Playeroth (@Playeroth) profile picture

working / gaming.

Joined November 2023
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my tierlist on assymetrical horror, based on fun/potential. these 3 on S have a special place on my heart.
Okay, enough time has passed.
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Past month i have been working on @s8box The project is quite early but i think it would be nice to share the work i have done, its simple but also first time for me, im learning. The idea here is the player connect this input to an output, choosing what mechanics executes
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i have been inactive here for some while but its mostly due to working on certain project then having to work on other things. I feel like i should keep this active than take longer enough. s&box is now my love engine and i feel much more confortable on it than Unity.
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i have watched #Backrooms and i think its the best backrooms version. Kane Parsons did a great job with the movie and lore. i love this idea of it having a memory, almost a sentient being. Its just looks so fun to think about.
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Todays Devlog: Made the inventory work ingame; can pick, drop and it will talk pretty well with others script. want to add proper animation on open/close inv, select item, eventually fix general lighting. All have to work in multiplayer.. #gamedev #unity3d
Todays Devlog: Added item swap, it can only swap if both item uses the same block. this grid inventory is complicated yet easiest system i can do for now. I also added an outline, (free package) and then scripting to switch colors based on conditions. next is smooth position
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Todays Devlog: Added item swap, it can only swap if both item uses the same block. this grid inventory is complicated yet easiest system i can do for now. I also added an outline, (free package) and then scripting to switch colors based on conditions. next is smooth position
Todays Devlog: Got the Grid Inventory working. Now only need to add proper checks for switching item position with another, drop of inventory and others. Still all early, need to add some smooth, updated model and all. #gamedevjobs #unity3d
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Todays Devlog: Got the Grid Inventory working. Now only need to add proper checks for switching item position with another, drop of inventory and others. Still all early, need to add some smooth, updated model and all. #gamedevjobs #unity3d
Todays Devlog: added Button Keycard, permissisons for button, Item in hand view and this is all very scalable and uses a lot of SO and less dependent code. Keycard scale for showscase. Need to add cursor, probably hand be in item pos and so on
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Todays Devlog: added Button Keycard, permissisons for button, Item in hand view and this is all very scalable and uses a lot of SO and less dependent code. Keycard scale for showscase. Need to add cursor, probably hand be in item pos and so on
Hello! it's been a while. Few months passed by since i took a break, now i'm back with Game Development. Today news since last update; Made some signficant changes to my game, such as Pickups component, Door interaction, class switch and others all working in multiplayer.
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Keycard level is quite simple to modify. I made it using SO datas and OnValidade method. this makes the workflow so much better to simply add a keycard and set its level, or even randomly set a level. amazing
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Hello! it's been a while. Few months passed by since i took a break, now i'm back with Game Development. Today news since last update; Made some signficant changes to my game, such as Pickups component, Door interaction, class switch and others all working in multiplayer.
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on my SCP Game, UI received more updates. It's being reutilized CB UI textures -- (but i want to keep things a bit more different). Menu still needs a lot of update (there is a background cinematic (disabled here) but its WIP) #gamedev #indiedev #SCP
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UI background includes this shader interesting effect. simple but effective
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Shadow Walker should be released to Steam Febuary 2025
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switching characters added, each character contains a Scriptable Object that have datas i can edit, such animations datas, move speed datas, name and so on. Basically they dont depend on specific data, each has their own! #gamedev #indiedev #SCP #Unity3D
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Added interact check.
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i made these type of iron doors open upwards instead of commonly sideways, differenly from original game. I think it just fits with the type of door #gamedev #SCP
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doors added to Class D Room. Im making a SCP Game, reusing SCP CB models as style. Basically SCP CB from scratch and on unity. A bit different direction though, Multiplayer focused with player controlled entities #gamedev #SCP
i got the original SCP CB class d room! (extracted area from the original game!) it was merged with the 173 area, i had to separate and then it had only one cell, which i linked + dupe to fill the areas. i also made sure they are positioned perfectly. It has no door for now
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i hope the project can continue as normal and doesnt becomes too complicated. I have exciting ideas but that might change if i think the project is too deep complicted
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i got the original SCP CB class d room! (extracted area from the original game!) it was merged with the 173 area, i had to separate and then it had only one cell, which i linked + dupe to fill the areas. i also made sure they are positioned perfectly. It has no door for now
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