Owner of SixtyGig Games. https://xitter.cf/t.co/7eRn86Ons6 Working on a Rayvo2D, Rise to Ruins, and Fail to Hero. All opinions are someone's somewhere.

Texas
Joined January 2012
Raymond Doerr retweeted
#WMM - 014 [Dekatronic After Images] Yo, time has been a bit of a hard resource to gather recently so I haven't had as much time. I'm am still doing my best to work on these tracks though so I hope you like them! #chiptune #chiptunes #8bitmusic #retrogames
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Raymond Doerr retweeted
the way ozzy osbourne lived his life, its a miracle he even made it to 76. he changed the history of music forever… there will genuinely never be anyone else like him man. this one fuckin hurts the godfather of metal, prince of darkness, rest easy 🕊️
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Went to the nail salon with my wife, ended up like this. I dig it.
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Super advanced, BAFTA Award Winning* gameplay! You can now do amazing and groundbreaking things, like press up and down on your DPAD! #indiedev #gamedev
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Anyone have any desktop recording software that isn't too bloated, doesn't suck, and isn't OBS? OBS is fine but I kinda need something not made for streaming, OBS is too bloated for my needs. I just want a simple recorder. Bonus points if it can auto-crop.
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Programming on Fail to Hero officially started on July 5th. Here's the entire game thus far. ;) #indiedev #gamedev
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Slow #indiedev over the weekend as I went to @vcfsouthwest. Had a blast, and bought a Toshiba Libretto 75CT!! :D
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Raymond Doerr retweeted
I wanted to try uploading and embeding a video from youtube into here, but that seems to have failed. I continue to play with it. For now accept the true embed here
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Raymond Doerr retweeted
#WMM - 003 [Bykel Flashpoint] youtu.be/ELqBUda-gI4?si=TFGP… This week I somehow came up with some really weird waveforms with a bit of filtering. How I did that? I do not know, but I like it! #chiptunes #chiptune #nes #nintendo #oscilloscope
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Progressing along on the UI layout, art is still not really done though. Thoughts? Disregard there being 3 health bars, they're for different "phases" of the character's progression. #indiedev #gamedev
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I've settled on a game resolution of 384x216 (10x scale at 4k, 5x scale at 1080p). I'm also homing in on the UI aesthetics, although none of it is drawn properly yet. #indiedev #gamedev
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Who said you can't find inspiration for games in the old paintings? What an inspiring piece! "Expulsion, Moon and Firelight" ~1828 ~Thomas Cole
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Alrighty, back on the bandwagon after the new PC build. I've started the rough layout for the UI. Although none of the UI art is really final, it's mostly hodgepodged together from other projects of mine. #pixelart #indiedev
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New PC Online! Now I can get back to #indiedev. Case: Lian Li Dynamic EVO XL Motherboard/CPU: ASUS ROG Z890 Hero Intel Core Ultra 9 285K GPU: MSI RTX 5090 32g RAM: 64gb DDR5 Ram, 6400Mhz (2x32gb) Drives: 2x Samsung 970 EVO M.2 Cards (2tb) 1x Samsung 860 EVO SSD (4tb) (From old PC) 1x Western Digital Black Drive (10tb) (From old PC) PSU: Corsair RM850X (850 Watt) (From old PC) Cooling: All Nuctua Audio: Sound Blaster AE-7 (From old PC)
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It's weird how there's a "start up story" trope of: "Me and my friend were laid off from <Professional Job>, so we decided to <Make Same Thing Ourselves>. Come look!" But then half the time with these stories, you look at the thing, and think to yourself "oh, that's why you were 'laid off' huh?" I'm all for supporting everyone, but sometimes it's a bit silly when you can see the obvious failings that spotlight the whole reason the big pros didn't want them anymore. Having said that, I've also seen 10,000 insanely amazing things come from the same, probably more genuine, situation.
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Starting work on some very rough UI concept art. Mostly just figuring out layout and what not. #indiedev #gamedev
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Spent today fixing my #3dprinter. The MCU died on the poor thing, it would completely lose power when the bed heater was turned on. Last comment has videos. Luckily I had a spare, so it was just a swapout + firmware flash.
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Videos of original failure and power back on after repair.
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