
Design/Product leader @2K. Prior: Firaxis, Riot, ArenaNet. Corpse Brigadier, turn-based enthusiast, optimistic nihilist. 💞 @ohheycarolee. Banner @eikomakimachi
A Moment Apart
Joined June 2012
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A question I get a lot is "I want to be a game designer! How do I get started?"
So, let's talk about that. It can be hard to get started, especially in a field with as much ambiguity as Game Design.
We'll start with a disclaimer, and then my 3 tips.
There's a huge area of YouTube I stumbled upon (thanks economics videos) that's just people trying to tell you China is going to IMPLODE TOMORROW. With a level of zeal that is uncomfortable.
The audience being that big for that content is worrying
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Whatever the alignment placement is for "I'm happy when my friends have unrelated happy interactions with their friends" is the one I am
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dexerto.com/honkai-star-rail…
it's over for you fuckers lol
You have no idea how insufferable I'm going to be about turn-based combat being "not niche" if Honkai continues on the trajectory it's on.
I mean I was before, but fucking brace yourselves
👀👀👀👀👀👀👀👀👀
A board game for The Last Spell?!
Y-E-S, and it's coming very soon on Kickstarter 🔥
bit.ly/3A9zdJ0
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If you like systemic narrative, you have an unholy amount of hours in [choose one or more]:
* The Sims
* Rimworld
* Dwarf Fortress
There are no exceptions
When you've grown up in a survival mindset, it's really, really hard to get out of it - even when it's not needed anymore.
I often wonder how people can take on projects -for fun- and have energy for it. I'm starting to (slowly) see it sometimes in little ways. Doable, but hard
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