Scientific Revenue (@SciRevenue) header
Scientific Revenue (@SciRevenue) profile picture

Scientific Revenue offers dynamic pricing for mobile games. We make it easy to maximize IAP revenues and keep players engaged.

San Mateo, CA
Joined July 2015
Scientific Revenue ceased business operations in mid 2018. If you're interested in learning more about the post-SR careers of the people here, you can follow @wgrosso or @veran1
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The best talk from GDC 2019. The robot created 1,500 apps which got installed 1M times which generated revenue which .... this is a fascinating talk about gaming the app eco-system. buff.ly/2CYqQDa
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Massive agreement that it would be good to have a free library of games writing and narrative design. Isn't that kind of the description of a well-phrased google search? buff.ly/2FXkUuL
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Nice @GamesBeat panel discussion on how the idea and implementation of multiplayer gaming is about to undergo rapid and sustained evolution. buff.ly/2G4GdM9
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This will be fun. Nothing says "It will be a calm, quiet, and rational discussion" like "Passionate gamers discussing loot boxes in public." Even better: the hearing are in the South, in August. We're betting 4chan sabotages the AC for grins. buff.ly/2FT6ICX
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If you're thinking about subscriptions, you might want to think about what makes them work in the news industry. mondaynote.com/winners-and-l…
These aren't "trends" so much as "things that have been true forever" but ... still a good read. buff.ly/2HacymH
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Flowplay is placing some interesting bets. Haxe (buff.ly/2FJW9SI) and Blockchain (buff.ly/2qL0xJX). One of the beautiful things about the modern gaming landscape is that it's possible to make these choices. buff.ly/2JWbGUU
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Systematic growth for mobile apps. A podcast featuring @eric_seufert buff.ly/2HPRIJu
Fun speculation that Apple is gearing up to buy Nintendo. And, of course, add all the Nintendo apps to the Apple Arcade. buff.ly/2UFyrk8 and buff.ly/2VpsIMr
PUBG doubles down on subscriptions for mobile. Signs that we're moving beyond "F2P or ads" and into a universe of blended monetization strategies. @toucharcade buff.ly/2FKHqXr
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How to know if your advertising is working. Yet another nugget of wisdom from the amazing @LloydMelnick buff.ly/2YRBiWc
App Annie announces what we already know: Mobile Gaming is bigger than console and desktop and cloud combined. buff.ly/2URvWrN
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Round table on mega-trends in mobile gaming from @pgbiz (tl;dr? hyper-causual and hybrid monetization) buff.ly/2YiTzeT
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Apple Arcade is a great idea for a certain segment of the market. @pgbiz begs to differ. buff.ly/2OCOzgK
More old-school excellence from the fine folks at retrobeat (@TOLKOTO). "Panzer Dragoon is a magical game about riding dragons and shooting stuff." buff.ly/2CymFO6
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Deliberately making bad games, to sell ads more effectively. Summarizes a lot of what's wrong with mobile gaming today but is also, oddly, a sign of good things to come. buff.ly/2uq3BwN @arstechnica
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The definition of an arms-race is that nobody wins. Mobile Ad fraud is here to stay, nobody really has any incentive to eliminate it, and all the advances in "ad fraud fighting tech" manage to do prevent things from getting worse. buff.ly/2F1kset
The number of small UX decisions that need to be made correctly in a tactical strategy game is incredible. buff.ly/2u2cRae @gamasutra
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