Starting to get the hang of the undersea look. Excellent parking of the sub as well I do say.
#indiegame #Horrorgame #Lovecraftian
I don't think these are dolphins
Call From the Deep #indiegame update. now with weird new submarine wrecking enemy, the Hulgore.
Today my team is releasing our previous game Sands of Aura on consoles. Crossing fingers it does well!
here's one of my 'behind the scenes' shot of Atnael's ritual chamber. gets a little fuzzy flying around with all the particles. 😶🌫️
Thanks to everyone on team and the fans of the game!
#Xbox #PS5 #NintendoSwitch #IndieGame
Mikeshi retweeted
Sands of Aura is officially out on consoles (Xbox/PS5/Nintendo)! New steam patched steam build with all console updates out as well.
#Xbox #PS5 #NintendoSwitch #IndieGame
here's just the trailer for the game Call from the Deep. For the 'algorithm'
#indiegame #horrorgame #indiedev
We finally have our game up on steam!
store.steampowered.com/app/1…
#indiegame #coopgame #horrorgame
Haven't posted in a while... took a minute to brush off all the cobwebs.
I've been wanting to post this for a while, finished it last year! Its the trailer I made the console release of Sands of Aura! (xbox, switch, ps on feb 26).
Made with unreal engine5! took like 6 months of work total.
#indiegame #IndieDev
Flying through the new exterior for the mine shaft fathom.
Its an old undersea mining facility where they fabricate something called amber tallow.
we're experimenting with the pcg system to try and get large, randomized undersea biomes.
#indiedev #thalassophobia #indiegame
Our programmer John finally has the submarine movement in! pretty impressed he got it working on the first attempt. 🚁
#gamedev #indiedev #submarine
Submarine engine prototype is connected and ready to go for a test.
1 Coal stack = 10 engine power.
engine gives power to submarine systems. like lights and oxygen. Light off = slowly dying
while engine runs, smoke builds. If you dont purge engine smoke every so often, the cabin fills with smoke.
The right side valve is an engine/purge reset in case of flooding.
#indiegame #horrorgame #coopgame
working on the welder and fx. im going to use this to fix all the game bugs. 🔧
#indiegame #horrorgame #indiedev
Had some extra time while decorating the brine cave level. so I took some shots to show some of it off! 🦑
Pink brine = ☠️
#horrorgame #Indiegame #indiedev
Right now im setting up a sequence of Fathoms (levels/maps) for our first internal play test with enemy anomalies.
It'll be the first play test where we'll have a proper vertical slice. To see if the game design is going in the right direction.
Here's an older walk-through of the next level I have connected. The resonance array.
#ue5 #indiegame #horrogame
plugged the submarine teleport to the starter fathom! with an extra sub or two for scale.
The defenses are to hold off the undersea horrors trying to enter Port Mursk (Main player hub)
#indiegame #horrorgame #indiedev
I would be that one rat in the dopamine study that would press the lever to death... I can't stop myself. 💀
half finished system that vendors you a unique randomly selected Fathom (fathom = map location for sub travel or player space). might get a high risk high reward fathom, or a rest fathom, or a leviathan fathom. depending on what tokens you get will determine what options you have.
#indiedev #horrorgame #indiegame
Decided to rendered out our main menu background in movie render queue. The music is original by our music magician @jeduardolopezo. 👀1:35
Trying to bring that spooky vibe to every inch of our game! (Call from the deep) 👻 #horrorgame #coopgame #screenshotsaturday
Well... my port scene was looking cool till I was told it doesn't really show what the game is at all...
WOOPS.
So here's v2 even spookier, at the bottom of the sea. what happens to most of the crew trying to get to the bottom of the silver sea.
#horrorgame #indiedev #UE5
setting up the main menu scene. lots of tweaks and fx to add but I think its already looking haunting 👻
#CoOpHorror #HorrorGame #indiedev




