Done here for now https://xitter.cf/t.co/RuV9tAzBVd

Joined June 2014
Slowly realising the navigation system I'm having to write for this VR locomotion plugin is whole other plugin... are there still no decent alternatives to Recast in @UnrealEngine? All I really need is to be able to delete islands and differentiate between walls and ledges.
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If I do... do I name it Enroute? Or Entrails...
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Today I passed my driving test then wrote this function. 1/3
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Movement is scaled to decrease the distance to the Target Location (175% if moving toward and 50% if moving away in the example above). Below are two examples with the away scale set to 0% and 100% (note that with 100% all points are bound to the circle): 3/3
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Here it is running. The white sphere is the target, the black sphere is trying to close the gap. 4/3
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Nice as it is having a desktop kitten, I've hit the point where I'm struggling to type
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Early bus to London
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Doodling some #VR interaction authoring workflows today
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One year ago, I started digging a hole. Here is that hole today. xitter.cf/Scampleton/status/1813…
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Weird, the video got deleted 🤷‍♂️
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Planned this specific shadow over a year ago.
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Found one of them Antikythera thingies in the garden. Any tips on cleaning it up?
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We'll be down at @developconf next week. Ask our resident Producer @FrazzledAquila about all things VR Production!
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According to the @meettomatch platform there is only one Unreal programmer attending @developconf. Don't forget to fill out your profiles!
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Drawing diagrams again
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Popped out for a ride in the chopper. Happy #summersolstice!
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Engage Software is looking for a Lead @UnrealEngine Programmer!
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