🇿🇦 / VFX Artist III / Currently on League of Legends / Previously on 2XKO @RiotGames / Mentor https://xitter.cf/t.co/NOP1b5Lthv

South Africa
Joined February 2017
I work on League now
Well folks, it's been real. Today marks my One-year anniversary and also final day working on @Play2XKO. It has been the highlight of my career building VFX for all of you guys, thank you for staying and thank you for playing. I'll catch you all in the next one.
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study up on these new skins, included in the 2XKO ultimate bundle starting on october 27
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Sol Badguy & Goku Sett Chromas - 2XKO
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Dio Sett Chroma - 2XKO
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samira’s deadly dance begins. watch her champion spotlight now, and play her on october 27
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I wanna set expectations on which champs are getting skins in the final patch as part of the Ultimate Bundle (some get more than others, skins team was working well ahead of schedule). Apologies if your main isn't listed D: Confirming Samira and Sett will have launch skins tho!
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I worked on the VFX for Sett! Happy to give everyone one last surprise :D
ready for the last round? samira and sett complete the 2XKO roster on october 27.
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Couldn't go out without another surprise :>
ready for the last round? samira and sett complete the 2XKO roster on october 27.
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Here is a tiny sample of VFXs I made for the new ARAM Mayhem augments. 😁 Shout out to the entire Mayhem team, they're genuinely wonderful people. 🫶 I particularly loved making the Get Jinxed VFX, hehehehe~ 🚀 I'll show more soon!
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I decided to compile some of my in-engine VFX work on 2XKO into a proper reel. Working on these was challenging at times, but ultimately it was an amazing experience working on these ⚡️ Kudos to everyone on the 2XKO team for their support! ❤️
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.@SPRWtv created this fantastic ice material in Blender using one plane. Check out the node setups for Blender and Unreal Engine: 80.lv/articles/check-out-the…
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You can modify any properties of course
Unreal Engine version
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Well folks, it's been real. Today marks my One-year anniversary and also final day working on @Play2XKO. It has been the highlight of my career building VFX for all of you guys, thank you for staying and thank you for playing. I'll catch you all in the next one.
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Unreal Engine version
One Plane, One Material Blender continues to be pretty cool
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The Nodes 🔧
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For those who want to know how
One Plane, One Material Blender continues to be pretty cool
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One Plane, One Material Blender continues to be pretty cool
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My time on 2XKO is coming to an end, and it's time for the next journey! I'm officially open for work! ⚡️🌊✨ I have about 15 years of industry experience specializing in stylized VFX. I have worked with Riot, Blizzard, Sony Imageworks, and many others Remote only 🧵
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When a game studio ships a solid game, it creates TWO valuable products: 1. A solid game. 2. The team that spent years learning how to work together make a game. Because Western studios keep disbanding #2 while development cycles get longer; we will inevitably see less of #1.
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Lux ended up being my favorite champ I worked on for 2XKO ✨ Coming up with a new look for her magic while honoring the original League of Legends designs was challenging but a lot of fun. Super happy with what we were able to achieve
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