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šØHUGE NEWS!šØ
I'm so honored to report that I got to feature on BBC News! They posted a video about 'Poppy Playtime' & they interviewed Mob writers, directors, Lily's VA & ME!
Thank you to both Mob & BBC for this opportunity. ā¤ļø
WATCH THE VID HERE ā¬ļø
youtu.be/5doKUjB_5jE?si=y2Keā¦
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#MobPartnersInCrime #PoppyPlaytime #HuggyWuggy
Thank you to everyone who joined & watched yesterday's open lobbies stream!
We hit almost 200 active viewers with some Mob Ent people watching too! šŖ
I will definitely be hosting more streams this week. Be sure to join my Discord server to not miss them & play ā¬ļø
discord.gg/vHq6Pu5t4
I've been enjoying Escape From Playtime a lot.
Have you?
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#PoppyPlaytime #EscapeFromPlaytime #MissDelight
So, 3 things.
1. This is clearly the main DBD artwork being ripped off.
2. The game's trailer (that was quoted by this image) was made by AI.
3. I would have loved to checked this out as both a DBD & Fortnite fan if the first 2 things didn't happen. I'm sorry.
Andony Ventura (Nized) retweeted
Watching AI turn game development into something people claim you can do with a single click has made me question the years Ive spent learning to make my game, specially after life nearly took away the person I share it with.
Iāve been quiet about Gummy Nightmares for a long time. Behind that silence were my wife illness, two children who needed me, bills that still had to be paid, and a game I cared deeply about but couldnāt find the strength or time to work on. Two weeks ago, I started working on it again!
Before I talk about what comes next, I want to explain what happened. To everyone who has been waiting, asking about the game, or messaging me without getting a reply: Iām sorry. Iāve always preferred to keep my personal life private. For a long time, I didnāt know how to explain my absence without opening up about something I wasnāt ready to share.
In June 2024, I announced Gummy Nightmares after spending roughly a year working on it. I learned Unreal Engine from scratch. I learned Blender from scratch. I hired voice actors, artists, 3D modelers, and animators to help bring this world to life. I handled the development in Unreal Engine, the cinematics, and the environment modeling, while my friends and collaborators helped bring our agreed character designs to life. There was so much to learn, and I put everything I could into it because I loved what I was making. At the time, mascot horror was constantly being dismissed as āslop.ā I wanted to create something people would enjoy, with care behind it and a story of its own.
Looking back, I can admit that I made some mistakes with Gummy original design. His blue color immediately drew comparisons to Huggy Wuggy, and the robotic plushies drew comparisons to FNAF. I always been open about being a big fan of those games anyways. They inspired me, but I wanted to build something with its own identity. I understand why the design didnāt communicate that clearly enough. Thatās something I can acknowledge and improve. What was harder to understand was how personal the backlash became. I received death threats. People wished cancer on me. People wished I would die over a game I was trying to make. I kept going because I loved the work and believed in the project... Then after, I released the demo, and many of you gave it a chance. The overall feedback was really positive, and the demo alone brought in over 3,000 wishlists. Seeing people enjoy the game, explore what we have made, and ask for more meant so much to me. It gave me more reasons to keep going.
About two months after the demo was released, my wifeās health began to deteriorate severely. She was diagnosed with echinococcosis, a parasitic disease that became life-threatening in her case. Some people close to me already know about this, but I havenāt spoken about it publicly until now. What followed was around a year and a half of multiple surgeries, fear, and trying to keep our family going. During her lung surgery, she nearly died. Itās difficult to explain what that period felt like. I was trying to take care of her, look after our two children, and keep working on YouTube because we still had bills to pay. I was in a very bad place mentally, and I had almost nothing left to give to anything else. The game had been such a huge part of my life, but I couldnāt bring myself to focus on it. I didnāt even update the January 2026 release date on Steam! I know that caused confusion, and Iām sorry to everyone who was waiting for news.
When your messages came in, I didnāt have a development update to give you. Explaining why meant talking about my wife health and a part of our lives I was struggling to process myself. So I stayed silent, and the longer that silence lasted, the harder it became to break.
Eventually, things started getting a little better. As life slowly became more manageable, I began thinking about how to return to Gummy Nightmares. I planned to redesign Gummy. I also decided to cut some content so the remaining work would be more manageable and I could finish the game without adding even more delay.
I wanted to move forward with something I could realistically complete and still be proud of. But coming back has also meant facing how discouraged Iāve become by what Iām seeing with AI. When youāve spent years learning tools, working through mistakes, and carefully building something, watching people present that same process as a one-click task can make your effort feel meaningless. There have been moments when Iāve looked at everything Iāve put into this game and wondered what it was all worth.
Thatās honestly how Iāve felt. I donāt want to pretend otherwise. But Iām still glad I learned those skills. Iām still proud that I gave this project a chance. And Iām especially grateful for the people it brought into my life. Through Gummy Nightmares, I made some wonderful friends who have never let me down. Theyāve stood by me, helped with the game, and kept encouraging me through everything. Whatever happens with this project, those friendships will always mean something to me.
And I still want to finish this game. I resumed development two weeks ago. Things at home are getting better, and Iām finding my way back into the work. It's slow, but progressing, good things take time!
Iāll do my best to finish Gummy Nightmares as soon as I reasonably can. Iām not ready to promise a release date. Iām one developer handling the core development, with talented friends helping along the way when they can. Iām building this game by hand nearly alone, and it takes time. After everything that has happened, I want to give you a date only when Iām confident I can meet it.
To everyone who played the demo, wishlisted the game, sent a kind message, or kept checking in: thank you. Even when I couldnāt answer, your support mattered. Iāve had to step away for longer than I ever imagined. Thereās still work ahead, and getting back into it will take time. But Iām here, Iām working again, and I havenāt given up on Gummy Nightmares.
Sorry this was a long one. Thank you for hearing me out.
More updates soon.
BBZ Out.
I am happy to announce my indie mascot horror game called Gummy Nightmares that I've been developing for more than a year!
Use your gears to battle evil plushie robots, solve puzzles, and find clues to recover your lost memories.
Content Creators & mascot horror Fans, RT & DM me for early access.
Wishlist here: store.steampowered.com/app/3ā¦
Thank you @mobgamesstudios
Surprise EFP care package!
One main thing I've been seeing people complain about EFP is the lack of public matchmaking.
I personally agree that the game is in dire need of it.
But, fear not! Mob confirmed that public lobbies are being worked on. Stay tuned for any updates. š
The fun starts tomorrow. Excited?
For my community I plan to host open lobbies on streams whenever I can.
Feel free to join my Discord for opportunities to join! ā¬ļø
discord.gg/PCZuFSMAj3
I GOT RECOGNIZED BY A FAN FOR THE FIRST TIME TODAY! At work too!
What an amazing feeling! Shout out to the goat š
You know what I really do like about the recent EFP ARG?
It gives us way more background on Miss Delight's character that was deserved. She was really shadowed in chapter 3 so this is all very appreciated for any fans of her.
Received a gift package from my friends over at @shopbrickcraft!
VIDEO SOON on my channel 'Nized'! šŖ
#MobPartnersInCrime #PoppyPlaytime #SmilingCritters
šØHEY!šØ
Are you guys fans of pins? Animated pins as well? š
I'm partnered with @PinfinityAR to share about these Poppy Playtime enamel pins!
There are even MORE coming soon of Chapter 5 characters alongside these that are NOW AVAILABLE!
You get an extra 15% off when using my code at checkout!
SHOP HERE ā¬ļø
pinfinityar.com/NIZEDONY
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#MobPartnersInCrime #PoppyPlaytime
Andony Ventura (Nized) retweeted
My skins ideas for "Escape From Playtime"!
Skins: #CandyCat #CatBee #BunzoBunny #BronTheDinosaur #PJpugapillar #Doey #Pianosaurus #Yarnaby #HuggyWuggy #KissyMissy
[ #PoppyPlaytime #PPT #PoppyPlaytimeFanArt #PPTFanArt #EscapeFromPlaytime #EFP #SmilingCritters ]























