Technical Artist. | Lecturer at LTU | PolySoup Interactive https://xitter.cf/t.co/N3kZW1OWDC | Recent release: https://xitter.cf/t.co/4kSNzhLyRC 🌭

Joined November 2021
Slowing down the execution time and popping the hood
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Trees starting to look promising. Shaders control sprite selection so outlines hug the forest edges like a drawn map. Cities use a similar approach but with radius controlling sprite step offset and scale.
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Map art or pixel art?
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Occasional pixel art detour: Maps edition.
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This was an interesting alternative to the typical static graph exploration.
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Exploring an interactive force-directed graph. Love watching it spring and settle with the connections from a minimum spanning tree or a Gabriel graph.
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Making my map prototype interactive took me back to drawing maps as a kid.
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Exploring some player-driven flock behavior. Sheep are the obvious choice.
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Maybe my procedural keypose-to-keypose spring interpolation isn’t ideal for full characters, but it was a fun idea overshooting rotations. Hyaa!
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This is what happens when you've exhausted your creativity.
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Now and then, I open this up and watch the procedural animation, amused by how silly it looks.
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An unexpected Christmas gift to see @GameGrumps tearing their hair out over our game, struggling with something as simple as putting a sausage in a bun.
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In a few days you can try to break our sausage physics! #wishlistwednesday store.steampowered.com/app/3…
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How did I go from procedural stuff to this?... "Put the Sausage in the Bun." Wishlist it on Steam!
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Swapped the placeholder characters with some lively small fellas. Helped make the pacing more apparent.
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A trick i often find myself using in stylized context is fading objects into the background color. Basically crossfading from shaded to emissive without shading and towards the background color.
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Ported my map generator to Godot aswell. Decided to try it out in 3D.
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Same squad joystick control setup, testing out group center + joystick axis to direct attacks.
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Trying to figure out vertical traversal for joystick-based agent steering.
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Migrated most of my things to Godot. Exciting to finally test out some potential gameplay.
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