Speak your next move in OMEA.
We integrated NVIDIA ACE (Parakeet) for on-device speech recognition. Our voice model runs locally on GeForce RTX.
Free demo on Steam + GeForce NOW for Steam Next Fest.
@NVIDIAGameDev
store.steampowered.com/app/4…
NVIDIA Game Dev retweeted

NVIDIA GeForce@NVIDIAGeForceSep 1
United States
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Hear from @NBA2K developer, Visual Concepts, on how they tuned NVIDIA DLSS 5 to help achieve a more lifelike NBA experience in 2K27 🏀
NBA 2K27 is #RTXON 9/3. Learn more: nvda.ws/4x0xvoq
NVIDIA Game Dev retweeted

NVIDIA GeForce@NVIDIAGeForceSep 1
United States
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DLSS 5 introduces 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials. Developers tune the final output for each game to bring their artistic vision to life.
DLSS 5 | Introducing 3D-Guided Neural Rendering
NVIDIA Game Dev retweeted

NVIDIA GeForce@NVIDIAGeForceAug 25
United States
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Catch up on all of the GeForce gamescom news:
⚫DLSS 4.5 Ray Reconstruction Out Now
⚫EA, Embark, & Ubisoft Coming to RTX Spark
⚫New RTX Games & Trailers
⚫CONTROL Resonant RTX 50 Series Bundle
⚫RTX Remix Updates
+ More: nvidia.com/en-us/geforce/new…
Missed the NVIDIA keynote at #SIGGRAPH2026?
Catch up on the latest breakthroughs in neural rendering, world models and simulation for robotics, presented by NVIDIA research and engineering leaders Neil Ashton, Edward Liu and Ming-Yu Liu.
Watch on demand 🎥 vist.ly/5b2ct
NVIDIA is advancing graphics and simulation with agentic and physical AI at #SIGGRAPH2026.
From open models to real-time simulation, AI and graphics breakthroughs are transforming media, content creation, and robotics.
Read the latest announcements. 👇
vist.ly/5bt2j
NVIDIA Game Dev retweeted
Rendering takes center stage at SIGGRAPH 2026 ✨
Join us for RTX Rendering Day to explore the latest in real-time and production rendering with NVIDIA RTX PRO. From VFX and animation to virtual production and design visualization, see how RTX technologies are helping artists, studios, and designers create richer digital worlds faster than ever.
📍 Los Angeles Convention Center 502A
🗓️ Wednesday, July 22 | 9 a.m.–5 p.m. PT
Register Now: nvda.ws/4fjNPeh
The future of computer graphics is here, and it's built by AI. ✨
Don't miss the NVIDIA Research Keynote at SIGGRAPH 2026 for live demos and research examples showcasing breakthrough neural rendering, world models, and simulation methods across creative tools, industrial design, robotics, and autonomous systems.
3D scene reconstruction works great until the camera never sees part of the scene.
ArtiFixer from NVIDIA Research is an open autoregressive model that fills in the missing geometry that other methods leave blank.
#SIGGRAPH2026 paper, code + demo: nvda.ws/4oILqNd
One open model. 350,000+ motion clips. 15,000 FPS.
MotionBricks from NVIDIA Research runs real-time character animation at scale, without hand-crafted transitions or fine-tuning. And yes, it works for robotics too.
#SIGGRAPH2026 paper, demos + code: nvlabs.github.io/motionbrick…
NVIDIA Game Dev retweeted
This is the NVIDIA RTX Spark Superchip. A new beginning for personal computers.
Designed for creators, AI developers, and gamers, RTX Spark brings over 30 years of NVIDIA innovation to slim Windows laptops and small, ultra-efficient desktop PCs.
NVIDIA Game Dev retweeted
In case you missed it, @NVIDIAGameDev posted @adamcrei's & @kevinnappoly's GDC talk about porting the Slang shading language to consoles:
youtu.be/dfRownfn6NY?si=PlcU…
It's more than just a proof-of-concept.... 😉
NVIDIA Game Dev retweeted
Today, we released Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale, from NVIDIA Research.
Generating large-scale, complex environments is difficult for AI models. Current models often “forget” what spaces look like and lose track of movement over time, causing objects to shift, blur, or appear inconsistent. This prevents them from creating the reliable 3D environments required for downstream simulations. Lyra 2.0 solves these issues by:
✅ Maintaining per-frame 3D geometry to retrieve past frames and establish spatial correspondences
✅ Using self-augmented training to correct its own temporal drifting.
Lyra 2.0 turns an image into a 3D world you can walk through, look back, and drop a robot into for real-time rendering, simulation, and immersive applications.
➡️ Learn more: research.nvidia.com/labs/sil…
📄 Read the paper: arxiv.org/abs/2604.13036
NVIDIA Game Dev retweeted

NVIDIA GeForce@NVIDIAGeForceMar 16
United States
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Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/new…
NVIDIA Game Dev retweeted
GTC 2026 is coming to life 🌅
Today’s instructor-led workshops brought hands-on learning and deep dives with NVIDIA experts. And this is just the start.
All week long, attendees can choose from 1,000+ sessions, see breakthrough technologies up close through exhibits* and live demos, connect with fellow innovators, pick up exclusive merch from the NVIDIA Gear Store, and take part in experiences across San Jose.
We're looking forward to a great week together at #NVIDIAGTC 🎉
NVIDIA Game Dev retweeted
🎮 At #GDC2026, demoing JetBrains #LocalAI for game dev at the @NVIDIA booth.
DGX Spark + @jetbrains Rider + any AI agent you want — Claude Code, Junie CLI, AI Assistant, you name it.
No cloud. No tokens leaving the building. One cable.
Let’s chat at the booth! #GameDev
NVIDIA Game Dev retweeted
Virtualize your game studio to deliver workstation-class performance. At Game Developers Conference, learn how @NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs deployed in the @HPE ProLiant DL385 Gen11 support centralized development: hpe.to/6011hA1ZL #HPEAlliances
NVIDIA Game Dev retweeted

NVIDIA GeForce@NVIDIAGeForceFeb 18
United States
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"DLSS 4.5 beats native resolution in blind image quality test"
Read more → kitguru.net/gaming/joao-silv…


























