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Trailer for the new game in progress, playable now on Itch! nuclearviber.itch.io/invayyy…
Lots of polish and new updates coming over the next few weeks, will make a much better one when it's ready for 1.0!
The best thing you can do with AI so far for game testing is the performance/soak tests. It's absolutely incredible how quickly it can just automate long runs of your game accomplishing goals and objectives.
Still do manual tests! But it catches so many things itself!
The hardest part of AI assisted game development is how easy it is to just add new features. Feature creep is a real concern!
Build fast and break things, but don't forget polish! Especially if you are asking for people to play and enjoy your projects!
The best thing for AI assisted Development will be loads of thoroughly polished, tested, and well planned games and software!
I am amazed at the capabilities Opus has right now for making games. Working on an absolute banger once I get the balancing, mid game, and end game cleaned up.
I do wonder if/how it changes consumer behaviors though. Too many games and copies of games. I imagine it'll get boring
Biggest issue I have right now is I have so much I want to do and AI just makes it so much faster. Working way more than I used to just because I want to get more done 😂
It's been a while! Now that Holidays are coming in and I have more free time, back to making games!
My latest project is a competitive Match 3 Battler with online PvP, enjoy!
nuclearviber.itch.io/magepop
Building CLI tools and harnesses so I can have 10 different AI's on different computers in my house all working together to create a simple game is probably more fun than just making the actual game itself (for now)
Eventually Claude is just going to autogenerate games daily
I still find the hardest part of making AI games is the art, although it's getting so much better every quarter it seems... Hopefully something fun and playable by next month!
Nano Banana 2 is so cheap it's fiscally irresponsible not to be constantly generating random assets you may or may not use
Thermonuclear Viber retweeted
Daily roundup of what's happening in AI x Gamedev.
archive.proceduralpress.com/…
Instead of forcing models to hold everything in an active context window, we can use hypernetworks to instantly compile documents and tasks directly into the model's weights. A step towards giving language models durable memory and fast adaptation.
Blog: pub.sakana.ai/doc-to-lora/
We’re excited to introduce Doc-to-LoRA and Text-to-LoRA, two related research exploring how to make LLM customization faster and more accessible.
pub.sakana.ai/doc-to-lora/
By training a Hypernetwork to generate LoRA adapters on the fly, these methods allow models to instantly internalize new information or adapt to new tasks.
Biological systems naturally rely on two key cognitive abilities: durable long-term memory to store facts, and rapid adaptation to handle new tasks given limited sensory cues. While modern LLMs are highly capable, they still lack this flexibility. Traditionally, adding long-term memory or adapting an LLM to a specific downstream task requires an expensive and time-consuming model update, such as fine-tuning or context distillation, or relies on memory-intensive long prompts.
To bypass these limitations, our work focuses on the concept of cost amortization. We pay the meta-training cost once to train a hypernetwork capable of producing tasks or document specific LoRAs on demand. This turns what used to be a heavy engineering pipeline into a single, inexpensive forward pass. Instead of performing per-task optimization, the hypernetwork meta-learns update rules to instantly modify an LLM given a new task description or a long document.
In our experiments, Text-to-LoRA successfully specializes models to unseen tasks using just a natural language description. Building on this, Doc-to-LoRA is able to internalize factual documents. On a needle-in-a-haystack task, Doc-to-LoRA achieves near-perfect accuracy on instances five times longer than the base model's context window. It can even generalize to transfer visual information from a vision-language model into a text-only LLM, allowing it to classify images purely through internalized weights.
Importantly, both methods run with sub-second latency, enabling rapid experimentation while avoiding the overhead of traditional model updates. This approach is a step towards lowering the technical barriers of model customization, allowing end-users to specialize foundation models via simple text inputs. We have released our code and papers for the community to explore.
Doc-to-LoRA
Paper: arxiv.org/abs/2602.15902
Code: github.com/SakanaAI/Doc-to-L…
Text-to-LoRA
Paper: arxiv.org/abs/2506.06105
Code: github.com/SakanaAI/Text-to-…
Let Claude play around with @ghosttyped's pogicity framework and we've been having a lot of fun with it: hugh-city.vercel.app/
I really enjoy his accidental recreation of crazy taxi.
Thermonuclear Viber retweeted
Replying to @ghosttyped
I am recreating the United States Medical Industrial Complex
AI at work = Chore, slop, why on earth am I expected to use this
AI at home = I love you Claude. I love you Grok. (Not you GPT-5). I love you Gemini
Google locking down Android is a horrendous decision. Really don't want customers and developers to have the freedom to do what they want outside of their ecosystem I guess.
Good thing AI is here, build your own phone OS!
Been working on an LLM wrapper for the past month, really neat how much they can do but also frustrating at the same time
Wonder how common it'll be in 5 years to just have a hyper personalized AI wrapper that you build out yourself or use common tools. Maybe even a local model







