDay #madewithunity #gamedev #indiegame #indiedev
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"You spin me right 'round, baby" - grapple hook when you want a soft landing 🙃 #madewithunity #gamedev #indiegame #indiedev
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Happy Holidays to everyone! Thank you for staying with me! This year was not easy, but this is just a reason to be stronger. I wish you all the best and fulfill your dreams in the New Year! Full video: youtu.be/7EQnKLFTLpg #madewithunity #gamedev #indiegame #indiedev
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