PhoenixRyan (@PhoenixRyanTV) header
PhoenixRyan (@PhoenixRyanTV) profile picture

(He/Him) Bi/Pan Disabled Twitch streamer with a beard. Aspiring voice actor. Business Enq: [email protected]

West Midlands, England
Joined April 2012
Photo by PhoenixRyan (@PhoenixRyanTV)Photo by PhoenixRyan (@PhoenixRyanTV)Photo by PhoenixRyan (@PhoenixRyanTV)Photo by PhoenixRyan (@PhoenixRyanTV)Photo by PhoenixRyan (@PhoenixRyanTV)Photo by PhoenixRyan (@PhoenixRyanTV)Photo by PhoenixRyan (@PhoenixRyanTV)Photo by PhoenixRyan (@PhoenixRyanTV)Photo by PhoenixRyan (@PhoenixRyanTV)
Greetings from me & Oreo. He says "Soon tm"
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Time passes differently when it’s with your favourite person ❤️
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To our community: We wanted to follow up on yesterday’s message to better address the questions you are actually asking and that matter most to you.
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thank you so much for the raid @CynicalMute ! Made my day! <3 ☺️
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Very disappointing. The statement made doesn't really scream accountability, since there is likely going to be no consequences. The process is going to be internal, so we'll never really know what'll happen, likely an email and slap on the wrist - unless of course, it's a firing and the employee talks about it retrospectively (Incredibly unlikely to happen, which I'm not in the business of calling for people to lose their jobs). The sheer ignorance of the argument "it put the game in front of new players" is quite staggering. There was no spike in the number of players or anything tangible, so the positive impact made by gifting content to TBP is most likely negligible at best (especially with them not liking the game). DBD is has a consistent player base on Steam and console, with incredible numbers for a game in this niche space. It's never going to do mainstream numbers like DOTA, League of Legends or Fortnite - for a variety of reasons, not limited to learning curve and genre.
This weekend, a Dead by Daylight team member awarded in-game content and currency to a creator streaming our game. Although it is not unusual to unlock content to give creators discovering DbD a chance to have a sneak peek at available content, this decision was made without receiving appropriate approvals. Furthermore, the team member's subsequent comments and conduct do not align with Dead by Daylight’s core values. When concerns about this decision became apparent during the stream, we should have responded by looking into these concerns, not dismissing them. Unfortunately, we’ve now seen the fallout of this decision unfolding in many conversations across the DbD community. We appreciate and stand with our community’s willingness to ensure our shared values are being upheld, at all times, regardless of popularity, and we’re heartbroken at the inflammatory language now being directed towards our community. At the same time, threatening employees will never be acceptable, and we’re asking everyone to stop engaging with these posts. We apologize to our community for letting you down. We have already begun reviewing our internal processes to prevent an incident like this from happening again.
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PhoenixRyan retweeted
Dead by Daylight has apologized after TheBurntPeanut was gifted every DLC character and perk during a livestream The decision was made without the required approvals, despite the game’s Twitch account telling him: “WE CAN TAKE THE HEAT! THEY ARE YOURS TO KEEP”
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PhoenixRyan retweeted
Dead by Daylight's developer has apologised after an apparent collaboration with streamer TheBurntPeanut. bit.ly/4BBVe1A
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How many games can there be about tidying up? Tidy up the books - tidy up the DVDs - tidy up the VHS's - tidy up the leaves - tidy up the balls - tidy up the trash... We see something once and it's novel, then it's rinse and repeat. We saw it with the "Insert type of shop" shop simulator games before.
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i know what its like to get doors slammed shut in my face. i know what its like to hit rock bottom and feel like you will never make it out. don't ever give up. dont ever stop. keep on trying. the path to your dream might not be the path you envisioned but you can make your own.
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Can every team that scores against Arsenal play the Captain Pugwash theme song from now on?
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Live on the purple app - playing some DBD
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Dear Traveler, the Version 7.2 Special Program will begin in 2 hours! #GenshinImpact #GenshinSpecialProgram We have also prepared a raffle for you! Click on the image below for more information. Event Duration: 10/23/2026 – 10/27/2026 23:59 (UTC+8) Results: 10/30/2026 Airs on 10/23/2026 at 8:00 AM (UTC-4) ↓↓↓
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Going back to bed to hibernate
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PhoenixRyan retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it. But here's the uncomfortable truth: The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement. BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago. What remained was the brand. The IP. Basically just the name on the building. But a studio's name doesn't make great games. Insanely talented people do. And that's the lesson our industry somehow keeps refusing to learn. The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand. You can't simply replace those people, keep the logo on the door and expect the magic to continue. Yet, that's precisely what publishers have been doing for the past 10-20 years. They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games. And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so. And... the results speak for themselves. I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry. Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out. At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired. I remember telling our team back then that I'd seen this movie before. The exact same thing happened in the 90s, when EA went on its acquisition spree. Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus. History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position. And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy. There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp. They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful. They bought the names, the buildings, the IPs and whatever teams happened to be there at the time. But those things don't matter at all. You can buy a studio. You can buy its IP. You can even buy its entire back catalogue. But you can't buy the magic that made those games special in the first place. And the sooner our industry understands that, the better.
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Incel - self reporting 🙃
If you told someone this is a man they would belive you
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PhoenixRyan retweeted
The developers behind Castlevania: Belmont’s Curse are enthusiastic about the “horny” fanart they’ve seen of the game’s characters, saying they specifically made them "hot" to appeal to fans. bit.ly/4ys4Qcq
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