MindHash retweeted
Gaming master @neutanent wanted to test some @RYFTCORP games.
Instead he got publicly humbled by a monkey with barrels.
Fair enough 😂
The funniest part of this whole AI gaming thing is that creation speed is exploding, but the oldest rule in gaming still survives:
git gud
Attention Citizens,
RYFT GAMES S01 // EXTENDED
Entries now close 8 NOV, 23:59 UTC.
What changed since launch:
> MCP is live
> Multiplayer is live
> Credits per account doubled
> Generation costs down 20 to 40%
More time to build. Make it count.
$50,000 // One prompt to enter.
MindHash retweeted
People are saying web3 gaming is back. But what does that mean exactly? And how does web2 actually experience the change right now?
I recently watched an extremely valuable video of a game publisher and indie dev discussing the state of gaming. Here is the gist of it:
Old gaming is absolutely done. Now it's all about fast iteration and testing:
Build one room. Give people a fun gameplay loop. Put it live. If players respond, build more.
That’s how Roblox developers described their process.
If you hold $RYFT, that example gets right to the heart of what we’re building.
Make the first attempt cheaper and faster.
They’re seeing developers pitch games with budgets around $20,000 and timelines of three to six months. Others test a Roblox concept in just one or two months. With RYFT, this is reduced to a day. That’s why AI-assisted creation matters to us: more people can try an idea without committing years of their lives before finding out whether anyone enjoys it.
Let the audience help shape the game.
They described developers updating games daily while people are already playing. Imagine a streamer doing that with their community: viewers suggest something, test it, and come back to see what changed. For Ryft, creation itself can become content - and the community can participate from day one.
Give people something fun to do together.
One other point was that lightweight multiplayer games (aka friend slop) could have huge staying power. A small game can become a weekly tournament, a rivalry between communities, or something friends jump into after a stream. Those are the kinds of experiences we want creators building on Ryft.
Help creators get all the way to players.
They questioned publishers that only arrive once a developer already has a game, wishlists, and attention. That’s why our ambition extends across creation, publishing, discovery, monetization and community. Getting something built is valuable. Getting people playing it is where the opportunity becomes real.
Support more attempts, then grow what works.
Their phrase was “more bets, smaller bets.” I think that captures a lot of the opportunity here. Shared tools make each attempt easier. Players show creators what connects. The promising ideas get more time and attention.
They also made a point I agree with: copying whatever is popular produces a lot of interchangeable games. Faster tools alone won’t make people care.
What makes me bullish on Ryft is giving more people the tools to make something worth playing, a place to build a community around it and a way to immediately monetize it.
We saw this trend coming 2 years ago, and spent that time building the foundation for all of this.
If we execute the next months correctly, we and the whole $RYFT community will be perfectly positioned to reap the rewards of our labor and conviction.
LFR
Reality Check: RYFT CORP xitter.cf/i/broadcasts/1mGPaZowV…
MindHash retweeted
My community is building hard on @ryft_fun
We've got a little arcade going already 🕹️
Pinball, Worms, Neuro Tower (Icy Tower vibes).
Classics that actually hook you.
Proud of these guys 🫡
@neutanent check them out when picking Season winners. All game links in the first reply 👇
These aren't just holders. They're builders. You mentioned a small presale with a modest discount and community activations. Hope you'll keep us in mind 😉🤝
Everyone else: links in the first reply 👇
Jump in, play a few rounds and drop your high score.
Which one hooked you the most?
My 2 favorite Neuro Tower and Rift Survivors 🔥🔥
MindHash retweeted
Building games is getting easier. Building a sustainable economy around them? Different challenge.
This week, Ryft connected the dots: tokenomics, creator revenue sharing and real player engagement.
My take on what matters next 👇
$50,000 for building games.
Not for farming, not for shilling, not for raiding. For actually making something people want to play.
7 days. Launch a game on RYFT and prove your community wants it.
You don't need to be a game dev. That's the whole point of the engine. Just need an idea and a week 😎
Lets Fucking Ryft! 🔥
MindHash retweeted
RYFT Identity is getting more attention in the next weeks.
4,444 total.
Tiers: Eco, Pulse, Surge, Anomaly.
Only 222 Anomaly - go catch em all 🔥
And the key part:
Activate your NFT and it boosts staking by 100%.
Each Identity boosts a certain amount of $RYFT.
They’re stackable.
Rarer tier = bigger boost.
Not just an NFT to hold for @RYFTCORP.
A real layer of utility inside the ecosystem.
More fun. More serious use cases. More to come 👀
We dropped the new $RYFT tokenomics a few hours ago (link in the first comment).
Haven’t read it yet? Too busy ryfting games in our engine? I’ve got you.
I made a short video covering the ecosystem, the tokenomics and how it all works together.
Under 3 minutes. No bullshit. Hit play.
Let’s RYFT! 😎
Say less.
Replying to @MistaMiyagisWay
We want the best builders on Robinhood Chain and we're investing in making that happen. If you're building something great, we want to hear from you. More details soon.
MindHash retweeted
RYFT tokenomics finally connect the whole system.
750M fixed supply.
70% of eligible fees to creators.
10% to stakers.
10% to buybacks + burns.
0% team unlock at TGE.
What’s new😎
Creators get the biggest share. Holders participate in real ecosystem activity. Part of the value flows back into the token, while a meaningful allocation is reserved to fund competitions, creators and ecosystem growth.
Reward creation. Reward participation. Reinvest into growth.
If @RYFTCORP executes this well, it is not just launching a token.
It is building the economic layer for an ecosystem people actually have an incentive to create, play and stay in 👀
🤖 Made with AI
NEURAL got us here, but it had one problem we could never fix: the platform could grow and holders wouldn't feel it.
$RYFT fixes that. Every game launched, every trade, every NFT activation feeds creators, burns and stakers.
Two years of building the engine. Now the economy is wired to it.
Your next life is loading... 😎
MindHash retweeted
Never thought I’d say this, but @RYFTCORP actually inspired me to become a game dev 🎮🔥
Think about it, you can literally turn your imagination into a playable game without years of experience, and you don’t even have to handle all the complicated shit yourself. Even multiplayer mode is there by default lmao 🤯
I’ve already built 3 games, and literally working on my 4TH RIGHT NOW AS WE SPEAK. I’ve got so many more ideas that I can’t wait to bring to life. And the craziest part? I NEVER HAD ANY GAME DEV EXPERIENCE. 💀
If you haven’t tried the RYFT Engine yet, PLEASE give it a shot. It’s FREE to try right now, you get free credits, and the team is literally spending money out of their own pocket to let people experience what they’re building. 😂🔥
And it’s not just about making games. You can share them with the community, build your own audience, join game creation competitions, and explore the launchpad to tokenize your games.
YOU CAN GO FROM HAVING AN IDEA IN YOUR HEAD TO BUILDING SOMETHING PEOPLE CAN ACTUALLY PLAY.
The opportunities here are fucking insane, and we’re still early. I’m already hooked, and I can’t imagine what I’ll be able to build as the engine gets even better.
STOP SLEEPING ON @RYFTCORP . GO BUILD SOMETHING 🎮🚀


















