Independent software developer. Building graphics runtimes, compilers, GPU experiments and games. C++, C#, Three.js, WebGPU, Vulkan/RTX. https://xitter.cf/t.co/dLGuaWWi29

Australia
Joined August 2026
Pinned Tweet
KDC1 in KDC2 A few highlights riding through the old map and exploring the church. Still lots to fix, but pretty cool seeing it running in KDC2.
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Lol, I used this repo to make my own kids mode that limits PS5, YouTube, and ABC Kids to 3 hours of screen time. Haha, love this project! github.com/SamG-Coder/free-m…
un tipo vibecodeó su TV con Claude y le sacó todo el bloatware y los anuncios... recreó la interfaz inspirada en Apple TV de 282 MB a 96 MB de RAM. 3x más rápida. cero anuncios recomendaciones de pelis, clima, precios de crypto y se oscurece sola al atardecer el repo está abierto y funciona en Google TV, LG y Samsung te lo dejo en comentarios
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Been messing around with kcd-mp.com/ lol Pretty sure I've managed to get the KCD1 map loading with this mod. I've added support to the launcher so it can generate a multiplayer-only version of the map, without any NPCs or all the other stuff. Don't have a spare PC to properly test multiplayer, but from what I can see, it looks to be working. So I guess if anyone wants to start doing some RP in the KCD1 world with multiplayer, they might actually be able to now lol.
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SamG retweeted
Replying to @mathewknew
Comparison: KCD2 -> KCD1 - It looks like I forgot to implement candles for the light source too
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Lol someone's on a diet
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So glad I was like fuck it, I want all of the NPC's in Skalitz and was using /fast and Extra High Effort - I was at 20% and he randomly did a reset.
Day 15/ Nevermind, we're still cooking... and reset. Enjoy.
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Got a few extra stages working in Skalitz starting quest
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🦆🔫 He convertido un AirPod en un mando para jugar al Duck Hunt. Lo giras para apuntar y das un toque en el micrófono para disparar. Sin tocar el ordenador, full vibecodeado por voz al mientras dormía a la bebé 😅
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Fallout: New Vegas just got a huge visual upgrade thanks to a new RTX Remix mod from Kim2091. The New Vegas RTX project is now playable in a work-in-progress state, bringing full path tracing to the Mojave. The mod adds: - Full path-traced lighting and reflections with realistic light bouncing and softer shadows - Path-traced sun, moon, fires, neon signs, and muzzle flashes - Path-traced Pip-Boy flashlight - A physically based sky with clouds, atmosphere, stars, and moon - Path-traced water with waves, reflections, and caustics - Support for DLSS, FSR, and XeSS - NVIDIA Reflex and DLSS Ray Reconstruction/Frame Generation support Despite the RTX name, the mod isn’t limited to NVIDIA hardware; the creator says it also works with AMD RX 6000+ and desktop Intel Arc GPUs.
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如何用 Codex + Unreal 做游戏? 花了一周的时间,我将全战三国和骑马砍杀的经典玩法融合到了一起,用 AI 自制了一个小游戏 为此,我将开发流程汇编成一段视频,给大家提供制作思路,还有很多的地方没有完善,仅供参考
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