I press random buttons and it somehow makes colors and stuff.

Glendale, CA
Joined May 2009
Me: Every project at work is important and could potentially impact the lives of thousands. Also me:
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I just released a new app that lets you calibrate your turntable simply by playing a song! 🎶 It's called Grooved, it's 100% free, and contains no ads or trackers. You can try it out here: grooved.okat.best/
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Also, the website is probably one of the stupidest things I've ever made, so you should definitely check it out: grooved.okat.best/
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Well that took all day but now the broken image preview for the website is not cached anymore! Except the joke’s punchline is cut off by the overlay so I’ll have to update it again 😄 grooved.okat.best/
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Dynamic non-uniform 3D model box resizing. The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size. #visionOS #AR #RealityComposerPro #shader
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The is one single model, and the resizing is done in a vertex shader. Geometry color drives how much part of the model needs to be pulled or pushed in each direction. Features don’t have to be static size, they can also grow faster or smaller than the rest of the model.
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Finally, the model is colored using a gradient map and triplanar-mapped detail, normal, and roughness maps are applied. I talk more about the underlying process on the other platform that starts with an M, you should go follow me there (@OKatBest).
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I was having some issues with clipped content in RealityKit, so I made a class to visualize its bounds: github.com/IvanMathy/Reality… #VisionPro #visionOS #opensource #Swift
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Still experimenting with Parallax #shaders 🪟 Had the idea to use light direction to fake shadows and get a cheap depth effect in windows. No textures, all procedural! I will open source this soon, alongside my Parallax #shadergraph nodes. #madewithunity #gamedev
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Experimenting with Parallax #shaders👀 I got frustrated with how the most common approach for this effect seems to break down at narrow angles, so I came up with a new way to achieve the effect: #shadergraph #madewithunity #gamedev
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I was gonna gonna call it off for tonight, then realized that adding walls would be trivial... So here you go: cheap and accurate interior mapping! The depth can easily be changed and so can each face texture.
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Anyways, if you're looking to learn more about the standard approach, @simonschreibt made a great write-up about it a while ago. That's where I originally learned about the effect way back when! simonschreibt.de/gat/windows…
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Happy Tuesday! A new version of Boop is out, this time with a refreshed design, a new icon, 13 additional scripts, and Apple Silicon support! ✨ Still free and open source - Get it here: github.com/IvanMathy/Boop/re… or on the Mac App Store.
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Has this been done yet? VR Geoguessr using the @BingMaps SDK 🌍🔍 #madewithunity #gamedev #virtualreality
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The fun part is, since it's the full Bing Maps dataset you can just go wherever there is 3D data! Here's an early, slightly sped up dev recording (before I fixed the controls) where I look at a few Disney parks around the US 🏰
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AI-generated game code 🤯 All you need to do is describe what you want and GPT-3 will try to write it down as a Unity c# script. #gamedev #madewithunity #gpt3 #deeplearning
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Apparently it's also capable of building shaders, but those tend to be pretty long so it consumes a lot of tokens for each request and they are very complex to format so I didn't experiment much with it.
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I originally wanted to tie that into my VR experiments, but I think @Alientrap already killed it with his GPT3 NPCs: xitter.cf/Alientrap/status/13624…
Made a video on scripting AI characters in Modbox using OpenAI GPT3 + @replica_ai voices + speech services youtu.be/nnuSQvoroJo
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