Petsu-chan retweeted
Here's a background I've been fiddling with for my Megadrive game, temp art from a pack, everything is on BG_B so the A foreground is free to use.
Way too heavy on the CPU and fires too many H-INT's, but it's too cool to throw out.
Maybe the interrupt sequence can be pre-canned?
VHS recording of original South African airing of Yu-Gi-Oh GX airing on SABC 2 , TUBE back in 2006 viewed on a Black and White mini portable TV.
Kineko Video uploads new scan of Sailor Moom OP and the first thing I watch it on is a tiny portable black and white TV.
Petsu-chan retweeted
Angel's Hill is one of Tezuka's shoujo works that have uniqueness of implementing Asean inspired elements.
The island Luna originated (Angel Island) is ambiguous and only mentioned to be in Southern, however-
[1/8]
#AngelsHill #エンゼルの丘 #OsamuTezuka #手塚治虫
Petsu-chan retweeted
I have this nice book about japanese mascots, logos and their evolutions. I put you some pages here to enjoy : )
Petsu-chan retweeted
I was listening to this and they discuss how Miyamoto pitched Ocarina of Time as a first person game. It got me thinking how this early design document shows the original Zelda from first person. It makes me wonder if Miyamoto had originally considered a game more like Wizardry.
To me it feels like he held onto that vision for all of those years and was still determined to see it through though ultimately by this point Zelda had become its own thing with its own design language.
We went back to the 2011 Iwata Asks interview with the original Ocarina of Time dev team and unearthed some fascinating details about the making of the game on Nintendo 64!
youtu.be/_G9joPkP-4E
Petsu-chan retweeted
Thank you @torisakana_0Go for the illustration!
We've been sending each other these for a few years now for birthday gifts, it's been a nice tradition.
This book was good! Nice interview spread. Pity Takegami didnt take part but at least they mention him a lot in the interview.
So there are a few technical details we need to find out that will help iron out things more.
Toei YGO is 2 cours and +3 eps. I would possibly wager that the cancellation may have been decided in June 1998? May? give or take.
Replying to @ultimate_lewman @shinhoroko
There was a recent interview recently that revealed Editor Torishima just really believed in Yugioh and pulled all his strings to do it.
kaishi-pu.ac.jp/rivna/%E3%82…
Petsu-chan retweeted
Which was strangely only something he was trying to push in TB, as even Hiromi Seki who was called for supervision to "keep the setting in line" was quite open about changes being allowed and that she doesn't see canon as fixed, so it was perfect to admit to retroactive choices.
Petsu-chan retweeted
The first Digimon Adventure movie aired simultaneously with the "Yu-Gi-Oh!" (Toei) movie at the 1999 Spring Toei Anime Fair. They always do an Audience Satisfaction Level Survey, and the satisfaction levels of Digimon didn't even compare to those for "Yu-Gi-Oh!".
Petsu-chan retweeted
Replying to @RavelMonte @SailorV148
Hikari was a later addition because they were open to changes.
As Seki said, it was perfectly fine for Hikari to be a "movie-only" thing, unrelated to the series. She was added at Kakudou's request for personal reasons against inconsistencies between multiple media.
Petsu-chan retweeted
Replying to @RavelMonte @SailorV148
The success that confirmed the series permanence and sequels was the Digivice toys, and it alone disconfirms "only 13 episodes were planned" because of how unique was the situation with the production of Adventure's merchandise because the toy planner didn't want to make them.
Petsu-chan retweeted
Replying to @RavelMonte @SailorV148
The "movie" also wasn't a success. As Hosada stated the movie did terrible, not even comparing with the success of Yu-Gi-OH!, with complaints about it being too dark and making children cry. The reason why Our War Game was so different was because Hosoda wanted to make a success.







































