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It's a new month. Hope you all survived Halloween. It's my monthly reminder that you can get all my courses at a discount at niklever.com/courses This months coupon code is NOV22_SALE . #threejs #webgl #glsl #unity3d #javascript #gamedevelopment #html5
As someone who has looked at various game development resources, and created many of my own niklever.com/courses , I recommend The Unreal Engine 5 for Beginners: A Step-by-Step Guide. amazon.com/Unreal-Engine-Beg…
Nik Lever retweeted
Real-time @threejs meshlet #pathtracer journey in the ruins for milestone 3.
Better caching & auto-exposure + less smearing. Walk controller. Pop-in needs work. Neural denoiser still v0.5.
Running in the browser on my M1 Pro.
Showcase to follow.
#WebGPU #gamedev #raytracing
Nik Lever retweeted
Since Steam is taking absolutely ages to approve my account, I figured I'd show a little preview of what I'm working on!
About 6 years ago, I had the idea of making a multiplayer wizard dueling game where every single part of the environment was destructible.
This motivated me to create OpenFracture for Unity, which eventually became three-piñata for Three.js.
I never ended up making the game, but I finally remembered the idea and decided to try building out a prototype!
Lots of work left all around, but I was able to get local multiplayer working and the core concept feels quite fun.
Let me know what you think!
After months of development, Mastering Compute Shaders in Unity 6 is finally finished! 278 pages.
If you are interested in learning the fundamentals of compute shaders in Unity 6, check it out ➡️ jettelly.com/store/mastering…
#unity3d #gpgpu #shadergraph #gamedev #vfx #realtimevfx
Nik Lever retweeted
I built a Photoshop-like image editor. It’s called Compositor.
robbietilton.com/compositor
I originally built it for myself to get off my Adobe subscription, but decided to release it for free and make it open source. It has all the essential tools I need for compositing, with none of the BS.
I know this workflow is kind of archaic in 2026, but I’m still using it until AI can actually get pixel-perfect on some of the details.
The entire app is 12MB. Photoshop is 6,455MB on my machine.
Nik Lever retweeted
カメラをぐるぐる回しながら絵が描けるツールを作ったので、ぜひ使ってみてほしいです!
「ぐるりペイント」 tools.neco-sara.com/tools/gu…
これで下描きして、いつも使ってるお絵かきソフトで仕上げるのがおすすめです!
Nik Lever retweeted
vibe coding procedural trees and ground foliage in threejs, #2
open sourcing soon, the generator already contains 30+ tree types
we're not done yet
vibe coding AAA trees in threejs, #1
yes, yes open sourcing it too
but only if we can make @sama wear sunglasses in his pfp
otherwise i'm locking this project forever into the endless token void












