
#1 Commodore 64 & Amiga spot on X. Daily games, history & nostalgia + pop culture. Book 500 Commodore Facts Out Now. Exclusive X-Articles for subscribers.
For all things Commodore👇🔗
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New release: “500 Things You Didn’t Know About Commodore” — $10 USD.
commodoremuseum.gumroad.com/…
133 full-colour pages of surprising facts about Commodore’s computers, people, machines, and games. PDF ebook.
Buy a copy and support the Commodore Computer Museum. 👊
About the title, I address this on page 1, but thought I'd address it here too. I used the format as I loved the 100 facts you didn't know about animals, knights🐑, space etc as a kid, and decided to go in that direction.
Ultimate Commodore fans will know 80% of these facts, the average Commodore fan 40% etc but I hope everyone will enjoy the content, including the 500 facts, datasheets for each Commodore model, and infographics throughout. 📊
You could use it as a challenge, did you know all the facts, 300/500 etc. 🤔
Bundle available commodoremuseum.gumroad.com/… USD15 for The Vault & 500 Things You Didn't Know About Commodore.
This Amiga game sparked a real lawsuit over a review score.
All Terrain Racing, developed and published by Team17, hit the Commodore Amiga (and CD32) on May 8, 1995. Most magazines liked it, but Amiga Power gave it a savage 38%. Jonathan Nash called it “the dullest, clumsiest, sloppiest overhead racer I’ve ever played, Overdrive included,” and dismissed the whole thing as rubbish.
That score became the flashpoint in a long-running feud. Team17 fired back with a libel action, demanding the reviews be retracted and the issue pulled from sale. The lawsuit went nowhere. After it collapsed, they blacklisted the magazine entirely—no more review copies—and even pressured sister titles not to share theirs.
The bad blood had been building for years. In earlier games Team17 had already taken shots at Amiga Power, naming the worst AI opponents after the staff, hiding a dig at their review policy behind the “AMIGAPOWER” cheat in Alien Breed II, and—in Alien Breed: Tower Assault—naming a murdered pilot after Jonathan Nash with the line “Nash is dead.”
Was Amiga Power right to be that harsh, or did Team17 overreact with the lawsuit?
Commodore Computer Museum 🕹 retweeted
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Which did you like more on your C64?
41%IK+
3%Fist II
34%The Last Ninja
22%Way of the Exploding Fist
98 votes • 8 hoursWho remembers using one of these code wheels when playing SSI's AD&D Commodore 64 games like Pool of Radiance?
The Amiga 500 had the ultimate family holiday hack.
This classic TV commercial promised the Amiga 500 was the solution for livening up your family holidays — and for a lot of us, it actually delivered.
Did this ad (or one like it) convince your parents? Or did you have to campaign for one yourself?
This Commodore 64 game was made by a studio that made some of the biggest titles ever!
Nightmare on Elm Street (1989) Commodore 64 by Westwood Associates.
This was years before their breakout work:
- Eye of the Beholder (1990/91)
- Dune II (1992), which helped establish the real-time strategy formula
- Command & Conquer (1995), which made them industry-famous
Westwood rebranded to Westwood Studios in 1992 after being acquired by Virgin Interactive.
Do you remember playing any of these Westwood games?
Is this the weirdest game cover ever?
Cock’in a 1984–85 Commodore 64 game from Jawx / Firebird. The name is probably enough but there is more...
The cover features lifeless mannequin-like figures in chicken hats, a shark on a string biting an elbow, and a flesh-coloured object that looks exactly like a testicle being handed over.
The actual game:
You play as a rooster in a henhouse.
Your jobs are:
1. Peck predators (rats, snakes, porcupines, etc.) that climb ladders to steal eggs.
2. Eat feed to keep your energy up.
3. Periodically duck into the back room to “mate” with the hen (off-screen, shown via hearts) so she lays more eggs. More mating = more eggs, but it also tires you out and slows you down.
It’s a frantic single-screen arcade game with a surprisingly strategic loop.
Weirdest game cover ever? It’s definitely in the running. What else is even close?
Amiga A1060 Sidecar (1986). A full IBM PC XT clone that plugged into the side of an Amiga 1000 and ran MS-DOS alongside AmigaOS.
The Amiga already multitasked and had better graphics and sound, yet Commodore still built this. Was there real value in having a PC clone attached when you already had an Amiga 1000?
Why was the 1990 Commodore Amiga game called Teenage Mutant HERO Turtles?
And sausages as a weapon were also censored in the UK! This story is nuts.
You remember the Teenage Mutant NINJA Turtles, right? So why did this Amiga conversion of the 1989 Konami NES game get renamed?
The reason is exactly as silly as you’d expect.
In Europe it was released as Teenage Mutant Hero Turtles by Image Works (Mirrorsoft). In North America it stayed Teenage Mutant Ninja Turtles and was published by Ultra Games.
The name change mirrored the UK/European rebranding of the cartoon itself. When the series hit BBC1 in 1990, censors decided the word “ninja” had too many violent connotations for children’s television. So “Ninja” became “Hero.” The theme song was rewritten, the logo was changed, and every mention of the word was scrubbed from dialogue.
Don't forget this was the same period when GI Joe and Transformers aired with explosions, shooting, rockets etc... no problems, nunchucks, they are too violent...as you will see...
It didn’t stop there.
Michelangelo’s nunchucks were a particular problem. Scenes of him using them were cut or heavily edited. Eventually the animators just replaced them with a grappling hook (the “Turtle Line”) so the show would be easier to clear in Europe. The same edited “Hero” version also aired in Germany, Austria, Norway, Belgium and several other countries.
The absurdity peaked with the movies. The first film kept the “Ninja” title in the UK, but nunchuck scenes were still cut. In Teenage Mutant Ninja Turtles II: The Secret of the Ooze, the BBFC ordered a scene removed where Michelangelo swings sausages around like nunchucks, with the note: reduce the “dazzling display of swinging sausages indistinguishable from chainsticks.”
The “Hero Turtles” branding stuck around for years. The original 1987 series only properly reverted to “Ninja” in the UK with later DVD releases. By the time the 2003 series launched, the panic had largely faded and the original name was allowed.
So the Amiga game’s title wasn’t a one-off quirk — it was part of a very specific, very British moment of censorship that turned ninjas into heroes (and sausages into a threat).
Did you grow up with the Hero Turtles version, or did you only discover the difference later?.
Have you watched ATRM's Highlander podcast yet? If you loved the movie you will thoroughly enjoy the deep dive into the movie. I learnt so much. Highly recommended.
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