Animator, programmer and keen sailor. I create Udemy video course mainly teaching game programming, https://xitter.cf/t.co/BdSHHjfSR9 .

Manchester
Joined February 2009
It's a new month. Hope you all survived Halloween. It's my monthly reminder that you can get all my courses at a discount at niklever.com/courses This months coupon code is NOV22_SALE . #threejs #webgl #glsl #unity3d #javascript #gamedevelopment #html5
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As someone who has looked at various game development resources, and created many of my own niklever.com/courses , I recommend The Unreal Engine 5 for Beginners: A Step-by-Step Guide. amazon.com/Unreal-Engine-Beg…
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The step-by-step structure builds your confidence from the ground up, ensuring you never feel lost or overwhelmed. If you have zero prior experience and want a clear, accessible, and highly practical introduction to the Unreal Engine, this book could be the perfect investment."
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What sets this book apart is its exceptional level of 'hand-holding.' Many guides claim to be for beginners but quickly jump into complex concepts without proper explanation. This book genuinely suits beginners.
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doodling with #threejs #webgpu
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Real-time @threejs meshlet #pathtracer journey in the ruins for milestone 3. Better caching & auto-exposure + less smearing. Walk controller. Pop-in needs work. Neural denoiser still v0.5. Running in the browser on my M1 Pro. Showcase to follow. #WebGPU #gamedev #raytracing
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Since Steam is taking absolutely ages to approve my account, I figured I'd show a little preview of what I'm working on! About 6 years ago, I had the idea of making a multiplayer wizard dueling game where every single part of the environment was destructible. This motivated me to create OpenFracture for Unity, which eventually became three-piñata for Three.js. I never ended up making the game, but I finally remembered the idea and decided to try building out a prototype! Lots of work left all around, but I was able to get local multiplayer working and the core concept feels quite fun. Let me know what you think!
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Since everyone is doing something with water, I spent a few nights working with Claude and @threejs My dream now is to add a duck to it 🦆
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Destroy any website with a stickman. Have fun: destroy.spritefusion.com
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After months of development, Mastering Compute Shaders in Unity 6 is finally finished! 278 pages. If you are interested in learning the fundamentals of compute shaders in Unity 6, check it out ➡️ jettelly.com/store/mastering… #unity3d #gpgpu #shadergraph #gamedev #vfx #realtimevfx
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I built a Photoshop-like image editor. It’s called Compositor. robbietilton.com/compositor I originally built it for myself to get off my Adobe subscription, but decided to release it for free and make it open source. It has all the essential tools I need for compositing, with none of the BS. I know this workflow is kind of archaic in 2026, but I’m still using it until AI can actually get pixel-perfect on some of the details. The entire app is 12MB. Photoshop is 6,455MB on my machine.
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カメラをぐるぐる回しながら絵が描けるツールを作ったので、ぜひ使ってみてほしいです! 「ぐるりペイント」 tools.neco-sara.com/tools/gu… これで下描きして、いつも使ってるお絵かきソフトで仕上げるのがおすすめです!
이렇게 과투시로 그리면 바로 만들 수 있습니다💪💪 그냥 왜곡된 그림을 확대하면 진짜 인간 시야처럼 평면적으로 보인다〰️는 강의 보고 해보니 되더라고요😁
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vibe coding procedural trees and ground foliage in threejs, #2 open sourcing soon, the generator already contains 30+ tree types
we're not done yet vibe coding AAA trees in threejs, #1 yes, yes open sourcing it too but only if we can make @sama wear sunglasses in his pfp otherwise i'm locking this project forever into the endless token void
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