
Core Game Design Director on @VALORANT. Fmr @MarathonTheGame @FortniteGame, @Halo MP Lead, @Rainbow6Game Gameplay Designer. Views are my own.
Bellevue, WA
Joined August 2011
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Absolutely fantastic movie.
Watch Minus One if you haven't and then see #GodzillaMinusZero.
These two movies will become double feature must-watches like Terminator 1/2 and Alien/Aliens.
Might be my favorite of the year.
Andrew Witts retweeted
Got the chance to work on animations for the Warden in VALORANT, finding the right weight and rhythm for the rifle while keeping its mechanics readable and satisfying.
Grateful to everyone who helped bring it to life and excited to see it in players hands.
#VALORANT #Animation
Andrew Witts retweeted
I don’t have enough words for this so I’ll keep it short. This was one of the most exciting and challenging things I’ve worked on in my 15 years at Riot. Each team on VAL put some love into this, turning a zany hackathon idea into something special. I hope you all enjoy G:G 😭
Andrew Witts retweeted
We have a rare open position up for game designers with no industry experienced required. Come help shape the future of VAL with us!
Job application link in the replies.
One of the best action movies I’ve seen in a long time.
It’s in the same conversation as “The Raid”.
Go see it with friends
They Will Kill You should have a lot more buzz. Tons of fun from beginning to end with some damn good action.
Andrew Witts retweeted
Alien/Human hybrid weapons technology found after the killing the Compiler boss in Vault 7 of Cryo Archive 👁
Game dev is a really difficult endeavor but days like today make it worth it.
Have fun out there, Runners 💚
Happy @MarathonTheGame Release Day!
Andrew Witts retweeted
In death we’ve just begun. Watch the Marathon Launch Cinematic featuring Poppy and Son Lux.
Marathon releases March 5.
youtu.be/vtw5BDpKgJM
We really wanted to get some changes in the build for you all so that we could shake things up and get some fresh feedback on combat resolution.
GLHF! See you all on Tau Ceti!
Appreciate everyone’s feedback so far on the Alpha! We’ve got an update next week that removes this setting and defaults it to “off”.
The goal of this entire Alpha Test is to learn and we felt disabling the feature would allow for more nuanced feedback on gunplay.
GLHF!
Mania day 2 so I had to represent.
@MarathonTheGame Alpha this week!
















