RenderDoc is a stand-alone Vulkan, D3D11, D3D12, and OpenGL graphics debugging tool developed by @baldurk

Joined February 2014
RenderDoc v1.15 is here! It includes a revamped event browser that allows customisable filtering and display of events, as well as bindless feedback for DXBC (SM5.1) shaders. Full release notes are available: github.com/baldurk/renderdoc… and binary downloads: renderdoc.org/builds
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A bit hacky but a proof-of-concept capture from glxgears on linux. Preparing framework for people to add to/expand on
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Replying to @DJ_Link
@DJ_Link no ETA sorry. Spare-time progress only atm, it's far from mature - sb6 cap below. OSS will help with this :)
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I've also made an (unofficial!) overview video & some videos detailing specific features, you can find them here: youtube.com/watch?v=EMFG5wmn…
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