Rune Starforge retweeted
If any indie developers are looking for a VA to do some work, hit me up! I got a professional booth and equipment in my basement I would love to use more! I wanna support some really cool indie devs and games! Email me. Let's talk 💜
Friendly reminder that my 3D beginner vtuber course's first episode will be on youtube, June 15th, and yes it will be free! Link to channel below.
Here's a sneak peek at the course curriculum and what we'll cover when we make Mochi (course character):
-Intro to the course (overview)
-Overview of blender's hotkeys/tools
-Make Mochi's donut prop (modeling/Uvs/Texturing)
-Head Creation
-Body Creation
-Hair Creation
-Clothes creation
-UV unwrapping
-Rigging
-Texturing
-AR Kit face tracking setup
-Face Emote setup
-Export to Unity
-Unity workflow for 3D vtubers
Rune Starforge retweeted
World: Foxkin Offices
Author: Jade Furry @JadeFurryVR
#VRC #VRChat_world紹介 #VRChatPhotography #VirtualPhotography #VRChatワールド紹介 #vrchatworld #VRChat
Rune Starforge retweeted
Hi there! I am Feline Entity, 3D Vtuber Tech Artist, Warudo Enthusiast and Streamer. Nice to make your acquaintance! 🐱✨
twitch.tv/felineentity
Fanart: #TechCatArt
Clips: #FelineClips
Rune Starforge retweeted
How it started VS how it’s going.
Working in games doesn’t always mean working on blockbuster hits and that’s ok. Regardless of the games we work on, we learn, we grow and we meet some amazing people.
I’ve worked on a lot of games over 18 years. Not all are beloved or well remembered. Gaining experience and learning to work as part of a team is vital to long term success in this industry. You can get that experience on any title. You might not always find your perfect game to work on, but often it’s not about the game, it’s about the people.
I’ve worked on everything from MMOs to mobile games. These experiences made me who I am.
I never treated these jobs like stepping stones or just a chance to build a portfolio. I’d give each project my all and bring passion to every game I released.
Because that’s how I continued to find work despite never having a public portfolio. Through recommendation, because being a team player is often the most important factor.
If you’re passionate on a mobile game you will never play, people know you will do your best on anything.
(Also don’t be afraid of making mistakes, I’m sure my stupid ADHD poo brained antics often annoyed people too. But try do better and don’t dwell on it)
Rune Starforge retweeted
Been worried about this scenario for a good while. As we near US election times things generally become more heated online. My hope is the wave dies down after the ballots are in.
Personally, I don't care who you vote for or where you're from. I just want you to make cool shit and have a good time doing it.
Twitch is in an advertising nightmare situation. Advertisers are leaving the website and not returning. Twitch has controversy after controversy and can’t get its enforcement straight. I don’t know if the website will survive long term without serious changes.
The solution to it is simple, brutal, and efficient. Ban all extremist/controversial/political content, or none of it. But simple is not often easy.
To understand it, and what’s going on, we need to go back in time a bit.
Youtube’s own “adpocalypse” began in March 2017. Major advertisers discovered their ads were appearing alongside controversial or extremist content (sound familiar?) A ton of key advertisers pulled ads from the platform, including AT&T, Pepsi, and others.
The next two years were savage for Youtube. The website had to build an algorithm that could identify brand-friendly content against controversial content at scale. It wasn’t always right at first. Dozens of creators were banned, sometimes for no reason. That STILL happens sometimes today.
Building this system cost millions, thousands of hours, and countless controversies and risks. But today, Youtube is the most sophisticated ad network in the world. It keeps viewers happy by not serving them too many ads (mostly), and keeps advertisers happy by serving their ads on relevant, brand-friendly content.
During this same period, Twitch was instead investing in their live CDN (content delivery network) and in broadcasting rights, content, and streamers. They paid $90,000,000 to broadcast the Overwatch league. They signed multi-year partnerships with Riot Games to broadcast League of Legends. They paid streamers like Ninja and Shroud, also on contracts worth millions of dollars. None of this amounted to much. It’s safe to say that most of this money was wasted.
Meanwhile, their ad system - the primary way for Twitch to make money - languished. If you want to buy ads on Twitch, you need to pay a high minimum (think $100,000+) and talk to someone physically there. The ads have limited/no targeting. Ads get served everywhere across the website, and often to irrelevant or controversial streamers. Because ads are served everywhere, Twitch is only as good as its worst streamer.
Maybe Twitch figured that these problems would work themselves out if the content was good. But they didn’t, and the content is now on the decline. Extremists (on all sides) run huge communities on the platform. Major and notable advertisers (ADL, big six agencies) are telling Twitch the current state of advertising isn’t okay. And they’re right. Because Twitch didn’t invest in ad targeting and good systems when they should’ve, they’re now on the backfoot compared to every other platform. Their ad inventory is getting cheaper because the quality of their website is declining, forcing them to run more cheap ads to appease Amazon. The increased ad inventory means viewers are sometimes getting served 8 ads at once when joining a stream, causing viewers to leave the platform.
And so here we are.
Twitch has always operated from fear. They were afraid other websites would cannibalize their audience (Mixer) so they bought streamers. They thought Youtube would take their viewers so they bought broadcasting rights (LCS, OWL.) They thought big music would come for them so they spent millions building libraries and licensing rights. Meanwhile Youtube built systems to address these problems long-term, and instead was willing to fail for years knowing a better future was possible.
Twitch is now in an unenviable situation. They’ve allowed high brand-risk streamers to be a significant percentage of their audience. The team responsible for enforcement (Trust & Safety) can’t determine who should and shouldn’t be on the platform. They can’t do this because they’re human and have inconsistent (or by some opinions malicious) policy coming from the top. They insert their opinions and pick favorites because that’s what humans do. Twitch communities are outraged (justifiably) that certain streamers get chosen to stay on Twitch and others are permanently banned. Twitch is shoehorned into this position of picking favorites. It can never work, the website quality will continue to go down, and advertisers will continue to leave.
The choice ahead for @djclancy999 is clear to me. You must either ban ALL controversial and extremist content or none of it. And because a competitor already exists where all content is allowed and owns 10% of Twitch’s audience (Kick), the choice is pretty clear. This means politics (all sides), hateful content, and so on. Some people may argue this “line is unclear.” That was true in 2015 when we were figuring out advertising. But today it’s VERY clear and these categories are well understood. You can see each level of what’s controversial or not on Youtube’s pages or when you upload a Youtube video.
You can try forcing this content into categories and then demonetizing that content, but it’s too far gone and the Twitch kingmaker system still throws that content to the top of discovery. You can’t fool advertisers, but this is a stop gap that might at least help temporarily.
The worst place to sit though is in the middle. And that’s the problem here, the waffling. By being half-in on every decision Twitch has managed to anger everyone - advertisers, viewers, and streamers.
I don’t care if it’s a supervillain level take but Twitch was much better as a gaming-focused website. It could’ve been the live streaming platform for everything, but again, the systems weren’t built and that ship has sailed to Youtube and Tiktok. By removing all controversial content and bringing it back to gaming, music, crafts, etc, you pull back in advertisers and your core audience. Your CPMs go back up and you can serve less ads for more money. You appease Amazon and also completely end the debacle that is selective enforcement of policies.
You heal.
I don’t know if Twitch is willing to make the tough decisions. Along with the above you probably need to massively cut staff (500 last year was a start but it’s still bloated.) Then you need to rebuild the Trust and Safety team, apply policy evenly to every broadcaster, and start work on true ad filtering. But it starts with banning all extremist and political content. Twitch has proven its incapable of handling the responsibility of moderating their website. The line has to be drawn here.
When you make extreme mistakes, you have to enact extreme solutions. I used to love people having good vibes and sharing epic moments together in gaming. I used to love the community. Fixing this will require ruthless executive oversight. But without it, we’ll continue to see the slow and sad decline of the platform so many people fell in love with in the past.
Rune Starforge retweeted
A heads up about sculpting with a mouse vs a tablet:
Sculpting a lot with a mouse significantly increases the risk of a forearm injury.
If you sculpt a lot, I highly recommend that you get a tablet, even if it's the cheapest available.
Rune Starforge retweeted
If you ever have trouble getting started on something, because you fear you can't do it right, just do this:
Do it badly first. Badly on purpose. Then, after, do it better.
Rune Starforge retweeted
Huge news, 3D VTubers: You can now animate your 3D model like it's Live2D!!! (Live2D moots don't look, I don't know how to animate)
Big thanks to Warudo for implementing lattice deformers, it opens up some crazy possibilities 🙏
Rune Starforge retweeted
Replying to @andrewpprice
No probs!
What you'd probably expect. Hardops/boxcutter. Would make light work of all the booleans. I use this workflow a lot for weaponry. It's what I did for the following weapons. If I wasn't subd'ing after booleans, I'd just take them into zbrush and smooth the booleans out. Makes quick work.
Within hardops you can mm accurate measurements - I forget the name of - perhaps @mxeon1001 can remind me 😅
Rune Starforge retweeted
Weapon/prop artists, if you're wanting to practice materials but don't feel like making something complex - pick something simple & just hyper focus.
It's really good fun. You feel like you learn a lot & you get the satisfaction of finishing an asset.
10/10 would recommend.
Rune Starforge retweeted
N-gons? More like, be-gone!
...I'll see myself out.
N-Gon to Quad modeling tips. I'm currently giving a discount on my book and video courses for one week on BlenderSecrets.org #blender #b3d #blender3d
Rune Starforge retweeted
Gamers need to start realized how long video games take to make and how much longer they would take if they started from scratch every single time. One of my favorite articles “The Door Problem” by Liz England gives a glimpse at being a game designer
Rune Starforge retweeted
I will be at Montreal Comicon this weekend with my table buddy @fullmechajacket give him a follow! See ya guys soon!
Booth: 2331 - 2333
#artistalley #comicon #montrealcomicon #convention #art #fanart
Rune Starforge retweeted
I spent tens of thousands of dollars paying photographers, studios, models, makeup artists, costume designers, prop makers, and assistants to create our Stock assets.
I loved this work and invested everything I could give.
Adobe used their ToS to scrape my IP, and gave it to grifters who then flooded the same market with GenAI.
They used my own IP to compete against me.
Keep that in mind right now.
Rune Starforge retweeted
Ok, to make up for the long time since the 2021 update, here's another change in a little less than an hour to fix some typos and add some notes.
The previous post already got a good number of reposts so again, version number to the rescue
Rune Starforge retweeted
.@TwitchSupport Hey, developers of #Warudo here. Warudo is a 3D VTubing app used by many VTubers on Twitch. We appreciate your effort to better accommodate VRChat players, but your policy doesn't make sense. Let us explain.
1) Many VTubers use VRChat as a VTubing platform, utilizing full-body VR tracking to interact with their viewers (not other VR players), while immersed in VRChat's virtual worlds.
2) However, VRChat is not the only way to do this. VTubers who don't have access to (or don't like) VR use alternative apps such as VMC, VNyan, or Warudo. Some even develop their own 3D VTubing solution in Unity or Unreal Engine.
3) Problem #1: Your policy is unfair. Why is using VRChat exempt from the attire policy, when streamers using similar apps are effectively streaming the same type of content?
4) Problem #2: Your policy is unenforceable. If using the same avatar, same background, and without other VR players present, VRChat is literally indistinguishable from other VTubing apps. You are pushing all 3D VTubers to just use the "VRChat" tag regardless of what they use to stream.
Please fix this. The VTubing community is more than happy to answer any questions you might have and collaborate on a fair policy. @Twitch @djclancy999
📢 We made a change to our enforcement guidelines recently regarding the application of our attire policy to VRChat streams.
We received a lot of feedback from the VRChat community about the confusion this has caused, especially since it was not accompanied by a change to our published policy guidelines.
Effective today, we are rolling back the change to the enforcement guidelines. Any strikes due to this change will be deprecated.
That said, as stated in our policy, our attire policy guidelines still apply to Vtubers, but it does not apply to characters in games such as VRChat.
Rune Starforge retweeted
I'm not the best at remembering to mention the various publicity on stopkillinggames, but I had an interview on BBC Radio today if people are interested. It starts at 40:24. I thought it went relatively well, it might help get additional attention.
bbc.co.uk/sounds/play/m001zv…
Rune Starforge retweeted
The last few days of watching Sony gut Helldivers 2 is a grim reminder of the pitfalls of working with a publisher. Make sure you know what you're getting into before signing your game away.
There are good publishers out there and we've seen them kick a lot of ass for indies. Always have a lawyer review your contracts and have everything in writing. I hate seeing this kind of thing happen and especially to such a good game.
It's long been a goal of mine to either start a publishing house for indies or start working with one that aligns with the goals I have. Situations like this just make me want to bump that higher up the queue.











































