
@ProjectAliveDevi
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3D pixel-art zombie survival RTS. Command squads or take control. Wishlist: https://xitter.cf/t.co/ZgJRpo52mu Discord: https://xitter.cf/t.co/GHiFc4w5IJ
South Korea
Joined August 2026
- Tweets542
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- Followers6.8K
- Likes724
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Wishlist Ebbtide on Steam:
store.steampowered.com/app/4ā¦
The Steam page is finally live! Thank you for your patience and all the support.
Lead the last carrier task force through a world overrun by zombies. Command your forces on the operations map, then zoom into battle and take control yourself.
#indiedev #gamedev #Ebbtide
Getting the squads ready for their next fight in Ebbtide.
Iāve been working on modular weapons, soldier equipment, and custom paint. Here are two videos showing the customization so far.
1. Weapons and gear ā swap optics, muzzle attachments, magazines, grips and more, then choose your soldiersā helmets, armor, pouches and other equipment.
Attachments affect accuracy, magazine capacity and reload time. Larger magazines hold more rounds, but add weight and take longer to reload. Armor provides more protection, while pouches let soldiers carry more spare magazines. That equipment adds up, and the total weight affects movement speed.
2. Custom paint ā change the colors of uniforms and individual pieces of gear, including helmets, plate carriers, pouches, backpacks, gloves and boots. Vehicles and aircraft can be painted too.
Use the color picker to choose your own colors, or create camouflage from a base color and up to three pattern layers. Adjust each layerās shape, size and coverage, try digital patterns, shuffle the layout, and save your designs.
Both videos finish with ghillie suits. These let soldiers get closer to zombies without being detected, opening up a stealthier approach.
Would you keep your squad light and mobile, or bring more armor and ammunition? What kind of camouflage would you make?
Wishlist Ebbtide on Steam:
store.steampowered.com/app/4ā¦
Early development footage.
#Ebbtide #indiedev #gamedev
Thanks to all of you, Ebbtide reached 100,000 wishlists in just three days.
Honestly, I never expected this much attention in such a short time, and it still hasnāt sunk in. Itās amazing that a game I started on my own has reached so many people, and it gives me real strength for the development ahead. To everyone who discovered Ebbtide and added it to their wishlist, and everyone who told others about it, thank you from the bottom of my heart.
Thereās still a lot I want to show you, and a lot left to polish. To answer your expectations with the game itself, Iāll keep refining the gameplay step by step, from the decisions you make on the operations map to the moments you fight on the battlefield yourself.
Iāll keep building toward the day you can play Ebbtide yourselves. Thank you so much for being part of this.
store.steampowered.com/app/4ā¦
#Ebbtide #indiedev #gamedev
Ever since I watched World War Z, Iāve wanted to build this.
In Ebbtide, zombies pile on top of each other to reach your troops. Gunfire can knock them off, and the pile can collapse as they climb.
Even a rooftop can become a frontline.
Youāve seen the firepower. Hereās why youāll need it.
Early development footage from Ebbtide.
#indiedev #gamedev
You can now wishlist Ebbtide on Steam!
store.steampowered.com/app/4ā¦
Thank you for all the support on this video. It means a lot!
Scaling up helicopter operations in Ebbtide. š
Iāve been working on helicopter group movement, with different formations and adjustable spacing between aircraft.
Hereās a larger transport formation moving across Los Angeles before deploying its squads on the ground.
How does the formation movement look?
Also, the Steam store page should be ready to go live this week! Sorry for the wait, and thanks for your patience.
Early development footage. #indiedev #gamedev
Ebbtideās Discord is now open!
Come chat about the game, follow development, and share your feedback.
š discord.gg/JwGQGQFqhD
The Steam page is currently under review. Iāll share the link here as soon as itās live!
Iām excited to finally show you Ebbtideās operations map.
If youāve been wondering how far the battlefield extends, every battle youāve seen so far has taken place in and around Los Angeles.
The tutorial and Chapter 1 are being built around a fighting retreat across LA, holding successive positions as you fall back toward the Port of Los Angeles.
I visited LA a few years ago and practically lived in GTA V. I already knew it was huge, but researching this battlefield made me appreciate its scale all over again.
The map covers part of the wider LA metropolitan area. Sorry, Anaheim. I had to draw the line somewhere.
These three videos show how commands on the operations map connect to the battlefield:
1. Naval and air support ā issue orders to ships, call in fighter support, and follow the aircraft through their flight, turns and attacks.
2. Helicopters ā direct an Apache from the map, then dive down to follow its flight over the city.
3. Ground forces ā inspect the horde, give your armored units movement orders, and follow the fighting through the streets. When the ammunition runs out, the main gun can no longer fire. It needs resupply.
The city is still a work in progress. Iām planning more operations and encounters to fill out the map, along with landmarks to make its different areas more recognizable.
Iām also working to minimize loading interruptions when moving between the map and the battlefield. Keeping close-up detail across an area this large is another challenge Iām continuing to work on.
What do you think of the operations map so far?
Early development footage.
#indiedev #gamedev
Just hit 4K followers. Thank you so much!
Iām developing Ebbtide on my own, and I never expected it to get this much attention. The response has been incredible, and Iām honestly still shaking a little.
Thereās so much more I want to show you. I canāt wait to share whatās next.
For today, meet the Little Bird. The AH-6M hits the horde with guns and rockets. The MH-6M carries the troops, lifting off the shipās flight deck and heading ashore.
Thanks for following along. Your support means a lot to me.
Early development footage.
#indiedev #gamedev
A new round of helicopter improvements in Ebbtide. š
Updated rotor visuals, dust kicked up by rotor wash, and nearby trees reacting to the wind.
Iāve also refined the troop boarding and disembarking animations. The clip shows these details alongside helicopter transport and rappelling.
How do the helicopters look now?
Early development footage.
#indiedev #gamedev
Hereās that bigger flight deck. Meet the aircraft carrier in Ebbtide.
1. Air support in action ā air-to-ground missiles, precision bombing, strafing, and building destruction. Follow the jets in flight or watch the strikes from the battlefield.
2. Deck operations ā pilots climb aboard their jets, taxi to the catapult, and launch.
3. Landing and recovery ā jets return to the carrier, land, and park before the pilots climb out.
The catapult launches and bombing runs are my favorite shots. What do you think of the carrier operations?
Early development footage.
#indiedev #gamedev
The navy is joining the fight in Ebbtide.
1. Meet the DDG ā crew on deck and CIWS firepower. Helicopters can land on the stern flight deck, pick up troops, and take off again.
2. Tomahawk missiles ā from launch to impact.
3. Naval gunfire support against the horde.
Watch the ship in action up close, or follow its firing through the support camera while commanding the battle far away.
How does the naval support look?
And thereās a much bigger flight deck waiting offshore⦠š
Early development footage.
#indiedev #gamedev
Your squads need a lift. So do their Humvees.
Meet the CH-47 Chinook, newly added to Ebbtide.
Depending on the load, it can carry:
⢠Two Humvees
⢠One Humvee and 3ā4 squads
⢠5ā6 infantry squads
Board through the rear ramp, fly across the city, and unload where your troops are needed.
How does the boarding and transport look?
Early development footage.
#indiedev #gamedev
I've given Ebbtide's pixel rendering another pass.
⢠1px outlines and edge highlights
⢠Clearer unit silhouettes, even in zombie crowds
⢠Stable pixel blocks during camera movement
⢠2à detail at maximum zoom
And yesāyou can now get a better look at their weapons and camo patterns, too. Recognize any of the units?
How does the updated look feel?
Early development footage.
#indiedev #gamedev
Attack helicopters are now units you can command in Ebbtide.
Meet the Apache and Viper, featuring a new Apache model and new attack options: Hydra rockets and Hellfire missiles.
Apache in the first clip, Viper in the second.
Move them into position, or set an orbit to circle an area and defend it from above.
How does the helicopter combat look?
Early development footage.
#indiedev #gamedev
Ground resupply in Ebbtide.
The truckās hydraulic hook-lift loads and unloads the entire flatrack, cargo and all. Attach trailers to haul more supplies in one trip.
I also tried a triple-trailer setup. It still needs some workāoccasionally it decides to dance instead of deliver supplies. š
How does the loading speed feel? A little too slow?
Early development footage.
#indiedev #gamedev
The FOB is built. Now it needs supplies. Helicopters are now units you can command in Ebbtide.
Select them, issue movement orders, and use sling loads to transport supplies across the city.
Pick up the cargo and deliver it to your base. Ground resupply is coming up next. š
Early development footage.
#indiedev #gamedev
Build it. Fortify it. Hold the line.
A closer look at FOB construction in Ebbtide.
Build your perimeter, add elevated walkways, install gates that open and close, and position defensive weapons and lighting around your base.
First clip: building the FOB.
Second clip: putting its defenses to the test against the horde.
A quick Steam update, too: I was aiming to open the page for wishlisting in September, but Iām now targeting October.
Preparing the page and footage has taken longer than expected, and Iād like to give them a little more polish.
Sorry to everyone waiting to wishlist, and thank you for your patience and encouragement. Iāll share the link here as soon as itās live!
Early development footage.
#indiedev #gamedev
Not everyone has a gun. Everyone needs a way out.
Trucks can now pick up and transport civilians in Ebbtide. Get them aboard, escort the convoy, and get them safely to their destination.
Sorry for the quiet week! Iāve been busy working on supply systems, FOB construction, the Los Angeles map, and UI/UX improvements. Thereās a lot Iām excited to share, starting with civilian transport.
Early development footage from Ebbtide.
#indiedev #gamedev
