MOVE presented this concept video to the industry back in 2022 rooted in the pioneering work we were doing with EA SPORTS to capture AAA animation data in a full size pitch volume.
We have got this level of fidelity running with 12 Zcams, next step is real-time processing!
A few of the team got a bit excited about England’s win at the World Cup on Saturday night and decided to celebrate with some impromptu realtime crowd surfing! 😀🏴⚽️
This is near on impossible for every other markerless motion capture system on the market. m3 is coming and it’s going to change everything!
Visit move.ai/ to experience GENESIS and get a live demo!
#motioncapture #markerlessmotioncapture #ai #artificialintelligence
With the FIFA world cup upon us here is some of the extraordinary work MOVE did with EA SPORTS that was showcased a few years back at Siggraph. You can watch our presentation together here: lnkd.in/ePvr2zXB
We have this level of solve now running with multiple clients in full pitch volumes and even althletics tracks with up to 30 capture subjects. Ball tracking has come on exponentially too 😉
To experience a demo of GENESIS and see a load more case studies please visit move.ai/ or get in touch!
#motioncapture #markerlessmotioncapture #ai #artificialintelligence
We had an awesome time setting up GENESIS in LA with House of Moves. Along the way we did an industry and company first using markerless motion capture with a tiny MOVEr 😃
This is really pushing the lower age limits of the technology but incredible to see how well the solve works and the accuracy here 👇
To get a demo either side of the atlantic please get in touch at move.ai/
#motioncapture #markerlessmotioncapture #ai #artificialintelligence
The solve behind PLAY and GENESIS is identical, the application and use case is fundamentally different. As part of robustness testing of the MOVE markerless solve we have been rigourously testing the software in live environments and with highly variable lighting conditions, light, smoke...basically everything you can throw at the system to try and throw off the solve.
As you can see by the results below from testing done at one of the UKs leading venues, even in super challenging visual conditions the data quality it extraordinary and runs in real-time.
Visit move.ai/ to find out more.
#motioncapture #markerlessmotioncapture #ai #artificialintelligence
Doing a demo for GENESIS and the markerless solve. Here it is accurately capturing TEN people in a volume of 6m x 6m 🤯🤯🤯
This is pretty astounding, works in realtime and the truth is we reckon the system can probably do double this number. Should we try it ? 😵💫😀
Loads more multi person captures to come. For a live or virtual demo, or to experience the system and data quality first hand visit move.ai/
#motioncapture #markerlessmotioncapture #ai #artificialintelligence
Pushing the limits of our latest m3 model at MOVE HQ today with the hardest possible interaction for a markerless solve. Showing some love for the team with a big hug! 👇
Those who know know this is astronomically difficult! To see the data or get a demo visit move.ai/
#motioncapture #markerlessmotioncapture #ai #artificialintelligence
We have been working on some incredibly exciting innovation behind the scenes at MOVE. Inspired by amazing creative work like this body tracking projection using infrared from Panasonic - it’s an INCREDIBLE watch. We set out to develop a real-time markerless motion capture system fully optimised for live environments, enabling spatial and gestural control linked in real-time to performer movement. It's called PLAY.
Our goal is to enable any aspect of any stage or every live environment to be controlled by the performers movement or position. With the system working with a mili-second delay through any variable lighting conditions and across auditorium, conference or arena size volumes.
PLAY will allow actors/performers/speakers to use movement to gesturally and spatially control:
- Lighting
- Projection (on body, off body, in venue)
- Digital screen content
- Digital/LED screen control and interaction
- Audio
- Interaction and puppeteering
- Pyrotechnics
- Augmented graphics in the background and foreground of live streams (2D/3D/4D)
We are a few months away from formally launching this and very interested in working/testing alongside world class venues who want to understand a whole new world opening up for on stage creativity, delivered by capturing the highest accuracy movement in real-time live. The system can also capture the highest quality motion capture data from the performance simultaneously to delivering the interactive output ! 🤯
Pop us a message at move.ai/ if you would like to find out more about PLAY and whats coming down the road.
#motioncapture #markerlessmotioncapture #ai #artificialintelligence



