Programming. Programming. Programming. Lots and lots of programming. https://xitter.cf/t.co/961FTHVg8R

Joined March 2012
Replying to @interronyan
Yes, larger spheres tend to roll much better.
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Voxel billiards, anyone? Cubes roll surprisingly well. #gamedev
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Replying to @harrisonpartch
youtube.com/watch?v=VQv1OEm_… This build showcases various types of glass and mirrors.
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Ah, I agree, which is why I had to fallback to also rendering supplemental particles. If you haven't seen it, @Vuthric talked about the method he used and it looks better than anything I've ever seen in realtime: youtube.com/watch?v=-cKgZrrB…
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Here is a shallow outline of how everything ties together. It's based around a game design that to this day is still unannounced, but it will allow for easy modding and I hope to share it soon. The engine will be ripe for sharing/licensing but don't have more info on that yet.
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Replying to @dimatvorog
Thanks! There's some technical information as to how it works in the description here: youtube.com/watch?v=8ptH79R5…
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Replying to @sirati97
There's a YouTube version I forgot to post here youtube.com/watch?v=8ptH79R5…
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Sorry all, I forgot to post the link to the extended YouTube version with some technical information: youtube.com/watch?v=8ptH79R5…
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What started a year and a half ago as just some Vulkan #voxel ray tracing experiment has evolved into something far beyond my wildest of dreams. The sky's the limit from here, and I intend to take it beyond, so stay tuned. #gamedev
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Here's a still screenshot from a different angle since Twitter's video compression is so lossy. A full-feature video will go on YouTube when it's ready :)
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