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a small group of game developers, animators, and robots. Join us on Discord https://teapaw.org/t.co/hYEUSEJHO9 lead: @re_skob Wishlist Driver Survivor

Dallas, TX
Joined May 2011
Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)Photo by Obsolete Robot (@Obsolete_Robot)
Driver Survivor. The dead own the streets. You have a car. Wishlist on Steam store.steampowered.com/app/5…
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Six legendary weapons, from swarm missiles to actually deadly fireworks. #indiegame #gamedev #zombies
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Obsolete Robot retweeted
Dynamic weather system
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Every zombie got a body, cars got solid. Now the horde rings you, until a fuel pump gives. #gamedev #indiedev
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85 zombies, one house. They used to dig straight through it. Now they go around... except the brutes. #gamedev #indiedev
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Hit a wall fast enough and you leave a car-shaped hole. #indiegame #gamedev #destruction
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Every building in Driver Survivor is breakable. Roads are optional. #indiegame #gamedev #voxel
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Survive the zombie apocalypse behind the wheel. Every building breaks. #indiegame #gamedev #zombies
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Obsolete Robot retweeted
Interesting idea. Had tokens to burn so I got Opus to put it to the test
Of course it can. Take all 100,000+ games on steam, scrape their descriptions and metadata, semantically plot them in vector space using embeddings, mathematically choose a location in vector space far away from neighbors, convert that back to a description and metadata, boom, brand new ideas ranked by how unlike any other ideas they are.
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still room to squeeze through Driver Survivor store.steampowered.com/app/5…
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everything firing at once Driver Survivor store.steampowered.com/app/5…
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headlights doing their best Driver Survivor store.steampowered.com/app/5…
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that cleared some space Driver Survivor store.steampowered.com/app/5…
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adjusted the decal shader to maintain world scale pixel density so it looks more consistent with the environment density
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Actually, smoke looks better under the fire
Got tired of that janky rendering order on the explosions. Before and After:
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