Slowly realising the navigation system I'm having to write for this VR locomotion plugin is whole other plugin... are there still no decent alternatives to Recast in @UnrealEngine?
All I really need is to be able to delete islands and differentiate between walls and ledges.
Movement is scaled to decrease the distance to the Target Location (175% if moving toward and 50% if moving away in the example above).
Below are two examples with the away scale set to 0% and 100% (note that with 100% all points are bound to the circle):
3/3
One year ago, I started digging a hole.
Here is that hole today. xitter.cf/Scampleton/status/1813…
Sam Gage retweeted
We'll be down at @developconf next week.
Ask our resident Producer @FrazzledAquila about all things VR Production!
According to the @meettomatch platform there is only one Unreal programmer attending @developconf.
Don't forget to fill out your profiles!
Sam Gage retweeted
Engage Software is looking for a Lead @UnrealEngine Programmer!

ALT Engage Software is looking for a Lead Unreal Engine Programmer! Salary: £50-65k Location: Fully remote (must be UK taxpayer) What we're looking for: - Solid working knowledge of C++ development and the Unreal Gameplay Framework - Experience / understanding of the challenges and solutions of networked realtime software - Friendly, open attitude to discussing ideas, happy to teach and learn What you'll be doing: - Leading the development of world-class virtual Interaction and Locomotion systems - Turning years of research and experience into a stable, developer-friendly product - Providing thousand of developers access to professional technology at an affordable price Apply now: [email protected] (No agencies, thanks)

















