RoboFarm Game is a new semi-idle, incremental game of full automation! Wishlist on Steam ⬇️ https://xitter.cf/t.co/HJR5lh7DuT

Laguna Niguel, CA, USA
Joined November 2025
What’s everyone playing or working on this Sunday? Let’s see your games 👇
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Hey, Awesome #indiedev #gamedev its time for, #wishlistwednesday So show me your amazing games, and ill Wishlist them. #indiegames #madewithunreal #madewithunity #indieplatinumawards Have an Awesome day. ➡️Like & RT this tweet ➡️Reply with your game ➡️I'll Wishlist ⤵️😍💯
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RoboFarm retweeted
Gameplay Monday. This is what a fully staffed farm looks like. Hundreds of robots, all harvesting at once. You start with one, then a crew, and somewhere along the way the whole place turns into a moving machine of its own. The demo gets you there faster than you'd think. s.team/a/4212040/
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Unreal Engine has quietly passed Unity as the most-used game engine. The GDC 2026 State of the Industry report puts it at 42% versus Unity's 30%. That is a flip from just a couple years ago. The shift isn't just about AAA studios. Unreal's pricing model change in 2024 removed the upfront cost barrier that pushed indie devs toward Unity. Now you only pay royalties after $1M in revenue. Combined with better tooling for smaller teams, Unreal is eating into Unity's core market. Meanwhile, the industry is producing more games than ever. A record 19,468 titles shipped on Steam last year. But the workforce tells a different story. GDC's survey of 2,300+ professionals shows 74% of student developers are worried about their job prospects, citing layoffs, AI displacement, and a flooded entry-level market. The takeaway for indie and solo devs: the tools are more accessible than ever, the competition is fiercer than ever, and the market rewards shipping consistently. Niche, cozy, and incremental games are thriving precisely because they don't need a $200M budget to find an audience. Sources: gdconf.com/article/gdc-2026-… voxbooster.com/blog/game-dev… speequalgames.com/the-future…
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RoboFarm has been developed with Godot... very powerful open-source game editor. Try it!
Start with two robots and a tiny plot of land. End with a fully automated farm churning out billions. That's the whole game in a nutshell. You set up power stations, combine them for synergies, and watch your farm grow on its own. No micromanagement, just clever setups. The free demo has the first few levels so you can see the progression for yourself. store.steampowered.com/app/4…
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Epic Games reset the game development landscape at State of Unreal 2026. Unreal Engine 6 was unveiled as a unified platform merging the UE5 toolset with Unreal Editor for Fortnite. The core programming model moves to the Verse language, and Epic confirmed over $1 billion paid to UEFN developers. This is a strategic pivot. By unifying Fortnite creation tools with the professional engine, Epic blurs the line between game engine and game platform. Verse becomes the primary programming model for all UE6 development. Epic wants every creator working in the same ecosystem. The competitive pressure on Unity is intensifying. Unity 6 focuses on mobile-first optimization and ECS unification, while Unreal pushes toward a unified creation platform. Meanwhile, the KytyPS5 emulator now boots games built on UE4, UE5, and Unity, signaling that console emulation on PC is advancing faster than expected. What this means for studios is a fundamental choice about ecosystem commitment. Unreal rewards deep integration with its creator economy. Unity prioritizes flexibility across deployment targets. InfiniStrategy take: Game engines are no longer just tools, they are platforms with their own economies. Unreal Engine 6 creates a sticky ecosystem for developers who build within it. For game studios, the question is which ecosystem aligns with your distribution strategy. Sources: unrealengine.com/news/state-… gamesindustry.biz/everything… generationamiga.com/2026/07/…
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