Pixar's OpenSubdiv (@OpenSubdiv) header
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OpenSubdiv is Pixar's high-performance subdivision surface (subdiv) evaluation library, built for massively parallel CPU and GPU architectures.

Joined January 2015
OpenSubdiv v3.5.0 is now available! This release includes API additions for simplified surface evaluation along with other improvements and bug fixes. graphics.pixar.com/opensubdi…
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We'll be at #SIGGRAPH2022! Our BOF session is Tues Aug 9, 2-4pm PST. Join us and get the latest news and updates about our open source projects including @opensubdiv and @openusd
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Warm up your cores for winter, OpenSubdiv v3.4.4 is now available! graphics.pixar.com/opensubdi…
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Smooth surfaces for springtime! Our latest v3.4.3 release is available now with bug fixes and configuration improvements to make it even easier to use OpenSubdiv in your projects and applications: graphics.pixar.com/opensubdi…
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Release 3.4 is now available with significant improvements and new features including: Triangular Patches for Loop Subdivision, Sparse Patch Tables, Support for Double Precision, Improved Introductory Documentation, and more! Details in the release notes: graphics.pixar.com/opensubdi…
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Watch Ed, Tony and Jos's 2019 SciTech acceptance speeches for their pioneering work on subdivision surfaces: youtube.com/watch?v=_6Pgi4D4…
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Sizzling subdivision surfaces! Get the latest OpenSubdiv 3.3.3 release: github.com/PixarAnimationStu…
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Just tagged OpenSubdiv 3.3.2 with improved performance for refinement of shapes with irregular features: graphics.pixar.com/opensubdi…
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Celebrate your love of shapes! OpenSubdiv 3.3.1 is now released! graphics.pixar.com/opensubdi…
Adaptive refinement with and without infinitely sharp patches @opensubdiv
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Improved Smooth Face-varying UV Interpolation and Evaluation on Patches coming soon to @opensubdiv
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New shape with many extraordinary verts to stress test end caps
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Hot off the press: OpenSubdiv 3.0.3! Along with great bug fixes, this release hugely reduces the PatchTable ctor time
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We're hiring on the GPU team, we work on realtime rendering and OpenSubdiv, contact jcowles at Pixar - please RT!
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