Ravage (@RavageDeveloper) header
Ravage (@RavageDeveloper) profile picture

Maker of uhhhh stuff.... Discord: https://teapaw.org/t.co/YkYSUxqxlt

Deep in the bog
Joined March 2024
Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)Photo by Ravage (@RavageDeveloper)
FROG GAME PROTOTYPE OUT NOW I'll leave this post pinned for about 2 weeks, game will be downloadable off my itch forever PLAY IT ravagedev.itch.io/frog-scorp…
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The Master Arenas are pretty crazy
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Pretty big fan of the decision to give the pain elemental like a trillion health, leads to it controlling the battlefield in an interesting way a lot of TDA enemies just can't
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You can do some cool stuff in the new DOOM dlc
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Doom 2016 is kino.
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It gets dangerous at night... #indiedev
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First look at what we've been doing on the side #indiedev
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Some screenshots I grabbed for project documentation😍
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Frog-Ninja prototype within 7 days. Getting demoted to a pototype due to the insane amount of work that would be necessary to realize it as a full game (4+ yrs plus funding) I've been working on a properly scoped project in the background, a bit different from what I usually do
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I think a pretty strong heuristic for game design is that if a given mechanic simplifies the game for a good player, it’s bad.
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“Shlorbo attacks are unblockable, but if you hit the binkle button when the enemy flashes orange (orange) you can perform a “shrinkle dink”, filling your glorbo meter. Perform a shrinkle dink with a full glorbo meter to stun the enemy for 5 minutes!
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First dude that traces this as a soyjack holding a sign is gonna go triple platinum
WARNING: laughing at other people's costume design is STRICTLY FORBIDDEN
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Oh btw we’re also developing a simpler game on the side. Still expect the combat demo around May 8th but we’ll be taking a break to focus on that afterwards
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This boss is lowkey way too hard but it's not unfair hard so I guess we're fine??? #gamedev
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Early boss tests #gamedev
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Combat's getting better and better #gamedev
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Some more tests of the healing sword #gamedev
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The Mortal Blade meets Silksong's silk healing #gamedev
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Some Ninja Gaiden inspired movement #gamedev
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