OpenSubdiv v3.5.0 is now available! This release includes API additions for simplified surface evaluation along with other improvements and bug fixes. graphics.pixar.com/opensubdi…
We'll be at #SIGGRAPH2022! Our BOF session is Tues Aug 9, 2-4pm PST. Join us and get the latest news and updates about our open source projects including @opensubdiv and @openusd
Warm up your cores for winter, OpenSubdiv v3.4.4 is now available! graphics.pixar.com/opensubdi…
Smooth surfaces for springtime! Our latest v3.4.3 release is available now with bug fixes and configuration improvements to make it even easier to use OpenSubdiv in your projects and applications: graphics.pixar.com/opensubdi…
Release 3.4 is now available with significant improvements and new features including: Triangular Patches for Loop Subdivision, Sparse Patch Tables, Support for Double Precision, Improved Introductory Documentation, and more! Details in the release notes: graphics.pixar.com/opensubdi…
Watch Ed, Tony and Jos's 2019 SciTech acceptance speeches for their pioneering work on subdivision surfaces:
youtube.com/watch?v=_6Pgi4D4…
Sizzling subdivision surfaces! Get the latest OpenSubdiv 3.3.3 release: github.com/PixarAnimationStu…
Just tagged OpenSubdiv 3.3.2 with improved performance for refinement of shapes with irregular features: graphics.pixar.com/opensubdi…
Celebrate your love of shapes! OpenSubdiv 3.3.1 is now released! graphics.pixar.com/opensubdi…
OpenSubdiv 3.3 is released! graphics.pixar.com/opensubdi…
OpenSubdiv 3.2 is available now! graphics.pixar.com/opensubdi…
Adaptive refinement with and without infinitely sharp patches @opensubdiv
Improved Smooth Face-varying UV Interpolation and Evaluation on Patches coming soon to @opensubdiv
Hot off the press: OpenSubdiv 3.0.3!
Along with great bug fixes, this release hugely reduces the PatchTable ctor time















