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Rio de Janeiro, Brasil
Joined July 2016
redmanbrasil retweeted
Lavender analyzed 28.3 million emails to find out what gets replies. Here’s what they found:
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redmanbrasil retweeted
interpretability might be the most important scientific problem in the world right now, as I don't think we can solve alignment if we don't know what we're building. I think I have good news about it. I co-authored early work in mechanistic interpretability at OpenAI and came away pessimistic, because neural networks appeared to fold into arbitrary tangled knots. years later, I started openai's first large-scale automated interpretability project, finding about 2% of neurons legible with the primitive tools we had with modern agentic tools and a much closer look, the picture looks totally different. the vast majority in models up to trillions of parameters are legible, and their circuits beautiful. many famous examples of tangled neurons turned out to be misunderstood. The roadblocks I expected mostly aren't there. I now think ambitious interpretability will be solved by the time we need it most, and possibly quite soon, as automated scientists keep improving. it may be a bitter lesson for interpretability: the simple thing, at absurd scale, works already-clean.goodfire.com/
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redmanbrasil retweeted
i built @WisprFlow’s paid ads program here’s how i’d rebuild it in 30 days
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redmanbrasil retweeted
We built the most physically accurate film emulation available. We’re releasing it for free. 126 stocks modeled on real film. Runs directly in your browser, @osmo_studio, DaVinci Resolve, and Premiere. Supports ARRI, Sony, Canon, RED, and more. Here’s what it looks like:
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redmanbrasil retweeted
Onboarding for apps we designed recently
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redmanbrasil retweeted
Opus 5.5로 만든 바이럴 영상 389개 모음 요즘 화제인 Opus 5.5로 만든 모션그래픽부터 설명 영상, 3D 장면, 게임까지 정리돼 있음 원본 영상과 리메이크 영상을 같이 볼 수 있고 프롬프트도 바로 복사해서 활용 가능 마음에 드는 영상을 내 로고, 컬러, 폰트 같은 에셋과 함께 클로드에게 주고 구성안을 뽑아달라고 하면 아이디어의 방향을 정하고 구체화하는데 도움이 됨
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redmanbrasil retweeted
STOP asking Opus 5.5 to invent motion from scratch. good motion still starts with taste + creative direction. when you give AI nothing, it falls back to the same generic shit everyone else is posting. left is @thednyx’s original. right is opus's version rebuilt with my own brand. same motion, same cuts, same timing. ~15 minutes, $0. give it great work to study, then let it handle the execution. full prompt below ↓ <inputs> Ask me for: my product name, a logo (or let you draw a simple mark), my brand colours (or pull them from my logo), the one-line thing a user types into the prompt box, the page that answers it (title + 2–3 sentences with one key phrase), two feature names for the stacked cards, and a music track. If I skip any, use the defaults: product "Frame by Frame" living inside its Whop hub, a viewfinder mark (four corner brackets around a bold "FF"), prompt "Make a launch video for my app", a lesson page titled "2.1 Choose a reference", cards "Launch" and "Sound", and Mixkit's free house track "Rising Forest" slowed to 124 BPM. </inputs> <direction> A 12 second square product sting, 1080x1080, frame numbers at 29.97 fps (f0–f359), master rendered at 59.94 fps. Apple-keynote feel: soft, white, bright blue, glassy. The camera never cuts on a still frame: every shot enters already moving (exponential ease-out, 12–19% of the remaining distance per frame) and leaves on an accelerating move or a blur ramp. Blur follows speed and direction on every move. Palette: my brand colours mapped onto these roles; if I give none, use page #FDFDFB, haze #B7CFEB, ice #E6F0FA, deep blue #294376 → #769CC2 sky gradient, navy #1E2F52, accent blues #2F6BFF / #3CC8F0 / mint #4ED6A0, white. Type: Inter (400/500/600/700). No purple, violet, magenta or orange anywhere. Story: the product header rises out of a blue haze inside a light app window → a cursor glides in, turns to face where it's going, grows on hover and clicks the logo → hard cut on the music drop to the app icon with four squares orbiting into a cross → the icon collapses into a Mac menu bar → the cursor clicks the menu-bar icon, a frosted glass prompt box springs out and the prompt types → whip-tilt up through a light-blue flash into the answer page scrolling into place → a card rises over it → blur-dissolve to two stacked cards with giant frosted-glass titles → blur-dissolve to the lone logo disc → hard cut to a black end card with a glowing wordmark. Banned: crossfades, frozen frames (except one hold in S7), stock UI kits, glows on UI text, Math.random, anything that looks like a template. </direction> <structure> Coordinates are px on the 1080 stage. Music beat k = 0.048 + 0.4838·k s (124 BPM, one beat = 14.5 frames). The three hard cuts f72, f101, f159 land 2 frames before a beat: keep these exact frames. S1 f0–71, header + window + click: haze #B7CFEB fading to #FDFDFB by f28, keep a blue floor glow #DBEEFD at the bottom. Header on one line: logo disc ⌀132 (#FBFCFE, 1px rim #E8E8EA, dark mark), the product name (Inter 500), a dark capsule pill "on Whop" (#2F2E2F, white text); the whole lockup spans x474–1063, centre line rises y932 (f0) → 776 (f2) → 683 (f5) → 608 (f10) → 546 (f24) → 536 (f37), drifting 1 px/frame after. Name appears f2 blurred, pill f4–5 heavily blurred and sliding 15 px left as it sharpens. A light hub window (radius 93, fill #FCFDFF, top band #F1F6FF, blue inner floor glow) fades in around it: opacity 0 to f14, 0.53 f15, 0.7 f19, 1.0 f24; top-left corner (408,405), runs off the right and bottom. Inside: a search pill in the top band, a left icon column (Courses icon at (537,739), faded Chat icon at (537,900)), and a course card from (764,700) off-frame with its cover image, title and "Course · 8 lessons". Cursor (black macOS arrow, white outline, 32x39) appears f27 at (891,393), glides left decelerating to (770,383) f44, rotates to point down-left f47–51 as it dives, lands on the disc's lower right (629,564) f56 → (587,546) f59 → (555,531) f71; grows ×1.55 on hover from f56; a soft ice ring (#D5F3FF → #F7FEFF, outer ⌀174) lights around the disc from f53. Camera zooms about (540,540): 1.0 f46 → 1.2 f60 ease-in-out, holds f61, then eases out accelerating to 1.04 at f71 while the cursor presses (shrinks 15% f69–71). S2 f72–100, icon + orbit: navy squircle app icon (#294376 → #1E2F52, white mark), 276 px at f72 shrinking ease-out to 178 px by f86, radius 28% of width, on a grey halo disc #E9E9E7 growing ⌀240 (f75) → 326 (f86). Four 92 px squares (radius 26) spin in counter-clockwise, decelerating, and lock into a cross at orbit radius ≈216 by f86: white (1px #E3E8EF edge + faint shadow) left, #2F6BFF top, #3CC8F0 right, #4ED6A0 bottom. f88–100: the icon shrinks accelerating to ≈40 px, the squares slide into a row on its right (white slips behind the icon), blur ramps 0.3 → 6 px. S3 f101–158, menu bar + prompt: white page above a black laptop bezel band (y425–475, top highlight #686866), a dark navy menu bar (y477–538), wallpaper below = the blue sky gradient with thin white line art (one big circle, two horizontal lines, one vertical, a four-point sparkle at a crossing, soft teal glow top-right). Menu bar right cluster in white: Wi-Fi, battery, toggles, the product mark at x531–584, three ⌀36 dots #2F6BFF / #3CC8F0 / #4ED6A0 at x612, 661, 709, "Mon Jun 22 9:41 AM" 34 px. Enters blurred 3 px and settling by f110. Cursor rises from below (f102), sits on the mark, presses f113–117. Camera pans content right +125 px f115–130 (fastest f118–120). A frosted glass box (white-blue glass over the sky, bright top rim, radius 60) springs out from under the mark f116: width peaks 744 at f126 and settles 726x228 by f138 around x196–922, y568–797. The prompt types from f121 (first legible "Make ") to f150 (complete) at about 1 char/frame with a 1-frame hold every 2–3 chars; caret always on; three white outline icons along the bottom; send button #2F6BFF ⌀51 with a white up arrow. From f136 the whole scene drifts up, accelerating into a whip-tilt (f158 moving ≈25 px/frame, vertical blur ≈6–8 px) while the page tints #E6F4FE over f154–158. S4 f159–186, answer page: a light course lesson page (breadcrumb, title, body): text column x120, body 47 px Inter 400 grey #BCBCBA, line pitch 58, one key phrase ("frame for frame") in black 600. It arrives smeared and 420 px low, scrolls up with offsets 420, 315, 210, 170, 140, 116, 96, 81 (f166) … 14 (f175) … 0 (f180), then creeps −6 px by f186. Blur 24 px (f159) → 1.5 (f165) → 0. Flash #E2F4FE fading to #FDFDFB by f165. A cursor pointing straight up rides the scroll and stops under the key phrase (≈(450,591) f180), then drifts right. S5 f187–214, card: a white card (x203–878, runs off the bottom) rises over the page: cover image 627x536 inset 24 px, radius 64, a light grabber bar at its top centre, caption semibold 38 px black, sub-caption grey 23 px. Cover top y642 (f187) → 456 (f191) → 395 (f196) → 369 (f200) → 348 (f205), then keeps drifting up ~4 px/frame. Card blur peaks 3.8 px at f189, sharp by f201; the page behind blurs to ≈2.5 px. Exit f207–214: card shrinks ~5% and rises while the whole frame blurs 1 → 7 px; cut at the blur peak. S6 f215–244, two cards: white page, two stacked cards 538x348 (radius 57, gap 36) centred on x540, top card settling at y168 by f230, bottom at y552. Each: cover art (no text baked into it), a frosted pill top-left ("Module 3" / "Module 5"), a frosted round "•••" top-right, and a huge bold title along the bottom edge made of frosted glass (a blurred, lightened copy of the image clipped to the letters, cut off by the card's bottom edge): "Launch" and "Sound". Both enter blurred 12 px and sharp by f224; the top card enters 8% large and rises from y264; the bottom card rises from y927, staggered behind it. They drift up 3 px/frame f230–238, then accelerate up and blur out into the cut. S7 f245–300, logo disc: page #FDFDFB, disc ⌀168 #F6F6F6 with the dark mark, rises into the centre (top y569 f245 → 491 f250 → 468 f255 → 456 f269) with a vertical smear on the cut frame, holds still f269–287 (the only frozen stretch), then shrinks accelerating to ⌀123 at f300. S8 f301–359, end card: black radial background (#020204 corners, ≈#272729 around the word), the wordmark in Inter 600, white #F3F3F5 with a tight glow plus a wide soft halo, centred (540,540). Word width: ≈1650 px f301 (horizontally smeared, zoom streaks) → 1350 f302 → 1110 f303 → 1049 f304 → 734 f309 → 678 f311 → 563 f320 → 516 f342 (≈1 px/frame shrink) → 492 f350, then collapses ease-in: 450 f355 → 267 f359 with blur rising to 3.5 px. The film ends mid-collapse. </structure> <build> 1. One HTML page, 1080x1080, drawn by seek(t) as a pure function of the frame number. No CSS transitions, no timers, no Math.random (seeded hashes only). Shots register as {f0, f1, render(localFrame)}. 2. Every value is continuous in the frame number (the 59.94 master renders half frames): animate with keyframe tables kf(frame, [[f, value], ...], ease) and per-frame lookup tables with linear interpolation. No Math.floor on motion. 3. Blur: CSS filter blur for round blur, SVG feGaussianBlur with separate x/y stdDeviation for directional smears. Zoom smear on the end card = 20–30 scaled, faded copies of the word. Frosted glass = a blurred, lightened copy of what's behind, clipped to the shape. 4. Cursor: one SVG macOS arrow (black fill, white outline, soft shadow) with rotation and scale, reused in S1, S3, S4. 5. Sound (no voice), exactly 12.075 s: music at 124 BPM, soft intro, the drop at 2.47 s (beat 5, the f72 cut leads it by 2 frames). Synthesized SFX: soft impact 0.10 s; whooshes peaking at the cuts 2.402, 3.370, 5.305, 10.043 s; transition hits exactly on 6.240 s and 8.175 s; clicks at 2.33 and 3.83 s; very quiet key ticks every ~32 ms over 4.04–5.00 s; a soft shimmer at 10.05 s. Master to −14 LUFS, true peak −1 dBTP, no fade except the last 60 ms. 6. Render with Playwright (one screenshot per frame, fonts loaded first), encode H.264 yuv420p at 60000/1001, mux the audio. </build> <gotchas> Measure text only after the fonts load. A long product name won't fit where a 5-letter name did: scale the whole lockup (disc gap, name, pill) to fit the span x474–1063, don't let the pill fall off-frame. A white orbit square vanishes on the white page without a 1px edge and a faint shadow. Don't put images with their own text inside the S6 cards, or the glass title doubles up. Keep the cut frames exact even where they don't sit on a beat. Nothing freezes except S7 f269–287. Heavy blur tables can wipe a shape out completely: if a frame looks empty, lower the blur until the shape still reads. </gotchas> <start> Ask me for the inputs. Then show me 4 stills (f40 header in the window, f86 icon cross, f150 finished prompt, f230 the two cards) before you render the full film. </start>
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redmanbrasil retweeted
The best skill to generate Screenshots for your apps is getting even better 🔥 We've added 6 new styles which users can pick from, and trust me - They're beautiful ! And ofc, you can just tell the agent to "use the style of my app" + ITS FREE & OPEN SOURCE 🧵
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redmanbrasil retweeted
Prompt: Create a 4–5 minute cinematic video about the Battle of Austerlitz (1805), built entirely in code. Research the battle thoroughly and decide for yourself how to tell the story, structure the pacing, explain the strategy, and visualize the events. I want it to be historically accurate, dramatic, easy to understand, and visually exceptional. Use the attached paintings as visual inspiration, not a strict style requirement. I love their scale, atmosphere, smoke, dramatic skies, cavalry, massed formations, landscape, and sense of chaos. Find a way to translate that feeling into code — but if you can invent a stronger visual language, do it. Don't make it feel like a generic infographic or strategy game. It should feel like a cinematic historical film that happens to be rendered with code. You have complete creative control. Surprise me. Repo: github.com/WinterArc21/Battl…
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redmanbrasil retweeted
Here’s to the wanting. Here’s to the dreaming. Here’s to everyone.
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redmanbrasil retweeted
so we launched it. i remember first time seeing apple fitness badges and being impressed af. now i know we made them 100x better. some people flew to barcelona just to get this unique, event only badge for barcelona diecastcon.
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OpenSEO just crossed 20,000 stars on GitHub. A self-hosted answer to expensive SEO suites: keyword research, backlink analysis, rank tracking, competitor monitoring. MIT-licensed, no subscription. openalternative.co/openseo
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redmanbrasil retweeted
Hello computer, Find every Amazon purchase I ever made. Call the number of the manufacturer. Say you’re not satisfied. Request a refund. If they decline, threaten to leave a bad review. If they decline, find the CEO’s phone number and ask him for a refund. Now, repeat the same process for items I never even purchased and see if you can get them to send me money. If they ask for a recipient, generate an image of one and send that. Do not stop until you’ve collected $1 million in refunds.
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redmanbrasil retweeted
football-docs v0.11.1 is out! this one welcomes a new provider: @driblab 👋 what is football-docs? it is a searchable index of football data provider documentation for your AI coding agents, so we’re all on the same (and latest) page. Driblab publishes its API guide publicly, which made it a great fit. the docs are built from that guide and checked against the live API, so your agent knows what the API actually sends back, down to the field names. the index is now at 2,325 searchable chunks across 24 providers and tools. the full details are in the release notes: github.com/withqwerty/footba… learn more here (including installation instructions): nutmeg.withqwerty.com/#footb… as always, feedback is welcome!
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Macadam is one of the best examples of what a top tier app onboarding should look like. Their onboarding flow is exceptionally well designed. Key things: - Engaging animations and vibrant visuals - Gradually collects information from the user - Clearly explains how the app works - Asks for permissions at exactly the right moments - Delivers instant dopamine with coins, rewards and streaks It barely feels like onboarding. It feels like you’re already using the product from the very first tap
This habit tracker app built by indie dev @edwin1 is one of the most impressive apps I’ve seen on the App Store. I absolutely love the onboarding. Onboarding - Fully customizable character - Medieval RPG theme - Start your first quest - Earn your first XP - Fight your first battle Paywall - Yearly subscription highlighted - 3 day free trial on the annual plan - Monthly and lifetime options available Edwin took a “saturated niche” like habit tracking and built a fully gamified RPG experience around it. That’s the key: take something that’s already validated and build something awesome and different around it
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redmanbrasil retweeted
My favorite footer section I’ve made so far. Built using @higgsfield
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redmanbrasil retweeted
obsidianui.dev it's free??? how? what a tool
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