my tierlist on assymetrical horror, based on fun/potential.
these 3 on S have a special place on my heart.
Past month i have been working on @s8box
The project is quite early but i think it would be nice to share the work i have done, its simple but also first time for me, im learning.
The idea here is the player connect this input to an output, choosing what mechanics executes
i have watched #Backrooms and i think its the best backrooms version. Kane Parsons did a great job with the movie and lore.
i love this idea of it having a memory, almost a sentient being. Its just looks so fun to think about.
Todays Devlog:
Made the inventory work ingame; can pick, drop and it will talk pretty well with others script.
want to add proper animation on open/close inv, select item, eventually fix general lighting. All have to work in multiplayer..
#gamedev #unity3d
Todays Devlog:
Added item swap, it can only swap if both item uses the same block.
this grid inventory is complicated yet easiest system i can do for now. I also added an outline, (free package) and then scripting to switch colors based on conditions.
next is smooth position
Todays Devlog: Got the Grid Inventory working. Now only need to add proper checks for switching item position with another, drop of inventory and others.
Still all early, need to add some smooth, updated model and all.
#gamedevjobs #unity3d
Todays Devlog: Got the Grid Inventory working. Now only need to add proper checks for switching item position with another, drop of inventory and others.
Still all early, need to add some smooth, updated model and all.
#gamedevjobs #unity3d
Todays Devlog: added Button Keycard, permissisons for button, Item in hand view and this is all very scalable and uses a lot of SO and less dependent code.
Keycard scale for showscase. Need to add cursor, probably hand be in item pos and so on
Hello! it's been a while. Few months passed by since i took a break, now i'm back with Game Development.
Today news since last update; Made some signficant changes to my game, such as Pickups component, Door interaction, class switch and others all working in multiplayer.
doors added to Class D Room.
Im making a SCP Game, reusing SCP CB models as style. Basically SCP CB from scratch and on unity. A bit different direction though, Multiplayer focused with player controlled entities
#gamedev #SCP
i got the original SCP CB class d room! (extracted area from the original game!)
it was merged with the 173 area, i had to separate and then it had only one cell, which i linked + dupe to fill the areas. i also made sure they are positioned perfectly. It has no door for now








