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Just a friendly note that all of my projects (such as Sanny Builder or CLEO Redux) are free and I work on them out of pure passion. If you want to support them and see regular updates, you can do so via my Patreon page. Thanks!
patreon.com/seemann
Seemann retweeted
The 2026 update to SilentPatch for Grand Theft Auto is out now!
This is the biggest content update yet: over 100 new fixes across the trilogy, improved stability and mod compatibility. If you were considering a fresh playthrough, now is the best time!
silentsblog.com/2026/07/31/s…
X feed today:
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A "Credible insider" makes another prediction on GTA VI out of thin air
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"Breaking news" from another "Rockstar insider" (as usual only after official announcement)
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Seemann retweeted
Fusion Fix trailer by @TJGM_
youtu.be/3I3ow80RaEA
Seemann retweeted
Fusion Fix 4.0 for GTA IV is OUT NOW! Rebranded, refreshed and our biggest update yet! Check out the changelog for full details and enjoy new features like Volumetric Fog, Tone Mapping and reworked Bloom, Motion Blur, Depth of Field and much, much more:
github.com/ThirteenAG/GTAIV.…
Today marks the 20th Anniversary since Sanny Builder's first release! Thank you for being part of the journey!
To celebrate the date, a new version 4.2.0 is available now! Visit sannybuilder.com to download.
Working on a new scripting toolchain for GTA: San Andreas built on top of CLEO 5. Want to learn more and try it? Read the post on my Patreon patreon.com/posts/somersault… or go straight to next.sannybuilder.com
New version of CLEO Redux supporting latest Grand Theft Auto: The Definitive Edition (Steam/RGL) is available for download. Visit re.cleo.li for more info.
Seemann retweeted
🧵So just a quick thread to wrap up everything that's been added to the #GTA Definitive Editions today...
Classic Lighting was added to PC/Console after it was first added to mobile, however it's done correctly this time each area in SA has its own atmosphere now!
Seemann retweeted
20 years ago we released Grand Theft Auto - San Andreas.
The original plan was for the 3 cities to be on separate maps. The player would travel between the cities using trains and planes.
(Gta 1 and 2 also had three cities on separate maps)
Memory was very tight on the ps2 and with separate maps, the other cities’ skyline models wouldn’t have to be in memory.
It would also make it easier to have different police/ambulance/firetrucks for each city. Different pickups, weather types etc.
It would also be easier to contain the player until it was time for the next city.
It would also make it easier to organize the models on the DVD city-by-city which would help the streaming.
Just before the artists started working on the three maps, we had a final meeting at R* North in which we changed our minds and decided to go for a big map after all.
We still ended up doing city-specific pickups, police cars and weather.
Happy birthday San Andreas. You turned out all right.
Seemann retweeted
Tomorrow, GTA San Andreas turns 20 years old. Today, I’m honored to publish the biggest update of SilentPatch for the classic GTA trilogy to date, with the full source code now available on GitHub under the MIT license! All 3 games got dozens of new fixes! cookieplmonster.github.io/20…

ALT This image is styled like an old computer screen, with a retro browser interface at the top displaying a URL: https://github.com/CookiePLMonster/SilentPatch. Below the browser bar, the screen is filled with green, pixelated text resembling vintage graphics. The words "SilentPatch" are prominently displayed in the center, with "New Update + Open Source Release" written in smaller blue text underneath. At the bottom, the words "==OUT NOW==" are shown in a large, peach-colored font, framed by a rectangular border of green pixel-art graphics.
Seemann retweeted
Would you look at that, a new video!
Let's take a look at the oldest GTA San Andreas mod still being updated by the original author, nearly 20 years later!
#GTA #GrandTheftAuto #Mods
youtu.be/J_jlge-09aY?si=Cjy-…
Sanny Builder 4.0 is generally available!
Come and celebrate a new release and the 19th anniversary of Sanny Builder! Thanks for your support!
sannybuilder.com/
I made my own debugger for SCM scripts fulfilling my old dream
patreon.com/posts/introducin…
Seemann retweeted
Replying to @TheNathanNS
Always love modders doing crazy stuff in any game I've worked on. Rocket jumping in SA? Why not.
I had my own anniversary earlier this year. 20 years ago I dived into mission scripts of GTA Vice City and started discussing them with fantastic people over the forum boards of a now-dead GTA.AG.ru website. They had one of the largest Russian-speaking GTA community
Wayback Machine shows my first message dated 2003-07-31
web.archive.org/web/20060902…
Seemann retweeted
so apparently a bit over 15 years ago i started funny modding (and released gtaforums.com/topic/388073-b…)
the links died as i was relying on an acquaintance offering free server space at the time (and wasn't warned to make a backup) but i put 'em up again for the occasion















