
An inside look at technology, business, and culture with @davemorin @brit @lessin and @jessicalessin every Friday.
Joined June 2023
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Replying to @parkerconrad
@parkerconrad, founder of Zenefits and now CEO of Rippling, joins @lessin and @Jessicalessin. No Morins this week.
A year ago VCs were telling him software engineering was months away from mass unemployment. His update: salaries are higher, the market is tighter, and a great engineer is worth more today than ever.
He argues the only moat left in AI is seeing the problem before your customer does. That good gross margins can be a sign nobody's actually using your product. And that Rippling isn't a software company at all.
@lessin counters with his own setup: a private notes file he hands to four different agents, so they race each other to finish things he never asked them to do.
@Jessicalessin brings the mood from New York, where the money people don't think the $8 trillion CapEx bill pencils out, and financing is about to get much harder.
Plus Deel fighting a federal grand jury subpoena, Anthropic's IPO date, and Sam's plan to pay people minimum wage with a 5% shot at a million dollars.
New episode out now.
Topics:
01:14 Parker Conrad joins, no Morins this week
02:13 Everyone watched the election on prediction markets, not TV
04:09 The blue wave, and why the market went up anyway
07:48 Hyperscalers, data centers, and builds that just got harder
09:27 California's wealth tax fails
10:24 Why paper billionaires can't pay a wealth tax
12:17 The financing trick where one investor sets the headline price
13:06 New York's mood: AI financing is drying up
13:45 Sam: we've run out of money in the world
15:09 Parker: good gross margins can be a bad sign
15:30 Anthropic's IPO date and OpenAI's approach to margins
16:44 Rippling's IPO plans and the public market retirement community
18:26 The SaaS apocalypse that didn't happen
19:00 "Rippling is not a software company"
20:29 AI for boring: government forms, faxes and fraudulent audits
25:36 The only moat left is seeing the problem first
28:01 Sam's notes file and the agents that compete over it
29:32 Instinct keeps asking Jess the same question
30:02 Today's agents are shitty assistants
30:49 Permissions architecture as the real advantage
32:21 Where Rippling makes margin and where it makes zero
33:19 Usage pricing and deleting the bottom half of a job
34:36 What you're really selling is a promotion
36:04 Software written at installation time
37:26 Why you shouldn't vibe code permissions
38:07 AI is excellent at using software, humans are not
39:42 Should an AI negotiate your pay?
41:05 Rippling's $17M seed and two years before the starting line
42:07 Why reversibility decides how fast you can move
44:52 The Deel lawsuit and a federal grand jury subpoena
46:06 Sam: your job doesn't look fun to me
48:40 The engineer layoffs that never came
49:25 Random reward payroll, a very bad idea
51:26 Overrated and underrated in Silicon Valley
54:01 Sam's New York Marathon
55:14 Starting a company: the narrow ray of daylight
Replying to @parkerconrad
@parkerconrad on where the advantage in AI will sit.
“The most important moat is going to be which companies can have visibility into the fact that there is work to be done for a business.”
Right now there’s “this huge gap between the capabilities of these systems and actual uptake.”
Then @lessin on his own setup. A private URL to his notes file, handed to all his agents.
“They literally every minute or two check it, try to finish things that I haven’t even told them to do and then just deliver me the results back.”
On starting a company: “somewhere between completely impossible and very, very, very hard.”
“And between those two extremes, there’s this narrow ray of daylight that passes through companies that succeed.”
New episode out soon.
Replying to @davemorin
@davemorin puts the big AI debate to @bingfish. If AI promises to remove your effort, what part of life gets worse when an agent wins for you? And what do we leave in for the human to do?
Bing starts with oysters.
“Friction is what makes pearls. If you don’t get sand in the oyster, you just get an oyster.”
Sand doesn’t always make a pearl, he says. But it’s necessary to pearl building.
So what’s the friction? Constraints.
His AI version: ten other people are running the same prompt as you. You’ve got to do something better than them.
“What do you do?”
Replying to @bingfish
@bingfish was there at the founding of Electronic Arts in 1982, spent 18 years at Kleiner Perkins, and sat on Amazon's board for 15.
He was also on Zynga's board, which is why it lands when he says players felt relief when they quit Farmville while retention and revenue were still climbing.
So where's the line between good game design and gaming your users? His answer takes in TikTok doom scrolling, WhatsApp as the rare product nobody complains about overusing, the sponsored products Amazon still shows Prime members, and ChatGPT ending every answer with one more question.
Then @davemorin asks what the agent era keeps circling: what gets worse if your AI wins for you?
"Friction is what makes pearls. If you don't get a sand in the oyster, you just get an oyster." And the next frictions, he says, come from edge conditions nobody tested for.
Plus the wow/WTF scale he used to judge EA's Hall of Fame games, and the bet-your-job letter he kept in a drawer.
@brit hosts. New episode out now.
Topics:
01:02 No Lessins this week: Brit and Dave bring in Bing Gordon
02:42 Amazon's board, Prime, and 18 years at Kleiner Perkins
05:03 Disneyland inside the computer
06:51 The classroom question that led to Electronic Arts
09:44 Raising $2M in 1982, then Atari collapsed
10:56 Vision, and why people think you're stupid
11:37 Bathroom OKRs and why goals beat perfection
13:13 Word of mouth, and why coin-operated hires leave
14:44 "Can a computer make you cry?" and hiring on mission
16:53 Why games retain: where everybody knows your name
17:34 Which social network did it best?
18:36 LinkedIn endorsements and getting people to come back
20:19 Farmville: players felt relief when they quit
21:18 Growth hacking is human growth hormone
23:04 Amazon, TikTok, ChatGPT: who's gaming their users today?
24:21 What gets worse if your AI agent wins for you
25:03 Friction is what makes pearls
26:30 Hugging Face, Cruise, and the edge conditions nobody tests
29:04 Writing Everybody Wins with his daughter Chloe
32:19 The visionary and the operator
33:20 The wow/WTF scale, and how to manufacture a wow
36:08 Wow moments in games, Facebook, Instagram and Amazon
38:42 Creating wow moments as a parent
41:28 The bet your job moment
42:23 You only got fired for blaming someone else
43:19 Good risk vs bad risk
43:53 Invest and express: Twitch, chat, and kids' art on the wall
45:59 Dave's favorite Bing-ism: the airplane aisle test
47:30 The best retention hack ever made is a wedding ring
48:01 Session economics, novelty, and leveling up
51:51 How to gamify a board meeting
54:03 Why a founder who loses the board twice gets replaced
55:23 Family board meetings and the vice president of fun
56:17 Lightning round: books, heroes, best investment
58:41 Bing's p(doom): doomers are gonna doom
59:36 The three things that make a good day
1:01:59 Dave's iPhone Duo verdic
Replying to @brit
@brit asks @bingfish whether he gamifies his board meetings. “Absolutely.”
The rule: the CEO or chairman needs one actionable idea they commit to, per hour. Then a note out within 24 hours to every participant covering what was valuable, who’s taking it on, and when they report back.
His measure of whether it worked isn’t the minutes. It’s energy. “A management team goes back to work. They don’t want to go home yet. And the board kind of wants to hang around.”
And the best ones share something specific: a risky decision gets made, and you look back later and realize it was the tipping point.
He sits on Take-Two and Duolingo’s boards and spent 15 years on Amazon’s, so this is a lot of rooms.
Replying to @bingfish
@bingfish was there at the founding of Electronic Arts in 1982, spent 18 years at Kleiner Perkins, and sat on Amazon's board for 15.
He was also on Zynga's board, which is why it lands when he says players felt relief when they quit Farmville while retention and revenue were still climbing.
So where's the line between good game design and gaming your users? His answer takes in TikTok doom scrolling, WhatsApp as the rare product nobody complains about overusing, the sponsored products Amazon still shows Prime members, and ChatGPT ending every answer with one more question.
Then @davemorin asks what the agent era keeps circling: what gets worse if your AI wins for you?
"Friction is what makes pearls. If you don't get a sand in the oyster, you just get an oyster." And the next frictions, he says, come from edge conditions nobody tested for.
Plus the wow/WTF scale he used to judge EA's Hall of Fame games, and the bet-your-job letter he kept in a drawer.
@brit hosts. New episode out now.
Topics:
01:02 No Lessins this week: Brit and Dave bring in Bing Gordon
02:42 Amazon's board, Prime, and 18 years at Kleiner Perkins
05:03 Disneyland inside the computer
06:51 The classroom question that led to Electronic Arts
09:44 Raising $2M in 1982, then Atari collapsed
10:56 Vision, and why people think you're stupid
11:37 Bathroom OKRs and why goals beat perfection
13:13 Word of mouth, and why coin-operated hires leave
14:44 "Can a computer make you cry?" and hiring on mission
16:53 Why games retain: where everybody knows your name
17:34 Which social network did it best?
18:36 LinkedIn endorsements and getting people to come back
20:19 Farmville: players felt relief when they quit
21:18 Growth hacking is human growth hormone
23:04 Amazon, TikTok, ChatGPT: who's gaming their users today?
24:21 What gets worse if your AI agent wins for you
25:03 Friction is what makes pearls
26:30 Hugging Face, Cruise, and the edge conditions nobody tests
29:04 Writing Everybody Wins with his daughter Chloe
32:19 The visionary and the operator
33:20 The wow/WTF scale, and how to manufacture a wow
36:08 Wow moments in games, Facebook, Instagram and Amazon
38:42 Creating wow moments as a parent
41:28 The bet your job moment
42:23 You only got fired for blaming someone else
43:19 Good risk vs bad risk
43:53 Invest and express: Twitch, chat, and kids' art on the wall
45:59 Dave's favorite Bing-ism: the airplane aisle test
47:30 The best retention hack ever made is a wedding ring
48:01 Session economics, novelty, and leveling up
51:51 How to gamify a board meeting
54:03 Why a founder who loses the board twice gets replaced
55:23 Family board meetings and the vice president of fun
56:17 Lightning round: books, heroes, best investment
58:41 Bing's p(doom): doomers are gonna doom
59:36 The three things that make a good day
1:01:59 Dave's iPhone Duo verdic
Replying to @brit
@brit asks @bingfish if he scores his board meetings. Literally grades them and measures each one against the last.
He does.
His sense is that a founder who loses the board two meetings in a row gets replaced.
"If you're wasting the board's time, you're probably wasting your employees' time."
Part of the relationship with investors is a confidence game. When a CEO starts mailing in board meetings, it usually correlates to something else.
His comparison is the factory floor. Bad board meetings are to CEOs what messy, junk-strewn floors are to manufacturing.
Let people keep messy floors, and you'll let them get away with putting a bolt in wrong.
Replying to @bingfish
@bingfish was there at the founding of Electronic Arts in 1982, spent 18 years at Kleiner Perkins, and sat on Amazon's board for 15.
He was also on Zynga's board, which is why it lands when he says players felt relief when they quit Farmville while retention and revenue were still climbing.
So where's the line between good game design and gaming your users? His answer takes in TikTok doom scrolling, WhatsApp as the rare product nobody complains about overusing, the sponsored products Amazon still shows Prime members, and ChatGPT ending every answer with one more question.
Then @davemorin asks what the agent era keeps circling: what gets worse if your AI wins for you?
"Friction is what makes pearls. If you don't get a sand in the oyster, you just get an oyster." And the next frictions, he says, come from edge conditions nobody tested for.
Plus the wow/WTF scale he used to judge EA's Hall of Fame games, and the bet-your-job letter he kept in a drawer.
@brit hosts. New episode out now.
Topics:
01:02 No Lessins this week: Brit and Dave bring in Bing Gordon
02:42 Amazon's board, Prime, and 18 years at Kleiner Perkins
05:03 Disneyland inside the computer
06:51 The classroom question that led to Electronic Arts
09:44 Raising $2M in 1982, then Atari collapsed
10:56 Vision, and why people think you're stupid
11:37 Bathroom OKRs and why goals beat perfection
13:13 Word of mouth, and why coin-operated hires leave
14:44 "Can a computer make you cry?" and hiring on mission
16:53 Why games retain: where everybody knows your name
17:34 Which social network did it best?
18:36 LinkedIn endorsements and getting people to come back
20:19 Farmville: players felt relief when they quit
21:18 Growth hacking is human growth hormone
23:04 Amazon, TikTok, ChatGPT: who's gaming their users today?
24:21 What gets worse if your AI agent wins for you
25:03 Friction is what makes pearls
26:30 Hugging Face, Cruise, and the edge conditions nobody tests
29:04 Writing Everybody Wins with his daughter Chloe
32:19 The visionary and the operator
33:20 The wow/WTF scale, and how to manufacture a wow
36:08 Wow moments in games, Facebook, Instagram and Amazon
38:42 Creating wow moments as a parent
41:28 The bet your job moment
42:23 You only got fired for blaming someone else
43:19 Good risk vs bad risk
43:53 Invest and express: Twitch, chat, and kids' art on the wall
45:59 Dave's favorite Bing-ism: the airplane aisle test
47:30 The best retention hack ever made is a wedding ring
48:01 Session economics, novelty, and leveling up
51:51 How to gamify a board meeting
54:03 Why a founder who loses the board twice gets replaced
55:23 Family board meetings and the vice president of fun
56:17 Lightning round: books, heroes, best investment
58:41 Bing's p(doom): doomers are gonna doom
59:36 The three things that make a good day
1:01:59 Dave's iPhone Duo verdic
Replying to @bingfish
@bingfish on what a wow moment actually is, drawn from forty years of building them:
World of Warcraft: the first time you ride a griffon and realize the world is contiguous, that you can see all of it from the air. He compares it to a first balloon ride.
John Madden Football had two. The first was parallax scrolling, watching the field move beneath a kick. Nobody had seen that.
Doom and Castle Wolfenstein: the speed you move through the world, which was a tech trick.
And early Facebook, where the wow was social rather than visual. “Look at these people paying attention to me.” Being tagged.
Then photos. Before any of it, the signal was people changing their profile pictures and getting noticed for it, and the team realizing they had to build toward that.
Replying to @bingfish
@bingfish was there at the founding of Electronic Arts in 1982, spent 18 years at Kleiner Perkins, and sat on Amazon's board for 15.
He was also on Zynga's board, which is why it lands when he says players felt relief when they quit Farmville while retention and revenue were still climbing.
So where's the line between good game design and gaming your users? His answer takes in TikTok doom scrolling, WhatsApp as the rare product nobody complains about overusing, the sponsored products Amazon still shows Prime members, and ChatGPT ending every answer with one more question.
Then @davemorin asks what the agent era keeps circling: what gets worse if your AI wins for you?
"Friction is what makes pearls. If you don't get a sand in the oyster, you just get an oyster." And the next frictions, he says, come from edge conditions nobody tested for.
Plus the wow/WTF scale he used to judge EA's Hall of Fame games, and the bet-your-job letter he kept in a drawer.
@brit hosts. New episode out now.
Topics:
01:02 No Lessins this week: Brit and Dave bring in Bing Gordon
02:42 Amazon's board, Prime, and 18 years at Kleiner Perkins
05:03 Disneyland inside the computer
06:51 The classroom question that led to Electronic Arts
09:44 Raising $2M in 1982, then Atari collapsed
10:56 Vision, and why people think you're stupid
11:37 Bathroom OKRs and why goals beat perfection
13:13 Word of mouth, and why coin-operated hires leave
14:44 "Can a computer make you cry?" and hiring on mission
16:53 Why games retain: where everybody knows your name
17:34 Which social network did it best?
18:36 LinkedIn endorsements and getting people to come back
20:19 Farmville: players felt relief when they quit
21:18 Growth hacking is human growth hormone
23:04 Amazon, TikTok, ChatGPT: who's gaming their users today?
24:21 What gets worse if your AI agent wins for you
25:03 Friction is what makes pearls
26:30 Hugging Face, Cruise, and the edge conditions nobody tests
29:04 Writing Everybody Wins with his daughter Chloe
32:19 The visionary and the operator
33:20 The wow/WTF scale, and how to manufacture a wow
36:08 Wow moments in games, Facebook, Instagram and Amazon
38:42 Creating wow moments as a parent
41:28 The bet your job moment
42:23 You only got fired for blaming someone else
43:19 Good risk vs bad risk
43:53 Invest and express: Twitch, chat, and kids' art on the wall
45:59 Dave's favorite Bing-ism: the airplane aisle test
47:30 The best retention hack ever made is a wedding ring
48:01 Session economics, novelty, and leveling up
51:51 How to gamify a board meeting
54:03 Why a founder who loses the board twice gets replaced
55:23 Family board meetings and the vice president of fun
56:17 Lightning round: books, heroes, best investment
58:41 Bing's p(doom): doomers are gonna doom
59:36 The three things that make a good day
1:01:59 Dave's iPhone Duo verdic
Replying to @brit
@brit asks @bingfish about the eight steps to gamification in his book. The first one is getting to wow, and his method for finding it is a stopwatch.
He walks into a product as the novice.
“When I’m talking to developers, I can channel the everyman. I can be the dumb user.”
Then he times it. Every time he feels something, he stops the clock, writes down what was on screen and what the feeling was.
The feelings sort themselves into a scale. At the top, wow, I’ve got to tell somebody about this. Below that, good, nice, leaning in, feeling warm.
At the bottom, the physical tells. Sighing. Brow knitting. Arms crossing.
His benchmark from running this on Hall of Fame games: a wow in the first session, and ten goods for every not-good.
Replying to @bingfish
@bingfish was there at the founding of Electronic Arts in 1982, spent 18 years at Kleiner Perkins, and sat on Amazon's board for 15.
He was also on Zynga's board, which is why it lands when he says players felt relief when they quit Farmville while retention and revenue were still climbing.
So where's the line between good game design and gaming your users? His answer takes in TikTok doom scrolling, WhatsApp as the rare product nobody complains about overusing, the sponsored products Amazon still shows Prime members, and ChatGPT ending every answer with one more question.
Then @davemorin asks what the agent era keeps circling: what gets worse if your AI wins for you?
"Friction is what makes pearls. If you don't get a sand in the oyster, you just get an oyster." And the next frictions, he says, come from edge conditions nobody tested for.
Plus the wow/WTF scale he used to judge EA's Hall of Fame games, and the bet-your-job letter he kept in a drawer.
@brit hosts. New episode out now.
Topics:
01:02 No Lessins this week: Brit and Dave bring in Bing Gordon
02:42 Amazon's board, Prime, and 18 years at Kleiner Perkins
05:03 Disneyland inside the computer
06:51 The classroom question that led to Electronic Arts
09:44 Raising $2M in 1982, then Atari collapsed
10:56 Vision, and why people think you're stupid
11:37 Bathroom OKRs and why goals beat perfection
13:13 Word of mouth, and why coin-operated hires leave
14:44 "Can a computer make you cry?" and hiring on mission
16:53 Why games retain: where everybody knows your name
17:34 Which social network did it best?
18:36 LinkedIn endorsements and getting people to come back
20:19 Farmville: players felt relief when they quit
21:18 Growth hacking is human growth hormone
23:04 Amazon, TikTok, ChatGPT: who's gaming their users today?
24:21 What gets worse if your AI agent wins for you
25:03 Friction is what makes pearls
26:30 Hugging Face, Cruise, and the edge conditions nobody tests
29:04 Writing Everybody Wins with his daughter Chloe
32:19 The visionary and the operator
33:20 The wow/WTF scale, and how to manufacture a wow
36:08 Wow moments in games, Facebook, Instagram and Amazon
38:42 Creating wow moments as a parent
41:28 The bet your job moment
42:23 You only got fired for blaming someone else
43:19 Good risk vs bad risk
43:53 Invest and express: Twitch, chat, and kids' art on the wall
45:59 Dave's favorite Bing-ism: the airplane aisle test
47:30 The best retention hack ever made is a wedding ring
48:01 Session economics, novelty, and leveling up
51:51 How to gamify a board meeting
54:03 Why a founder who loses the board twice gets replaced
55:23 Family board meetings and the vice president of fun
56:17 Lightning round: books, heroes, best investment
58:41 Bing's p(doom): doomers are gonna doom
59:36 The three things that make a good day
1:01:59 Dave's iPhone Duo verdic
Replying to @bingfish
@bingfish’s method for backing an idea he thinks will fail:
“I don’t think it’s going to work. I’ll back you. You just have to write your letter of resignation and I can pull it out.”
The part that makes it work is what happened next. Every single time somebody took that bet and the idea failed, they got promoted.
“You’re more valuable after you take a big risk and try stuff, as long as you pay attention to the details.”
@brit asks whether anyone actually got fired. One way only. “The only way you got fired is if you blame someone else for the failure.”
He puts it to @davemorin directly, as a former CEO. As a founder the whole world is malleable to you, so it is your fault, the way a quarterback owns the defense.
Replying to @bingfish
@bingfish was there at the founding of Electronic Arts in 1982, spent 18 years at Kleiner Perkins, and sat on Amazon's board for 15.
He was also on Zynga's board, which is why it lands when he says players felt relief when they quit Farmville while retention and revenue were still climbing.
So where's the line between good game design and gaming your users? His answer takes in TikTok doom scrolling, WhatsApp as the rare product nobody complains about overusing, the sponsored products Amazon still shows Prime members, and ChatGPT ending every answer with one more question.
Then @davemorin asks what the agent era keeps circling: what gets worse if your AI wins for you?
"Friction is what makes pearls. If you don't get a sand in the oyster, you just get an oyster." And the next frictions, he says, come from edge conditions nobody tested for.
Plus the wow/WTF scale he used to judge EA's Hall of Fame games, and the bet-your-job letter he kept in a drawer.
@brit hosts. New episode out now.
Topics:
01:02 No Lessins this week: Brit and Dave bring in Bing Gordon
02:42 Amazon's board, Prime, and 18 years at Kleiner Perkins
05:03 Disneyland inside the computer
06:51 The classroom question that led to Electronic Arts
09:44 Raising $2M in 1982, then Atari collapsed
10:56 Vision, and why people think you're stupid
11:37 Bathroom OKRs and why goals beat perfection
13:13 Word of mouth, and why coin-operated hires leave
14:44 "Can a computer make you cry?" and hiring on mission
16:53 Why games retain: where everybody knows your name
17:34 Which social network did it best?
18:36 LinkedIn endorsements and getting people to come back
20:19 Farmville: players felt relief when they quit
21:18 Growth hacking is human growth hormone
23:04 Amazon, TikTok, ChatGPT: who's gaming their users today?
24:21 What gets worse if your AI agent wins for you
25:03 Friction is what makes pearls
26:30 Hugging Face, Cruise, and the edge conditions nobody tests
29:04 Writing Everybody Wins with his daughter Chloe
32:19 The visionary and the operator
33:20 The wow/WTF scale, and how to manufacture a wow
36:08 Wow moments in games, Facebook, Instagram and Amazon
38:42 Creating wow moments as a parent
41:28 The bet your job moment
42:23 You only got fired for blaming someone else
43:19 Good risk vs bad risk
43:53 Invest and express: Twitch, chat, and kids' art on the wall
45:59 Dave's favorite Bing-ism: the airplane aisle test
47:30 The best retention hack ever made is a wedding ring
48:01 Session economics, novelty, and leveling up
51:51 How to gamify a board meeting
54:03 Why a founder who loses the board twice gets replaced
55:23 Family board meetings and the vice president of fun
56:17 Lightning round: books, heroes, best investment
58:41 Bing's p(doom): doomers are gonna doom
59:36 The three things that make a good day
1:01:59 Dave's iPhone Duo verdic
Asked which products today have the Farmville problem, @bingfish offers a test he's run on himself for years.
Look at a hundred things in a feed. Count how many you were glad you saw. When it drops under 30%, unsubscribe.
What pushes the number down, in his read, is advertising built to look like it isn't advertising. "Putting in not organic ads, but putting ads that kind of seem native. I think it's a risk."
@brit takes that somewhere uncomfortable for two companies at once. The usual answer to ads is paying, except her Prime subscription still doesn't remove sponsored products from Amazon search. She's paying and getting served anyway.
Then she points at the newest version of it. ChatGPT ends every answer with another question. Here's your answer, now would you like to do this? Now would you like to do this?
Same mechanic. New surface.
Replying to @bingfish
@bingfish was there at the founding of Electronic Arts in 1982, spent 18 years at Kleiner Perkins, and sat on Amazon's board for 15.
He was also on Zynga's board, which is why it lands when he says players felt relief when they quit Farmville while retention and revenue were still climbing.
So where's the line between good game design and gaming your users? His answer takes in TikTok doom scrolling, WhatsApp as the rare product nobody complains about overusing, the sponsored products Amazon still shows Prime members, and ChatGPT ending every answer with one more question.
Then @davemorin asks what the agent era keeps circling: what gets worse if your AI wins for you?
"Friction is what makes pearls. If you don't get a sand in the oyster, you just get an oyster." And the next frictions, he says, come from edge conditions nobody tested for.
Plus the wow/WTF scale he used to judge EA's Hall of Fame games, and the bet-your-job letter he kept in a drawer.
@brit hosts. New episode out now.
Topics:
01:02 No Lessins this week: Brit and Dave bring in Bing Gordon
02:42 Amazon's board, Prime, and 18 years at Kleiner Perkins
05:03 Disneyland inside the computer
06:51 The classroom question that led to Electronic Arts
09:44 Raising $2M in 1982, then Atari collapsed
10:56 Vision, and why people think you're stupid
11:37 Bathroom OKRs and why goals beat perfection
13:13 Word of mouth, and why coin-operated hires leave
14:44 "Can a computer make you cry?" and hiring on mission
16:53 Why games retain: where everybody knows your name
17:34 Which social network did it best?
18:36 LinkedIn endorsements and getting people to come back
20:19 Farmville: players felt relief when they quit
21:18 Growth hacking is human growth hormone
23:04 Amazon, TikTok, ChatGPT: who's gaming their users today?
24:21 What gets worse if your AI agent wins for you
25:03 Friction is what makes pearls
26:30 Hugging Face, Cruise, and the edge conditions nobody tests
29:04 Writing Everybody Wins with his daughter Chloe
32:19 The visionary and the operator
33:20 The wow/WTF scale, and how to manufacture a wow
36:08 Wow moments in games, Facebook, Instagram and Amazon
38:42 Creating wow moments as a parent
41:28 The bet your job moment
42:23 You only got fired for blaming someone else
43:19 Good risk vs bad risk
43:53 Invest and express: Twitch, chat, and kids' art on the wall
45:59 Dave's favorite Bing-ism: the airplane aisle test
47:30 The best retention hack ever made is a wedding ring
48:01 Session economics, novelty, and leveling up
51:51 How to gamify a board meeting
54:03 Why a founder who loses the board twice gets replaced
55:23 Family board meetings and the vice president of fun
56:17 Lightning round: books, heroes, best investment
58:41 Bing's p(doom): doomers are gonna doom
59:36 The three things that make a good day
1:01:59 Dave's iPhone Duo verdic
Replying to @davemorin
@davemorin’s question for @bingfish: games make effort meaningful, and AI promises to remove effort. So what part of life gets worse if an agent wins for you, and what do you deliberately leave in for the human to do?
“Friction is what makes pearls. If you don’t get a sand in the oyster, you just get an oyster.” He adds the qualifier most people skip: sand doesn’t always produce a pearl. It’s just necessary to one.
@brit asks what friction means here. Constraints.
And AI generates its own. “Ten other people are doing the same prompt as you. You’ve got to do something better than them.”
Which raises the bar continuously. “What we now think is great, three years from now we’re going to think of as slop.”
Replying to @bingfish
@bingfish was there at the founding of Electronic Arts in 1982, spent 18 years at Kleiner Perkins, and sat on Amazon's board for 15.
He was also on Zynga's board, which is why it lands when he says players felt relief when they quit Farmville while retention and revenue were still climbing.
So where's the line between good game design and gaming your users? His answer takes in TikTok doom scrolling, WhatsApp as the rare product nobody complains about overusing, the sponsored products Amazon still shows Prime members, and ChatGPT ending every answer with one more question.
Then @davemorin asks what the agent era keeps circling: what gets worse if your AI wins for you?
"Friction is what makes pearls. If you don't get a sand in the oyster, you just get an oyster." And the next frictions, he says, come from edge conditions nobody tested for.
Plus the wow/WTF scale he used to judge EA's Hall of Fame games, and the bet-your-job letter he kept in a drawer.
@brit hosts. New episode out now.
Topics:
01:02 No Lessins this week: Brit and Dave bring in Bing Gordon
02:42 Amazon's board, Prime, and 18 years at Kleiner Perkins
05:03 Disneyland inside the computer
06:51 The classroom question that led to Electronic Arts
09:44 Raising $2M in 1982, then Atari collapsed
10:56 Vision, and why people think you're stupid
11:37 Bathroom OKRs and why goals beat perfection
13:13 Word of mouth, and why coin-operated hires leave
14:44 "Can a computer make you cry?" and hiring on mission
16:53 Why games retain: where everybody knows your name
17:34 Which social network did it best?
18:36 LinkedIn endorsements and getting people to come back
20:19 Farmville: players felt relief when they quit
21:18 Growth hacking is human growth hormone
23:04 Amazon, TikTok, ChatGPT: who's gaming their users today?
24:21 What gets worse if your AI agent wins for you
25:03 Friction is what makes pearls
26:30 Hugging Face, Cruise, and the edge conditions nobody tests
29:04 Writing Everybody Wins with his daughter Chloe
32:19 The visionary and the operator
33:20 The wow/WTF scale, and how to manufacture a wow
36:08 Wow moments in games, Facebook, Instagram and Amazon
38:42 Creating wow moments as a parent
41:28 The bet your job moment
42:23 You only got fired for blaming someone else
43:19 Good risk vs bad risk
43:53 Invest and express: Twitch, chat, and kids' art on the wall
45:59 Dave's favorite Bing-ism: the airplane aisle test
47:30 The best retention hack ever made is a wedding ring
48:01 Session economics, novelty, and leveling up
51:51 How to gamify a board meeting
54:03 Why a founder who loses the board twice gets replaced
55:23 Family board meetings and the vice president of fun
56:17 Lightning round: books, heroes, best investment
58:41 Bing's p(doom): doomers are gonna doom
59:36 The three things that make a good day
1:01:59 Dave's iPhone Duo verdic
