
EST 2020 | AZ Premier Esports Team and Tournament series| #AZ
Joined February 2020
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Tournament of Power retweeted
i used to be too lazy and intimidated by yang's super but i decided it's time to learn some combos with it. heres 3 combos i just came up with nothing fancy.
Tournament of Power retweeted
3RP - LP+RK - 2RPRP - 3LPRPLP - 66RPRP - 2AK
LP+RK - 6RPRP - LKRPAP
📷 @onion22636ux
Tournament of Power retweeted
Replying to @NYChrisG
I genuinely challenge a CotW player(not trolling) to find me a game thats comparable to this video in tournament.
I feel SF6 produces way more moments like this.
Tournament of Power retweeted
Fighting games have long had a challenging learning curve dating back to as far as 1 frame links in Street Fighter, to what looks like gibberish to input a fatality in Mortal Kombat.
Sajam presents a good question in this clip, "Why are fighting games not allowed to be sick?"
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Fighting games have existed as very niche genre, even now the viewership and participants of people that partake in fighting games is often dwarfed by any shooter, moba, or TCG game.
That being said they ARE growing as a genre and new players find themselves heavily invested in discussion threads, discords, or tournaments which is awesome! It's amazing to see such growth in what felt like a small slice of the world in Esports.
This growth is in no short part to the accessibility shift that new fighting games have aimed to capture in an attempt to weaken the barriers of entry to such a demanding genre.
Therein lies the issue though, what we've gained in accessibility we have lost in identity. A lot of playstyles in newer fighting games feel homogenized, simplistic, easy to understand but stifling once comprehended.
Why does a game like Ultimate Marvel Vs Capcom 3 still entice players younger than the game itself to it's community?
Why did Street Fighter 3 third Strike have such an electrifying tournament at Evo despite being that game being old enough to rent a car?
- Unique and plentiful characters
- a non-constrictive fighting game system
- identity in the way you play and interact with the game
New fighting games are like a tiny sandbox in wealthy park. You know it's not very big, and maybe it's only fun for a little while, but it's always well maintained and accessible.
Old fighting games are sandboxes in old neighborhoods : not very cared for, probably a bit unsafe, but so vast and unexplored you often came home every time with a different experience from it (good or bad).
It's hard to say which I like more, maybe I like both. But when I was kid I just know I loved being in a bigger playground, and I think as an adult-
I still deserve a big playground.
Tournament of Power retweeted
Introducing: FGC Tool.
A free, simple Windows app for players and offline event organizers to maintain and confirm optimal video and audio settings. Compatible with all PC fighting games.
Download now: fgctool.fubarduck.com
Tournament of Power retweeted
LP, LP, ➜, LK, HP. I went back redid my Homer Akuma. This time with synched mouth and tweaks.
Tournament of Power retweeted
You kids have no idea how insane this is.
Swap from mantis to crane stance when Ryu Crmk is blocked. Then focus attack into stance switch back from crane to mantis then do ultra 1.
So fast you cant see it.
Bring this type of execution back please. One button supers ain’t it.






































