Pinned Tweet
After months of work, I’m excited to share The Last Reel, my horror game set in Japan and inspired by the black-and-white rubber-hose cartoons of the 1930s.
Behind the playful animation are unsettling places to explore, puzzles to unravel, monsters to escape, and chases that won’t give you much time to think.
Seeing it all come together in this trailer means a lot. I’d love to hear what you think. 🖤
Horror fans and content creators: interested in playing early? DM me about early access.
🎮 Wishlist The Last Reel on Steam! (link in comment below)
AI isn't replacing the creativity in game development. Its removing the tedious work standing between creativity and execution. More time creating, less time fighting code. That's not the death of game development. That's its natural evolution.
I'm not sure a lot of people understand what game coders actually do. We're not spending 9 hours a day finely hand crafting artisan software and expressing our inner dreams... 90% of the time we are fighting compilers and existing architecture, having to work out how undocumented code works, and tracking down obscure bugs and behavioural issues.
Most of game programming is just difficult, tedious, laborious grunt work, and the cognitive load we have to endure to get anything done is tiring and frustrating. No game coder is doing it for this 90% of the job.
We make games because the 10% that IS actually about making things fun and expressing ourselves is so incredibly rewarding it makes the other 90% bearable.
Now imagine if there was a tool, some kind of AI agent maybe, which could do most of the 90% grunt work for you, leaving you to just make all the decisions and express your creativity. How amazing would that be. How completely revolutionary would that be.
How about making an actual game that's worth playing and not so easily copied, instead of a quick cash grab built around a single gimmick that any developer could replicate in 2 hours without even using AI?
The tool I made is powered by Opus. It reverse-engineers games and examines their code, metadata, artwork, 3D models, animations, etc. Based on its results, I believe many games have used AI, not necessarily extensively, but at least for debugging, corrections or other tasks.
Some devs appear to have used AI-generated artwork too, including in a background video. I’m annoyed, but I won’t reveal who they are.
If you’re asking how the code analysis works: Opus helped build the tool using over 5 million lines of pre-2021 code from local games library and GitHub repositories for Godot, Unity and Unreal Engine. It looks for patterns associated with human-written and AI-generated code. I’m keeping the detection details private to avoid making the tool easier to evade.
It estimates whether code might be fully AI-generated, partially AI-assisted or show signs of AI-assisted debugging.
The tool also searches developers’ public social media history for corroborating evidence. In some cases, it found older posts where developers acknowledged using AI and saved those references (these same devs been attacking me a few days ago for saying 99% use Ai in coding!).
For generated artwork, it analyzes images individually and flags features it considers consistent with AI generation. After the audit, it displays the flagged images and explains its reasoning. The results are in general spot on but require a human review to confirm.
Across the 20 games I analyzed, the most common suspected uses were shaders, VFX, partial coding assistance and debugging. The tool flagged 14 as involving AI-assisted debugging;
There’s much more to the process than I can fit into one post. I’m still questioning whether publicly identifying these developers would be fair, cause some of them are preparing to launch their games and this will plunge their sales. But it’s frustrating after people came after me for saying AI use in game development is widespread!
Forgot to mention that in some cases, the devs are either stupid or careless. The didn’t even remove references to AI tools from their game packages. One developer in particular, who repeatedly attacked me a few days ago, has a Unity game containing Ai traces (didnt even bother to ask Ai to clean them up).
One of the biggest challenges I faced while working on The Last Reel’s animations was video model censorship, especially for death scenes.
Here’s a workaround I used that might help other devs: I replaced the character with a green bag for the impact animation, then generated the character’s death animation separately, without showing the act that caused it. I combined and synchronized both animations directly in-game using code.
Local models like H3 Minimax helped avoid those restrictions, and I used it for some scenes. But in other cases, the animation quality wasn’t good enough for what I needed.
After months of work, I’m excited to share The Last Reel, my horror game set in Japan and inspired by the black-and-white rubber-hose cartoons of the 1930s.
Behind the playful animation are unsettling places to explore, puzzles to unravel, monsters to escape, and chases that won’t give you much time to think.
Seeing it all come together in this trailer means a lot. I’d love to hear what you think. 🖤
Horror fans and content creators: interested in playing early? DM me about early access.
🎮 Wishlist The Last Reel on Steam! (link in comment below)
Wishtlist The Last Reel on Steam: store.steampowered.com/app/5…
The amount of hypocrisy and stupidity is unmeasurable. I am going through every demo in the Steam fest and scanning it, and find shit load of games using Ai and not disclosing it. If I release the reports you'd be shocked and some people sales will get literally nuked!
If you use AI to code your game but keep it quiet, don’t attack other devs for openly disclosing their AI use just to farm clicks. That’s pure hypocrisy.
I have proof that some of you use AI yourselves. You know who you are. If you keep targeting other developers over it, I’ll make that evidence public so people can judge the double standard for themselves.
If you use AI to code your game but keep it quiet, don’t attack other devs for openly disclosing their AI use just to farm clicks. That’s pure hypocrisy.
I have proof that some of you use AI yourselves. You know who you are. If you keep targeting other developers over it, I’ll make that evidence public so people can judge the double standard for themselves.
Tim Sweeney is saying what many in the industry are too afraid to say publicly.
You can criticize AI all you want, but harassing developers, threatening them, and trying to destroy years of their hard work simply because they use a tool you dislike is indefensible.
Disagree with the technology, not someone's right to create.
Replying to @crierlon
Yep. They are burning down the businesses of good developers to enforce their politics. A year from now they’ll all be using AI, games will be better and made faster, and they’ll pretend their hate mob posting the death threats wasn’t wrong but merely misunderstood.
You don't give a damn about indie developers. You're just using the anti-AI outrage to farm clicks and engagement.
You took a developer honestly disclosing that AI ASSISTED with his game and twisted it into “he has no skills, no passion, and did no work.”
You didn't even judge the game. You saw “AI” and spotted an opportunity for engagement.
Stop pretending you're defending indie devs when you're publicly throwing one under the bus for likes. 💀
This has to be one of the worst AI disclosures I've come across in the sea of AI slop this Steam Next Fest.
"I'm an Indie dev so of course I have to obviously use AI to write the code of my game....." blah blah blah 🥱
Absolute slap in the face to every other Indie Dev putting in the work and developing their games with real skill and passion.
Learn the craft like all the others have! Make something with what you know and show players you can actually build a game. Earn that respect instead of just prompting AI to generate the code for you.
If you want to use AI, fine. But don’t sit here saying “obviously” it needs to be used just because you’re an indie. Don't give Indie's a bad rep just because you're too lazy to learn the craft yourself and do the full work.
Do better.
#SteamNextFest #AISlop
Just to show you the IQ level of some anti-AI folks. 😂
Simply because I defend my vision of AI in game development, they're now accusing me of being Tim Sweeney's alt account. LMAO.
If Tim needed an alt account to speak his mind, he wouldn't be taking a public stand in the first place.
Tim has something you clearly lack, my guy: BALLS.
Imagine hiring a contractor who keeps building walls that collapse, drains your budget, and never gets the job done. Should you keep paying him indefinitely just to avoid hurting his feelings? That's not compassion. That's how you bankrupt the entire company and put everyone else out of work.
Tim Sweeney has a point!
Tim Sweeney is facing backlash after an old post resurfaced where the Epic Games CEO argued that studios going bankrupt “deserve the axe.”
Talking about Looking Glass shutting down Sweeney called it “an economically realistic day”
Sweeney also wrote that “a studio that goes bankrupt deserves to be shut down”, arguing that companies that fail financially shouldn’t necessarily be kept alive.
His conclusion is that “The dinosaurs die, but the way is cleared for cooler life forms to evolve.”
Steam forces developers to disclose AI use, handing the anti-AI mob ammunition to attack them, while Valve's own developers use AI without the same disclosure requirements.
And AI-generated code? No disclosure needed, conveniently, because it's nearly impossible to detect. As if coding with AI somehow isn't using AI.
Hypocrisy at its finest.
Replying to @mattworkman
Forcing developers to write a political statement to be used against them by the hate mob they’re helping organize is abhorrent.
Readers added context they thought people might want to know
Steam's policy requires AI disclosure only for player-facing shipped content (e.g. art/narrative); dev tools like code assistants are exempt and not the focus. Disclosures provide factual store page transparency, not political statements. partner.steamgames.com/doc/gettingsta… forums.unrealengine.com/t/update-on-pr…
I’m going to vibe code a tool to investigate signs of AI-assisted coding in games and publish what I can actually verify. I will make it public on github so vibe coders can improve it. I suspect some of your favorite hardcore anti-AI devs might surprise you. No more hiding, will expose everyone.
It takes balls of steel to work your ass off on a game, then openly disclose AI use knowing the backlash could nuke your sales.
People tell devs to be honest, then punish them for it. Only a few understand what that takes.
Treating devs like criminals for using AI only encourages them to hide it and claim “NO AI WAS USED.”
Direct that frustration at Steam for failing to address the flood of low-quality games. We’re all against slop, but Steam has plenty of human-made slop too.
And about indie devs not using Ai, they will all come to attack me because they want you to feature their games, lol. That’s obvious.
The standard should be the quality of the game, not which tools the developer admits to using.
Replying to @RisingSunInt_
I'm calling bullshit on your theory of 99% of indie devs using vibe coding. Im sure most indie devs would too.
Also, I have no interest in engagement farming "post your game" posts (check my feed if you like). I'm just genuinely frustrated with the state of Steam at the moment.
Epic is putting money behind AI-assisted game development. 🔥
November 12–15: build a playable game in Unreal Engine or UEFN, solo or with up to five people, using any AI tools, from generated assets to coding agents.
Cash prizes, plus grants of up to $50,000 for standout projects to continue development.
More opportunities for creators. This is the direction I want to see.
Vibe your way to 50K.
The 2026 Epic AI MegaJam begins Nov 12: epic.gm/epic-ai-megajam-2026
99% of indie devs use Ai for vibe coding and anyone saying the opposite is a liar. Influencers like this playing the anti Ai card to farm views on X sucks.
I usually check out as many games as possible in Next Fest, but the tidal wave of AI trash has beaten me
Non-AI indie devs please post your games below and I'll check em out instead
Also @Steam PLEASE add an option to filter AI games in searches. It's killing discoverability



















