Replying to @picopico256
I feel like our warriors would be friends:
Remembering the time I sculpted a giant desert misquito for our Bangle & Maggie display at MGC 2023. I was thinking of doing translucent silicone wings but didnt have enough time.
So...this aesthetic only works if movement is in one direction ever...unless you want to do stuff with voxels. Otherwise what people are proposing is Crossed Swords in the same engine Sega used to make the 1st Jurrasic Park Arcade game:
youtu.be/WMunlet8hVI?si=--Y-…
I feel bad for kids not having parties but I also have to acknowledge that movie scale parties tended to be hosted by someone in their late 20's trying to look cool to or pick up high schoolers. It was fun until you had to get your drunk friends away from them like they were Mr.X
Happy Friday!
Please enjoy this video of @MegaYoYo3 playing our #MidwestGamingClassic build of Bangle And Maggie : )
youtu.be/uXYFM8ERLaA?si=sYDF…
Today I learned that the sprites in Bangle and Maggie are around the same dimensions as Art of Fighting 3.
I thought they were maybe Last Blade scale...
Here is some FX animation from Bangle and Maggie. This particular hit spark is from when you break a "Mana Prison", which is why it is particularly whispy:
Yellow paint is a symptom of your art direction being incongruous with your gameplay. If you go for noisy photorealism and players can only interact with the world via a flat screen you're going to have issues. Fully diagetic is an untenable approach with visuals like that...
Replying to @boghogooo
The world outside the borders of the screen is fun to depict:











