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vidya and stuff https://teapaw.org/t.co/pb1h4NzxYF

Mother Earth
Joined November 2025
Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)Photo by MyMoonEnt (@MyMoonEnt)
MyMoonEnt retweeted
A new game jam is coming from @opengameio... - $100K cash prizes - Sponsored by @ElevenLabs, @fal, and @MeshyAI - 1 month (Nov 18-Dec 18) to show off your creativity - Build a game using any tool / game engine that exports to the web Drop your email: opengame.io
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MyMoonEnt retweeted
We've picked the winners of Loadout's first AI game jam! 🏆 🥇 First place and $2,500 goes to Party Bash by @MyMoonEnt. Up to six people in a lobby playing short, chaotic minigames. The rounds are quick enough that you always want one more. 🥈 Second place and $1,500 goes to Rifts by @Pumpnasterr. Pick a hero and jump straight into a 3v3 on Spawn. Mid-fight, a rift opens, and suddenly you've got a boss to deal with too. Hooked us right away. 🥉 Third place and $1,000 goes to Agentic Wars: Conquest by @NickKnightAI. A 12v12 shooter you can open in your browser. Super smooth, and we'd love to see where Nick takes it from here. Special mentions are in the first reply. We'll do a 1:1 call with each of those ten teams to give feedback and talk through next steps. Selected games may also get priority review for Loadout Verified. Thanks to everyone who entered. This was the first of many, and we're looking forward to seeing some of these games launch on Loadout. If you've shipped an update since you sent us your game, reply with it. We want to see what you've done since.
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It wasn't easy to make the cut. After multiple rounds of review, the Combos Gamescom Creator Challenge has its 10 winners — plus a wave of standout entries also making it to the show floor. See them live at Hall 5.1, Stand D-011, Aug 26–30⬇️
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MyMoonEnt retweeted
Low Quality Funky Town — Lipps Inc. (1979)
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MyMoonEnt retweeted
We are proud partners of @js13kGames! This year's jam starts tomorrow. Details below.
Win a total of $1500 in cash and @Wavedash Credit for the best three entries in the #Wavedash category, plus $10 in Wavedash Credit for every category participant during #js13k 2026! js13kgames.com/2026/prizes#w… Details: js13kgames.com/2026/wavedash #gamedev #gamedevjs #HTML5 #JavaScript #indiegames #gamejam #indiedev
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Watch strangers play your game at Gamescom. That's the prize — plus $15K and flights covered. Make anything on Combos, submit by Aug 14. One winner goes to Cologne. 👇
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MyMoonEnt retweeted
Hysteria — Muse (2003)
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Lullaby of a Deadman - Call of Duty: Black Ops
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MyMoonEnt retweeted
The Diary Of Jane — Breaking Benjamin (2011)
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MyMoonEnt retweeted
june mood
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MyMoonEnt retweeted
Blow Me Away — Breaking Benjamin (2004)
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MyMoonEnt retweeted
Butterfly - SMiLE·dk (1998)
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submit by @epicartworks
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MyMoonEnt retweeted
We're in the final stretch of #SpringJam26! The last day of a jam is the day you find out what game you *actually* made.
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MyMoonEnt retweeted
Player feedback is often wrong about the solution and almost always right about the problem. Listen to the problem.
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MyMoonEnt retweeted
Arc 🤝 Canteen
Agents trading onchain need more than outcomes. They need verifiable reasoning, identity, and accountability. Excited to see this being built on Arc for the Agora Agent hackathon with @thecanteenapp.
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2Unreal5Underground lançou um novo vídeo de gameplay de seu remake de Need for Speed: Underground 2, que será feito na Unreal Engine 5. De acordo com o canal 2Unreal5Underground, a IA ainda precisa de alguns ajustes, pois continua apresentando comportamentos estranhos. Carros podem surgir ao redor do jogador, assim como oponentes do mundo aberto com os quais você pode competir no modo de corrida livre normal e no modo carreira. O que achou do visual?
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