Voxel billiards, anyone? Cubes roll surprisingly well. #gamedev
Replying to @harrisonpartch
youtube.com/watch?v=VQv1OEm_… This build showcases various types of glass and mirrors.
Replying to @voxagonlabs @tuxedolabs
Ah, I agree, which is why I had to fallback to also rendering supplemental particles. If you haven't seen it, @Vuthric talked about the method he used and it looks better than anything I've ever seen in realtime: youtube.com/watch?v=-cKgZrrB…
Here is a shallow outline of how everything ties together. It's based around a game design that to this day is still unannounced, but it will allow for easy modding and I hope to share it soon. The engine will be ripe for sharing/licensing but don't have more info on that yet.
Replying to @dimatvorog
Thanks! There's some technical information as to how it works in the description here: youtube.com/watch?v=8ptH79R5…
Replying to @sirati97
There's a YouTube version I forgot to post here youtube.com/watch?v=8ptH79R5…
Sorry all, I forgot to post the link to the extended YouTube version with some technical information: youtube.com/watch?v=8ptH79R5…


