OpenGL retweeted
OpenGL Mesh Shader Extension Merged
phoronix.com/news/OpenGL-Mes…
OpenGL retweeted
Starting with Mesa 25.1, Nouveau users will get Zink+NVK by default. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan.
collabora.com/news-and-blog/…
OpenGL retweeted
To learn modern OpenGL, I implemented an object-oriented graphics library with the specific goal of making it fun and easy to use. I wrote down my thoughts in the following a bit lengthy blog post:
jonaslindemann.github.io/blo…
@opengl #OpenGL #cpp #3d #programming
OpenGL retweeted
Unvanquished Working On @OpenGL 4.6 Renderer Support
phoronix.com/news/Unvanquish…
A new OpenGL tutorial is out: youtu.be/mZorEowBauw from @ogldev
In this video we learn how to use the derivative functions of GLSL to create an endless grid.
OpenGL retweeted
Mesa's Zink Driver Now Supports @OpenGL VR Extensions
phoronix.com/news/Mesa-Zink-…
OpenGL retweeted
In this video, @ogldev shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique.
youtube.com/watch?v=kVqFMKF1…
OpenGL retweeted
The @IntelGraphics Battlemage @OpenGL & @VulkanAPI Driver Support Enabled By Default For Linux
phoronix.com/news/Intel-Batt…
In this video, @ogldev shows how to get vertices into the vertex shader using the Programmable Vertex Pulling technique.
youtube.com/watch?v=kVqFMKF1…







