NeroCrafted retweeted
Roblox games with “Punch” in the name are up 1,554% from a week ago, to 14.9K players
I think people don't realise that this is almost impossible since most Roblox games are already either just copies of Steam games or slop that won't do well on Steam.
GTA 6 ain't even out yet and I'm already nostalgic for the memories we're about to make. #GTA6
NeroCrafted retweeted
Be grateful for hardship, it puts hair on your nuts.
I had the chance to make millions when I was 21…
Business partner wanted to cut my equity.
He handed over the business and all customers refunded at once.
It went bank rupt.
I had no other choice but to push through if I wanted to eat the next day.
Many such cases I’ve made it out of.
And you mf’s wanna complain about having “no motivation”.
You don’t have that dawg in you.
I hope you prove me wrong.
I agree with Nikilis here.
People acting like using AI to code is a fucking crime.
No it fucking isn't.
Are people really that scared of AI?
That the second they knaw that AI has helped with a game they start hating on it?
Even if the game is super fun and polished?
Replying to @pixieefaee
For code only... none of the art is made with AI, not even concepts, animations, or any UI. At this point there are no more Roblox games without AI code, MM2 is prob one of the most human made game rn because of the art
This is the prime example of complainmaxxing
The Roblox developer community has a serious survivorship bias problem.
Every time someone talks about how hard it is to succeed, the replies are filled with successful devs saying they just need to try harder.
The thousands of devs who tried for years and made nothing aren’t the ones giving advice.
We had Roblox devs copying indie games within hours.
Now they're copying each other's ideas just as fast. 💀
We turned those bottle-breaking ASMR into a +1 Roblox Game!
+1 Break Bottles Out Now!!!
roblox.com/games/10656043113…
#robloxdev #roblox #asmr #satisfying #tiktok #ccu #trend
Most successful devs experienced failure before finding success.
That's why I'd rather take advice from someone who figured out how to succeed than someone who's still trying to figure it out.
I’m starting to think successful Roblox developers are some of the worst people to ask about how hard the market is.
They survived it.
The thousands of developers who spent years trying and got nowhere aren’t the ones giving advice.
And somehow everyone thinks the winners represent the average experience.


















