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Here's my take on the GTA 6 trailer glass destruction, made in Unreal Engine with Chaos & Niagara. All real-time simulation (not cached).
If you'd like to start learning real-time particle simulations like this in Unreal, I have a free beginner course (20 lessons) you can grab here: redefinefx.com/witcher/
Work in progress on this real-time glass destruction sim in Unreal Engine. Based on the new GTA 6 trailer.
Tesla Roadster real-time demo made in Unreal Engine. Volumetric smoke simulation made with Niagara Fluids.
Using Unreal MCP I created grenades you can shoot mid-air in the style of F.E.A.R. I built the VFX by hand using Niagara Fluids for flipbooks, then MCP helped with the blueprints.
Building with Unreal MCP, day 2: I've turned my Niagara laser beam into a playable laser gun with impact physics and bullet hits that stick to objects. I can also hold Shift to enter bullet-time
Using Unreal MCP I've turned my laser into a game-ready, playable effect. I created the flipbooks using Niagara Fluids and built the VFX manually, then MCP helped with the Blueprint implementation.
Niagara Carnage & MCP Crash Course are the newest additions to my real-time simulation training bundle. 🟠FINAL CALL: Late summer enrollment closes in a few hours: redefinefx.com/megabundle/
All of these VFX simulations are real-time and made inside Unreal Engine (no VDB or alembic import).
I've recorded the workflow for all of them inside my Niagara training series. 🚨Final call: enrollment closes in a few hours: redefinefx.com/megabundle/
50+ project files for my most popular FX are included with Megabundle Pro: redefinefx.com/megabundle/#p…
Real-time water attack simulation with splash & foam GPU particles made in Unreal Engine 5.8. Full beginner tutorial is inside Niagara Liquids.
Run detailed water sims with splash & foam directly inside Unreal (no Alembic or VDB import). My beginner courses are closing in a few hours: redefinefx.com/megabundle/
Real-time dynamic zombie horde sim (with collisions) made in Unreal 5.8. Full beginner tutorial is now inside Niagara Carnage.
Start learning real-time VFX with my collection of Niagara courses covering pyro, liquids, destruction, and more. Late Summer Enrollment closes in a few hours: redefinefx.com/megabundle/
Real-time rotor wash sim remade in Unreal 5.8. Now with more detail and a directional force based on the helicopter tilt. Full tutorial is inside Niagara Pyro.
Create detailed explosions, smoke, and other essential pyro FX, all with Niagara (no VDB import). Enrollment closes tomorrow: redefinefx.com/pyro/






