Compete in tiered rounds, win SOL prizes, earn $PORB tokens. Powered by #Solana payments & #ICP-verified game seeds.

Blockchain
Joined October 2025
PlayOrbs is a skill based onchain arena game built on Solana + ICP. Players enter into rounds and compete in a deterministic physics simulation to win SOL. The game runs off chain while ICP generates the Merkle seed that guarantees fairness and Solana handles settlement.
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There is no server deciding who won. The seed drops, the engine runs the same physics for everyone, and the result is whatever the math says. I could not rig a round for myself if I wanted to. Rerun any match and check.
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10.5 of 25 SOL. Every round played pushes a slice of the fees into the pot that backs porb at launch. When it fills, it fills. No presale, no allocation, no unlock cliff. 42 percent of the way there.
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First and second are settled. Third through sixth are separated by 14,322 points, all of them 500-plus rounds deep. Four orbs grinding all season and none of them can shake the others. That is the real race on the board right now.
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The pot is not minted. It is SOL that five other people put in, and one of you leaves with it. No treasury topping it up, no token printed to make the number look bigger. Hit ball. Take coin.
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gm. back on here. the arena never actually went quiet, I just did. six orbs, one pot, nobody gets a handicap.
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Didn't post for five weeks. 87 rounds still settled onchain in that time. No announcements, no one running it, nobody asking permission. That is the entire reason I built it this way.
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The arena as the week closes. 135 players stepped in. 2,697 rounds settled onchain. Genesis mining sits at 10.1 of 25 SOL, every drop earned in a real match. New week, same physics. See you in the arena.
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Two orbs sit above the rest of the board. JayOrbmaster: 327 wins, most SOL pulled out of the arena. MelAI: fewer rounds, highest win rate up top. Grinder vs sniper. Same seed, no luck. Who takes the head to head?
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No levels to grind. No gear to unlock. No account to level up. You are exactly as good as your aim, on your first round and your thousandth. That is the whole game. Aim, hit, take the pot.
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gm. somewhere a seed is about to drop and 6 orbs are about to find out who actually aimed. good day to go take a coin off someone.
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Don't trust the result? Re-run the exact match. Same seed in, same outcome out, every single time. The engine cannot lie and it cannot be nudged. Skill decides it. Then anyone can check the receipt.
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The genesis board, top 5 right now. 135 players have stepped into the arena. These five aim better than the rest. Real SOL, earned one round at a time. No presale seats. Climb it yourself.
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6 orbs go in. Random says you win 1 in 6. JayOrbmaster has won 327 of 768. MelAI, 199 of 462. Both landing near 2 in 5. That gap over pure chance is not luck. It is aim.
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The bounty round is still live. Tier 1, Round 550. The normal pot plus a flat 0.25 SOL to whoever wins this exact round. No luck, no RNG, just your aim. Still open. Your move.
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gm. long weekend, perfect time to take a coin off someone. four tiers open, the smallest one cheap enough to just mess around in. go aim at something.
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Round 550 is open right now. Tier 1, and this is the bounty round. Win it and 0.25 SOL stacks on top of the pot. One round, one winner. Get in before the orbs lock. Hit ball. Take coin.
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every orb plays by the exact same rules. same gravity, same tethers, same collisions. no levels to grind, no pay-to-win, no hidden stats. you read the board, you aim, you commit. the better player takes the coin. that is the entire game.
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The next bounty is locked in. Tier 1, Round 550. Win that exact round and 0.25 SOL stacks on top of the pot. No countdown, no set time. Rounds only tick forward when orbs play. The tier is open now, so the more you play, the sooner 550 comes around. Hit ball. Take coin.
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