W (formerly Seb Ltze) retweeted
W (formerly Seb Ltze) retweeted
Coup de tonnerre à Saint-Josse: les élections communales sont invalidées
bx1.be/categories/news/les-r…
W (formerly Seb Ltze) retweeted
At game:feel, famed game designer Erin Robinson will share her experience on the ways stories can be seamlessly integrated into the gameplay!
Join us this Thursday at Cinéma Palace, Brussels!
More infos and tickets : gamefeel.eu/
W (formerly Seb Ltze) retweeted
Hello there!
You want to showcase the game you're working on a BIG BIG screen (we're talking movie theater screen big here)
brotaru.be also works for ticketing!
See y'all there!
Hi everyone,
What better then a BIG Brotaru to close the day off?
Here it is! ✨🦖
Get your 𝘁𝗶𝗰𝗸𝗲𝘁𝘀 or 𝗿𝗲𝗴𝗶𝘀𝘁𝗲𝗿 𝘁𝗼 𝘀𝗵𝗼𝘄𝗰𝗮𝘀𝗲 𝘆𝗼𝘂𝗿 𝗴𝗮𝗺𝗲 𝗵𝗲𝗿𝗲:
👉gamefeel.eu👈
See you there!
#belgiangames #gamesbrussels #brotaru #brussels
W (formerly Seb Ltze) retweeted
Are you looking for advice on how to pitch it to a publisher ? Then join us at Lunch&Learn !
Sam Agten from SixtyFour, an international award-winning studio, will walk us through their best practices when pitching a game!
More infos here : eventbrite.be/e/how-to-pitch…
W (formerly Seb Ltze) retweeted
A quick overview of the game:feel program!
🎮Press Start ! Learn how to enter the video game workplace
🎮Conferences by industry veterans !
🎮Big Brotaru ! A special edition on a big screen !
Let’s celebrate the belgian gamedev scene!
More info : gamefeel.eu/
W (formerly Seb Ltze) retweeted
🎮 Excited about game development? Join us at #gamefeel on November 21st at Cinéma Palace, Brussels! A full day of Masterclasses, conferences, and networking awaits! 🌟
More info : gamefeel.eu/
Tickets: eventbrite.be/e/gamefeel-tic…
#Gamedev #Brussels #Belgium #brotaru
W (formerly Seb Ltze) retweeted
We're proud to announce an new event in Belgium! 🇧🇪 game:feel 👉🎮👈
Celebrate the craft of making video games, with workshops, conferences and a special Big Brotaru!
More infos and tickets for game:feel : gamefeel.eu
#gamedev #belgiangames #brussels #Belgium
W (formerly Seb Ltze) retweeted
Day 2 at @GameForceBE!
If you missed your chance yesterday, come by today and playtest our new game. Let’s make it another great day!
#IndieGameDev #UnrealEngine5 – at Brussels, Belgium
W (formerly Seb Ltze) retweeted
Exciting news!
Today you can playtest our new game at @GameForceBE.
Don’t miss out and come see what we’ve been working on!
#belgianGames #GameForce2024 #UnrealEngine5
W (formerly Seb Ltze) retweeted
Excited to reveal our new game at @otaru_bxl today.
And yes, it’s playable!
#indiegame #UnrealEngine5
W (formerly Seb Ltze) retweeted
Play our latest tonight!
Excited to reveal our new game at @otaru_bxl today.
And yes, it’s playable!
#indiegame #UnrealEngine5
W (formerly Seb Ltze) retweeted
The text version is also available here:
dev.epicgames.com/community/…
W (formerly Seb Ltze) retweeted
We are Mega excited about this in particular 🔦
MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time demo using Quixel Megascans and KitBash3D assets.
#UnrealFest
W (formerly Seb Ltze) retweeted
[🔴EN LIVE]
On passe sur @RTBF_iXPe pour découvrir Caravan Sandwitch en compagnie de @FreyaKyle la lead narrative designer du jeu (1cle à gagner pendant le live)
➡️twitch.tv/rtbf_ixpe
W (formerly Seb Ltze) retweeted
See you all next week! 🤗
Big news! The public demo of Koira will be revealed next Wednesday as part of the @IndieArenaBooth of @gamescom 😁 Don’t forget to wishlist the game on Steam to get notified when it goes live!
W (formerly Seb Ltze) retweeted
If Apple turns Mac into a locked-down competition-crushing dumpster fire like iOS, they will lose the few remaining game devs who support Mac, and lose the creative tools market too. Anyone who wants a useless web browsing “computer” can buy a Chromebook much cheaper.
macOS Sequoia permission prompts 'a subscription you didn’t buy and can’t cancel' 9to5mac.com/2024/08/09/macos… by @benlovejoy
W (formerly Seb Ltze) retweeted
Missed the presentation? The whole thing is available in text format right here!
dev.epicgames.com/community/…
W (formerly Seb Ltze) retweeted
Had an awesome time at #unrealfest telling this EPIC audience how to set up an Unreal Engine studio the Epic Way 🤘























