Pacver - developing Occult Box (@PacverGames) header
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Developing 2D platformer Occult Box, where you climb a cursed tower. Join the Discord server for demos and discussion https://teapaw.org/t.co/0W9LJo6h8Y

Joined September 2014
Photo by Pacver - developing Occult Box (@PacverGames)Photo by Pacver - developing Occult Box (@PacverGames)Photo by Pacver - developing Occult Box (@PacverGames)Photo by Pacver - developing Occult Box (@PacverGames)Photo by Pacver - developing Occult Box (@PacverGames)Photo by Pacver - developing Occult Box (@PacverGames)Photo by Pacver - developing Occult Box (@PacverGames)Photo by Pacver - developing Occult Box (@PacverGames)
Occult Box is a platformer, where you climb cursed towers and fight their divine rulers. You play as the forsaken Demihumans, whose weapon called the Cord can be used to move through the levels and fight foes. 🎮Discord: discord.gg/vaPkYdQ6nj ▶️Twitch: twitch.tv/pacver
This #animation tuesday, we've decided to show some of our work in-engine. There's something cathartic about seeing a huge monster roar and shake the ground you're standing on. #metroidvania #indiegame
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Pacver - developing Occult Box retweeted
Some more castlevania inspired tiles. Keeping the NES color restraints is pretty doable - fun, even - but I don't think I'll try to keep limits on the amounts and variations of tiles. #pixelart #aseprite #NES #gamedev #IndieGameDev
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Pacver - developing Occult Box retweeted
Doin' some Castlevania inspired things. #pixelart
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Pacver - developing Occult Box retweeted
We have a little surprise for you... We just launched a demo!! Check out new gameplay reveal (full version on YouTube!) head to Steam and try out Astrea! 🎲🌟🎲 Astrea is waiting for you! bit.ly/ASTREASTEAM
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Pacver - developing Occult Box retweeted
Checkout Astrea Gameplay Reveal! youtube.com/watch?v=szUXPriv…
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Pacver - developing Occult Box retweeted
Working on jump animation. Key words for style: "Playful", "Prancing", "Flow". Tip for your jump game is to blend to fall animation only after been falling for a bit. Makes jump seem lighter without making it floaty. #gamedev #platformer #animation #indiedev #Blender3d #indiegame
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Working on jump animation. Key words for style: "Playful", "Prancing", "Flow". Tip for your jump game is to blend to fall animation only after been falling for a bit. Makes jump seem lighter without making it floaty. #gamedev #platformer #animation #indiedev #Blender3d #indiegame
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Pacver - developing Occult Box retweeted
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Changed proportions so legs, torso, head, each take about 1/3 of the character height. I find this makes animating work really well and I recommend it if your art style supports chibi proportions :)
Pacver - developing Occult Box retweeted
In another place, another timeline, @YachtClubGames made the mina the hollower into a castlevania game. haven't tackled mania stuff in a while so I figure this could give me an excuse and test out some stuff I learned along the way #pixelart #MinatheHollower
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Pacver - developing Occult Box retweeted
A dancing enemy called Pest. #gamedev #indiegame #platformer #leveldesign #UE4
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This #wishlistwednesday we're presenting the BGM for Hira's Village, a track created by @lukas_piel! Check out the game and wishlist at store.steampowered.com/app/1…! #metroidvania #IndieGameDev #indiegames #indiedev #music #BGM
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Pacver - developing Occult Box retweeted
Use the power of the fruit... To jump and stuff. #gamedev #indiegame #platformer #leveldesign #UE4 #UnrealEngine #indiedev
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I have 1 year to experience the Wii U catalogue of games from the eShop 👀 Let's a go! Currently playing NSMB U + Luigi U.