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Replying to @ianjq
@banannerbread storyboarded and @mercuryfilmwrks animated one of the greatest moments in animation in my book #TangledTheSeries
(all 2d, no cgi)
Polymath || KoG Spoilers retweeted
sun and moon #cassunzel
Polymath || KoG Spoilers retweeted
crowd reaction to the sardonyx fusion reveal at the steven universe panel - SDCC 2015
Polymath || KoG Spoilers retweeted
crowd reaction to the "we are the crystal gems" short at the steven universe panel - SDCC 2015
Polymath || KoG Spoilers retweeted
Do not go looking for Hotel Transylvania concept art if you don't want to feel depressed for what could have been
"Why doesn't the final character design ever look as good as the concept art?"
Because the designs they come up with in concept art are iterative and are often found to not be easily readable in 3D space under different lighting conditions or with different facial expressions.
They also have to be easy to animate when budgets are constrained, and have to be possible to make into a toy for merchandising.
There's also just plain old marketability. A design that's too exotic risks alienating potential audiences. That means it has to follow current trends and recognizable shape language.
Also, sometimes the concept art you see is from a completely different conception of the character. A character's personality and role in the story can change significantly over the course of production or development, sometimes going from a villain or side character to a protagonist or vice versa.














































