PlayerIO.com retweeted
Replying to @AdobeFlash
@AdobeFlash @BillAtAdobe hey we built an interactive 340 meter long LED screen using #flash and @PlayerIO
Powering 150 million mobile, social and casual gamers; now excited to be a part of @YahooInc. Thanks to all. The adventure continues.
ArmorGames and SpilGames joins the Epic Flash Game Contest - playerio.com/competitions/eg…
Great Player.IO powered realtime multiplayer 3D fighting with Ninjas! clickjogos.uol.com.br/jogos/…
Epic Game Contest beta invitations just went out. Watch the result live here: playerio.createsend.com/repo…
The first beta testers can now start to review the Epic Game Contest Games. Play at playerio.com/competitions/eg… using the review code "letmeplay"
PlayerIO.com retweeted
My favourite pastime the past months just went into public beta! leapdaygame.com Props to @colemanpants for making this using Player.IO
PlayerIO.com retweeted
Replying to @PlayerIO
@PlayerIO We are working to resolve this issue as soon as possible. Please visit the following link for updates: goo.gl/wmClb
PlayerScale the Player.IO parent company now powered more than 100m players! techcrunch.com/2013/01/28/pl…
PayPal is currently having issues issuing IPN callbacks for payments. We have been informed that they are working to resolve the issue.
Normal operations have resumed, feel free to write [email protected] for further questions and comments.
PlayerIO.com retweeted
Congrats to @brodiegames on getting Highgrounds into beta!
highgroundsgame.com
PlayerIO.com retweeted
Join our $150,000 Player.IO Game Competition. playerio.com/competitions/eg…
Being a Player.IO PartnerPay protal http://bit.ly/hlgzpB is quite a good buisness for some! http://bit.ly/mTTYBN
Kyle from http://shellshocklive.com just broke most revenue generated in a day by an indie developer with 4735.7$. (On June 4th)
Fun little #PlayerIO Powered game in beta http://www.vortexwars.com/



