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A modular boutique game engine in the making. Free & Open Source - Trenchbroom Integration - Jolt physics - C# - & More Patreon: https://teapaw.org/t.co/rFESzKsC7f

Montreal
Joined September 2023
Photo by NuakeEngine (@NuakeEngine)Photo by NuakeEngine (@NuakeEngine)Photo by NuakeEngine (@NuakeEngine)Photo by NuakeEngine (@NuakeEngine)
A title screen mockup made in Nuake #gamedevelopment
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There's now an official Patreon for those who wish to contribute to the development of Nuake. I will be posting about new features and what's currently happening behind the scene. Of course, all on the free-tier. patreon.com/nuakeengine
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New blog post is up! NavMesh Volumes & Pathfinding, C# Reflection, UI/UX Improvements, Quake Importer, Spot Lights, VS Extension, Project Wizard & More. 🧙‍♂️ nuake.antopilo.dev/blog/augu… #gamedev #gameengine #gamedevelopment
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Live-syncing between Trenchbroom and Nuake :) #gamedev #quake #gameengine
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Working on exposing C# Fields to the editor. In this clip, I'm spawning a prefab set from the editor! #gamedev
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The website is now live! 🔴 nuake.antopilo.dev/blog/webs… - News blog section where I will be posting updates about Nuake! - Roadmap 🗺️ - Features & Images
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Hello world! Nuake is currently in development & aiming for an alpha by the end of the year. The perfect engine for Quake mappers and Boomer Shooter developers(and everyone else). More info & website soon!
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