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New Vulkan progress blog post is up!
PBR, Shadows, Volumetric, Viewports & More
nuake.antopilo.dev/blog/vulk…
#gamedev #gameengine #devlog
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The biggest update Nuake's ever gotten is finally up!
nuake.antopilo.dev/blog/nove…
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I just posted on Patreon talking about the new UI system(HTML, CSS & C#) as well as a sneak peak of the live-reloading system. (It's free!)
patreon.com/posts/nuake-ui-s…
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There's now an official Patreon for those who wish to contribute to the development of Nuake.
I will be posting about new features and what's currently happening behind the scene.
Of course, all on the free-tier.
patreon.com/nuakeengine
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New blog post is up!
NavMesh Volumes & Pathfinding, C# Reflection, UI/UX Improvements, Quake Importer, Spot Lights, VS Extension, Project Wizard & More. 🧙♂️
nuake.antopilo.dev/blog/augu…
#gamedev #gameengine #gamedevelopment
Working on exposing C# Fields to the editor.
In this clip, I'm spawning a prefab set from the editor!
#gamedev
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C#, Spatialized Audio, Triggers, Post-processing and a bunch more. 🎉
#gameengine #gamedev #gamedevelopment
nuake.antopilo.dev/blog/apri…
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The website is now live! 🔴
nuake.antopilo.dev/blog/webs…
- News blog section where I will be posting updates about Nuake!
- Roadmap 🗺️
- Features & Images

